XNA フレームワークを使用して C# でプログラミングすることから始めました。新しいソリューションを作成し、プログラムを作成し、保存しました。プログラムは機能していて、どこにもエラーはありませんでした。ソリューションを開いた2日目に、1つのファイルに多くのエラーがありました。コードは問題ないようですが、コメントにエラーがあります。
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using The_Destiny_of_Azureus.Komponenty;
namespace The_Destiny_of_Azureus
{
public class Hra : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
public int wwidth = 1366;
public int wheight = 768;
Texture2D cursor;
MouseState mouseState;
public Hra()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = wwidth;
graphics.PreferredBackBufferHeight = wheight;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
MMenu mmenu = new MMenu(this);
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
//Invalid token '(' in class, struct, or interface member declaration,
//Invalid token ')' in class, struct, or interface member declaration
//Microsoft.XNA.Framework.Game.Components is a property but is used like a type
base.Initialize(); //1 error: Method must have a return type
}
protected override void LoadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
spriteBatch = new SpriteBatch(GraphicsDevice); //1 error: Expected class, delegate, enum, interface, or struct
cursor = Content.Load<Texture2D>(@"Textury\cursor");
}
protected override void UnloadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
}
protected override void Update(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
mouseState = Mouse.GetState();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(cursor, new Vector2(mouseState.X, mouseState.Y), Color.White); //1 chyba: Expected class, delegate, enum, interface, or struct
spriteBatch.End();
base.Draw(gameTime);
} //1 error: Type or namespace definition, or end-of-file expected
}
}
エラー:
Error } expected 44 35
Error Invalid token '(' in class, struct, or interface member declaration 47 27
Error Invalid token ')' in class, struct, or interface member declaration 47 36
Error Method must have a return type 49 18
Error Expected class, delegate, enum, interface, or struct 53 28
Error Expected class, delegate, enum, interface, or struct 56 31
Error Expected class, delegate, enum, interface, or struct 62 28
Error Expected class, delegate, enum, interface, or struct 68 28
Error Expected class, delegate, enum, interface, or struct 81 28
Error Expected class, delegate, enum, interface, or struct 86 42
Error Type or namespace definition, or end-of-file expected 90 9
Error Keyword 'this' is not available in the current context 46 49
Error 'Microsoft.Xna.Framework.Game.Components' is a 'property' but is used like a 'type' 47 13
Error 'The_Destiny_of_Azureus.Hra.ngbutton' is a 'field' but is used like a 'type' 47 28
ソリューション全体を友人に送信しようとしましたが、彼はソリューションを開いて、このファイルにエラーはありませんでした。