さて、私の問題は、マウスをドラッグするとmouseMovedがフリーズすることです。これは、MouseMotionListener(mouseMovedおよびmouseDragged)のメソッドの1つです。おそらく、mouseDraggedがmouseMovedをフリーズしていると思います。誰かがそれを行わないように私を助けてくれるなら、それは非常に素晴らしいことです。
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.Rectangle;
import java.lang.Runnable;
import java.awt.RenderingHints;
import java.awt.Graphics2D;
import java.awt.Color;
public class Window extends JFrame implements MouseMotionListener, Runnable {
protected static int xWindow = 640;
protected static int yWindow = 480;
private Image dbi;
private Graphics dbg;
private int xMouse;
private int yMouse;
public void paint( Graphics g ) {
dbi = createImage( getWidth(), getHeight() );
dbg = dbi.getGraphics();
paintComponent( dbg );
g.drawImage( dbi, 0, 0, this );
}
public void paintComponent( Graphics g ) {
Graphics2D g2d = ( Graphics2D ) g;
g2d.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
g2d.setColor( Color.RED );
g2d.drawString( "Mouse X: " + xMouse + " | Y: " + yMouse, 15, 40 );
repaint();
}
public void mouseDragged( MouseEvent e ) {
e.consume();
}
public void mouseMoved( MouseEvent e ) {
xMouse = e.getX();
yMouse = e.getY();
e.consume();
}
public void run() {
while ( true ) {
try {
Thread.sleep( 1 );
} catch( Exception e ) {
e.printStackTrace();
}
}
}
}