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SD カードに画像があります。SD カードからカスタム ondraw メソッドに画像を描画する方法を教えてください。

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2 に答える 2

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私は実際にSDカードから画像を描画するための答えを得ました。以下の関数で画像を再度初期化する必要があります

      public void surfaceCreated(SurfaceHolder holder)
       {

            ball=BitmapFactory.createScaledBitmap(src,width,height,true);
            bgr=BitmapFactory.decodeFile("/sdcard/1364275090569.jpg");
                }
于 2013-03-26T07:18:45.170 に答える
0

実際、これは私のコードであり、これでリソースフォルダーに配置された画像を介して背景に画像を描画してカスタム移動することができますが、代わりにSDカードから画像を読み込んで実装すると、アプリケーションでエラーが発生します

public class Preview extends Activity{

 BallBounces ball;
 public static int wd;
 public static int ht;
public static  String txt;
public static String path;
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
    Intent i=getIntent();

    ball = new BallBounces(this);
    setContentView(ball);

     txt=i.getStringExtra("bpath");
     path=i.getStringExtra("path");

    wd= getWindowManager().getDefaultDisplay().getWidth();
    ht=getWindowManager().getDefaultDisplay().getHeight();



}

} クラス BallBounces は SurfaceView を拡張し、SurfaceHolder.Callback を実装します {

private int mActivePointerId = INVALID_POINTER_ID;
private static final int INVALID_POINTER_ID = -1;
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public float mPosX=0;
public float mPosY=0;
public float mLastTouchX;
public float mLastTouchY;

//For Fetching image
private Bitmap bmp;
private Drawable image;
private byte[] byteArray;
private ByteArrayBuffer baf = null;
int wid =Preview.wd, hght = Preview.ht;
//For Rotation
int direction = 0;
int degree = 0;
String twxt=Preview.txt;
String pth=Preview.path;
float wdth,hgt;
private float newX ;
public float newY ;
private float rotateX;
private float rotateY;
private float imgX;
private float imgY;
 GameThread thread;
public int screenW; //Device's screen width.
public int screenH; //Devices's screen height.
public int ballX; //Ball x position.
public  int ballY; //Ball y position.
int initialY ;
float dY; //Ball vertical speed.
int ballW;
int ballH;
int bgrW;
int bgrH;
int angle;
int bgrScroll;
int dBgrY; //Background scroll speed.
float acc;
Bitmap ball, bgr, bgrReverse;
boolean reverseBackroundFirst;
boolean ballFingerMove;
Bitmap d;
//Measure frames per second.
long now;
int framesCount=0;
int framesCountAvg=0;
long framesTimer=0;
Paint fpsPaint=new Paint();

//Frame speed
long timeNow;
long timePrev = 0;
long timePrevFrame = 0;
long timeDelta;




public BallBounces(Context context) {
    super(context);



    ball = BitmapFactory.decodeResource(getResources(), R.drawable.bubble);//load image
   bgr = BitmapFactory.decodeResource(getResources(), R.drawable.grd); //Load a background.

    bgrW = bgr.getWidth();
    bgrH = bgr.getHeight();

    ballW = ball.getWidth();
    ballH = ball.getHeight();



    image =new BitmapDrawable(context.getResources() , ball);

    imgX=image.getIntrinsicWidth();
    imgY=image.getIntrinsicHeight();

    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener()); 
    //Set thread
    getHolder().addCallback(this);

    setFocusable(true);
}

@Override
public void onSizeChanged (int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    //This event-method provides the real dimensions of this custom view.
    screenW = w;
    screenH = h;
    System.out.println(w+"  X  "+h);
   bgr = Bitmap.createScaledBitmap(bgr, w, h, true); //Scale background to fit the screen.
    bgrW = bgr.getWidth();
   bgrH = bgr.getHeight();


}

//***************************************
//*************  TOUCH  *****************
//***************************************
@Override
public synchronized boolean onTouchEvent(MotionEvent ev) {

     mScaleDetector.onTouchEvent(ev);

        final int action = ev.getActionMasked();

        if (action == MotionEvent.ACTION_DOWN) {


            System.out.println("DOWN");
            final float x = ev.getX();
            final float y = ev.getY();

            mLastTouchX = x;
            mLastTouchY = y;

            System.out.println("DOWN-POSITION--"+x+"  X  "+y);
            mActivePointerId = ev.getPointerId(0); 
        }

        if (action == MotionEvent.ACTION_MOVE) {

            System.out.println("MOVE");
            final int pointerIndex = ev.findPointerIndex(mActivePointerId);
            final float x = ev.getX(pointerIndex);
            final float y = ev.getY(pointerIndex);

            System.out.println("Moving points" +x+" X "+y);

            if (!mScaleDetector.isInProgress()) {
                final float dx = x - mLastTouchX;

                final float dy=y-mLastTouchY;

                mPosX += dx;
                mPosY += dy;
                newX=ev.getRawX();
                newY=ev.getRawY();

                System.out.println("Image Config" +newX+"  X  "+newY);
                invalidate();
            }

            mLastTouchX = x;
            mLastTouchY = y;



        }

        if (action == MotionEvent.ACTION_UP) {
            System.out.println("UP");
            mActivePointerId = INVALID_POINTER_ID;


        }

        if (action == MotionEvent.ACTION_CANCEL) {
            System.out.println("CANCEL");
            mActivePointerId = INVALID_POINTER_ID;
        }

        if (action == MotionEvent.ACTION_POINTER_UP) {
            System.out.println("ACTN_POINTER_UP");
            final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
            >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;

        }

        return true;
}

public BitmapDrawable writeOnDrawable(int drawableId, String text){



    Rect bounds = new Rect();
    Paint textPaint = new Paint();
    textPaint.getTextBounds(twxt,0,twxt.length(),bounds);
    float height = bounds.height();
    float width = bounds.width();
    wdth=width/2;
    hgt=height/2;

    Bitmap bm = BitmapFactory.decodeResource(getResources(), drawableId).copy(Bitmap.Config.ARGB_8888, true);

    Paint paint = new Paint(); 
    paint.setStyle(Style.FILL_AND_STROKE);  
    paint.setColor(Color.WHITE);

    paint.setTextSize(15); 
    Canvas canvas = new Canvas(bm);
    int xPos =(int) ((bm.getWidth()/2)-wdth);

    int yPos = (int) ((bm.getHeight()/2)-hgt) ;

    canvas.drawText(text, xPos-(wdth/8),yPos+hgt, paint);
    return new BitmapDrawable(bm);
}



@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    Rect fromRect1 = new Rect(0, 0, bgrW - bgrScroll, bgrH);
    Rect toRect1 = new Rect(bgrScroll, 0, bgrW, bgrH);

    Rect fromRect2 = new Rect(bgrW - bgrScroll, 0, bgrW, bgrH);
    Rect toRect2 = new Rect(0, 0, bgrScroll, bgrH);

    if (!reverseBackroundFirst) {
        canvas.drawBitmap(bgr, fromRect1, toRect1, null);

    }
    else{
        canvas.drawBitmap(bgr, fromRect2, toRect2, null);

    }


   if(mPosX<0)
    {
        mPosX=0;
    }
    if(mPosX>screenW-ballW)
    {
        mPosX=screenW-ballW;
    }
    if(mPosY>screenH-ballH)
    {
        mPosY=screenH-ballH;
    }

    if(mPosY<0)
    {
        mPosY=0;
    }

    canvas.drawBitmap(ball, mPosX, mPosY, null); 
     canvas.drawText(mPosX+ "  X  "+mPosY, 40, 70, fpsPaint);
     canvas.drawText(ballW+ "  X  "+ballH, 40, 100, fpsPaint); 

     canvas.drawText(screenW+ "  X  "+screenH, 40, 150, fpsPaint);
}

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}



public void surfaceCreated(SurfaceHolder holder) {
    thread = new GameThread(getHolder(), this);
    thread.setRunning(true);
    thread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
    boolean retry = true;
    thread.setRunning(false);
    while (retry) {
        try {
            thread.join();
            retry = false;
        } catch (InterruptedException e) {

        }
    }
}


class GameThread extends Thread {
    private SurfaceHolder surfaceHolder;
    private BallBounces gameView;
    private boolean run = false;

    public GameThread(SurfaceHolder surfaceHolder, BallBounces gameView) {
        this.surfaceHolder = surfaceHolder;
        this.gameView = gameView;
    }

    public void setRunning(boolean run) {
        this.run = run;
    }

    public SurfaceHolder getSurfaceHolder() {
        return surfaceHolder;
    }

    @Override
    public void run() {
        Canvas c;
        while (run) {
            c = null;

            //limit frame rate to max 60fps
            timeNow = System.currentTimeMillis();
            timeDelta = timeNow - timePrevFrame;
            if ( timeDelta < 16) {
                try {
                    Thread.sleep(16 - timeDelta);
                }
                catch(InterruptedException e) {

                }
            }
            timePrevFrame = System.currentTimeMillis();

            try {
                c = surfaceHolder.lockCanvas(null);
                synchronized (surfaceHolder) {
                   //call methods to draw and process next fame
                    gameView.onDraw(c);
                }
            } finally {
                if (c != null) {
                    surfaceHolder.unlockCanvasAndPost(c);
                }
            }
        }
    }
}



private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

        invalidate();
        return true;
    }
}

}

于 2013-03-21T09:38:34.910 に答える