この質問が以前に尋ねられたことは知っていますが、答えがわかりません。私は再帰的な迷路の解決策を書くことになっていますが、これまでに行ったことは次のとおりです。
import java.awt.Color;
import java.util.ArrayList;
public class RecursiveMazeSolution implements MazeSolver {
boolean[][] marked;
ArrayList<Maze.Door> solutionPath = new ArrayList<>();
public ArrayList<Maze.Door> solveMaze(int startRow, int finishRow, int startCol, int finishCol, Maze maze) {
marked = new boolean[maze.getRows()][maze.getColumns()];
return solveMaze(startRow, finishRow, startCol, finishCol, maze, marked);
}
public ArrayList<Maze.Door> solveMaze(int startRow, int finishRow, int startCol, int finishCol, Maze maze, boolean[][] marked) {
System.out.println(startRow + " " + startCol + " " + finishRow + " " + finishCol);
if(startRow < 0 || startCol < 0 || startRow > maze.getRows() - 1|| startCol > maze.getColumns() - 1) return null;
if(marked[startRow][startCol]) {
System.out.println("I'm inside marked if");
return null;
}
marked[startRow][startCol] = true;
if(startRow == finishRow && startCol == finishCol) {
solutionPath.add(new Maze.Door(startRow, startCol, Maze.NO_DIRECTION, Color.RED));
return solutionPath;
}
if(solveMaze(startRow - 1, finishRow, startCol, finishCol,maze, marked) != null && !maze.isClosed(startRow, startCol, Maze.NORTH)) {
solutionPath.add(new Maze.Door(startRow, startCol, Maze.NORTH, Color.RED));
return solutionPath;
}
if(solveMaze(startRow + 1, finishRow, startCol, finishCol,maze, marked) != null && !maze.isClosed(startRow, startCol, Maze.SOUTH)){
solutionPath.add(new Maze.Door(startRow, startCol, Maze.SOUTH, Color.RED));
return solutionPath;
}
if(solveMaze(startRow, finishRow, startCol - 1, finishCol,maze, marked) != null && !maze.isClosed(startRow, startCol, Maze.WEST)){
solutionPath.add(new Maze.Door(startRow, startCol, Maze.WEST, Color.RED));
return solutionPath;
}
if(solveMaze(startRow, finishRow, startCol + 1, finishCol,maze, marked) != null && !maze.isClosed(startRow, startCol, Maze.EAST)){
solutionPath.add(new Maze.Door(startRow, startCol, Maze.EAST, Color.RED));
return solutionPath;
}
return null;
}
}
これが私に提供された迷路クラスです:
import java.io.Serializable;
import java.awt.Color;
public class Maze implements Serializable {
/**
*
*/
private static final long serialVersionUID = -787488019846627488L;
/**
* the north wall of a room
*/
public static final int NORTH = 0;
/**
* the east wall of a room
*/
public static final int EAST = 1;
/**
* the south wall of a room
*/
public static final int SOUTH = 2;
/**
* the west wall of a room
*/
public static final int WEST = 3;
/**
* No direction from a room
*/
public static final int NO_DIRECTION = 4;
private static String[] walls = {"North", "East", "South", "West"};
private Room[][] rooms;
/**
* Constructor
* @param rows is the number of rows in the maze
* @param columns is the number of columns in the maze
*/
public Maze(int rows, int columns) {
rooms = new Room[rows][columns];
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
rooms[i][j] = new Room();
} // end for
} // end for
}
/**
* rows accessor
* @return the number of rows in the maze
*/
public int getRows() {
return rooms.length;
}
/**
* columns accessor
* @return the number of columns in the maze
*/
public int getColumns() {
return rooms[0].length;
}
/**
* Checks to see if a wall is closed
* @param row the row number
* @param column the column number
* @param wall the wall number
* @return true if wall is closed; false if it is open
*/
public boolean isClosed(int row, int column, int wall) {
return rooms[row][column].closed[wall];
}
/**
* Opens the wall
* @param row the row number
* @param column the column number
* @param wall the wall number
*/
public void setOpen(int row, int column, int wall) {
rooms[row][column].closed[wall] = false;
}
/**
* Closes the wall
* @param row the row number
* @param column the column number
* @param wall the wall number
*/
public void setClosed(int row, int column, int wall) {
rooms[row][column].closed[wall] = true;
}
public static class Door {
int row;
int column;
int wall;
Color color;
public Door(int row, int column, int wall, Color color) {
this.row = row;
this.column = column;
this.wall = wall;
this.color = color;
} // end constructor
public boolean equals(Object x) {
if ( x == null ) return false;
if (!(x.getClass().equals(this.getClass()))) {
return false;
}
Door door = (Door) x;
return row == door.row && column == door.column && wall == door.wall && color.equals(door.color);
} // end equal
public int hashCode() {
return row + column + wall + color.hashCode();
}
public String toString() {
return row + " " + column + " " + walls[wall] + "\n";
} // end toString()
} // end Door
private class Room implements Serializable {
boolean[] closed;
Room() {
closed = new boolean[4];
for (int i = 0; i < 4; i++) {
closed[i] = true;
} // end for
}
} // end Room
} // end Maze
私は解決策への正しい道を進んでいると思いますが、私のプログラムはしばらく再帰的に実行され、迷路の解決策が見つかりません。また、プログラムに「壁」を無視させると、(多くの再帰呼び出しの後) 解決策を見つけることができますが、壁を無視することは想定されていません。誰が私が間違っているのか教えてください。