ViewController を作成し、Custom クラスで myView を選択しました。myView では、ユーザーが指をクリックしてドラッグすると直線が描画され、再度ドラッグすると前の線が消えて新しい線が作成されるようにしました。
私のコード:
@implementation GestureView
{
CGPoint _originOfTouchPoint; // your fist touch detected in touchesBegan: method
CGPoint _currentFingerPositionPoint; // the position you have dragged your finger to
CGFloat _strokeWidth; // the width of the line you wish to draw
id _touchStartedObject; // the object(UIView) that the first touch was detected on
}
// If you use Interface Builder to design your interface, Objects in a nib file are reconstituted and then initialized using
// their initWithCoder: method
- (id)initWithCoder:(NSCoder *)decoder
{
self = [super initWithCoder:decoder];
if (self) {
// Initialization code
_originOfTouchPoint = CGPointMake( 0.0, 0.0 );
_currentFingerPositionPoint = CGPointMake( 100.0, 100.0 );
_strokeWidth = 2.0;
}
return self;
}
/*
// Use initWithFrame if you are not loding the UIView from a nib file
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
_originOfTouchPoint = CGPointMake( 0.0, 0.0 );
_currentFingerPositionPoint = CGPointMake( 100.0, 100.0 );
_strokeWidth = 2.0;
}
return self;
}
*/
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor( context, [UIColor blueColor].CGColor );
CGContextSetLineWidth( context, _strokeWidth );
// fisrt point of line
CGContextMoveToPoint( context, _originOfTouchPoint.x, _originOfTouchPoint.y );
// last point of line
CGContextAddLineToPoint( context, _currentFingerPositionPoint.x, _currentFingerPositionPoint.y );
// draw the line
CGContextStrokePath( context );
}
#pragma mark touches
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// get starting point and first view touched (if you need to send that view messages)
_originOfTouchPoint = [[touches anyObject] locationInView:self];
_touchStartedObject = [[touches anyObject] view];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint movedToPoint = [[touches anyObject] locationInView:self];
// if moved to a new point redraw the line
if ( CGPointEqualToPoint( movedToPoint, _currentFingerPositionPoint ) == NO )
{
_currentFingerPositionPoint = movedToPoint;
// calls drawRect: method to show updated line
[self setNeedsDisplay];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// reset values
_originOfTouchPoint = CGPointZero;
_currentFingerPositionPoint = CGPointZero;
_touchStartedObject = nil;
}
@end
ViewController に 3 つの imageView を追加しました。ユーザーが imageView をクリックしたときにタッチを検出し、指をドラッグしてその線がその imageView から描画を開始するようにしたいと考えています。画面のどこにでも線を引くことができますが、imageViewをクリックして別のimageViewで終わるときに線を引くだけに制限したい