2

カバーをこのカスタム プレーヤーに出力し、プレイリスト内の独自のトラックの横にそれぞれ適切な親指を配置するために、 soundclouds APIartwork_urlからどのように使用できるかを整理しようとしています。

プロパティを使用する必要があることは理解していますが、これを実現する方法や、この特定のカスタム プレーヤー プラグインartwork_urlに統合する方法がわかりません。 特にコード例やヘルプは大歓迎です! 注: また、アートワークの「サイズ」を CSS 以外の方法で制御できると便利です。

一番


編集#1

Heroku で Soundcloud カスタム プレーヤーを切り替えたのは、それを起動して実行できるようになった後、上記で引用した元のプレーヤーとは対照的に、ロード時間がはるかに高速であることを発見したためです (ただし、それでも非常に優れています)。 .

ただし、今でも以前と同じタスクを課されています-アルバムアートをスクリプトに追加し、それに応じて出力する方法は?

以下に貼り付けたのは、Herokuプレーヤーです。

// # SoundCloud Custom Player

// Make sure to require [SoundManager2](http://www.schillmania.com/projects/soundmanager2/) before this file on your page.
// And set the defaults for it first:

soundManager.url = 'http://localhost:8888/wp-content/themes/earpeacerecords/swf';
soundManager.flashVersion = 9;
soundManager.useFlashBlock = false;
soundManager.useHighPerformance = true;
soundManager.wmode = 'transparent';
soundManager.useFastPolling = true;

// Wait for jQuery to load properly

$(function(){

    // Wait for SoundManager2 to load properly

    soundManager.onready(function() {

        // ## SoundCloud
        // Pass a consumer key, which can be created [here](http://soundcloud.com/you/apps), and your playlist url.
        // If your playlist is private, make sure your url includes the secret token you were given.

        var consumer_key = "915908f3466530d0f70ca198eac4288f",
                url = "http://soundcloud.com/poe-epr/sets/eprtistmix1";     

        // Resolve the given url and get the full JSON-worth of data from SoundCloud regarding the playlist and the tracks within.

        $.getJSON('http://api.soundcloud.com/resolve?url=' + url + '&format=json&consumer_key=' + consumer_key + '&callback=?', function(playlist){

            // I like to fill out the player by passing some of the data from the first track.
            // In this case, you'll just want to pass the first track's title.

            $('.title').text(playlist.tracks[0].title);

            // Loop through each of the tracks

            $.each(playlist.tracks, function(index, track) {

                // Create a list item for each track and associate the track *data* with it.

                $('<li>' + track.title + '</li>').data('track', track).appendTo('.tracks');

                // * Get appropriate stream url depending on whether the playlist is private or public.
                // * If the track includes a *secret_token* add a '&' to the url, else add a '?'.
                // * Finally, append the consumer key and you'll have a working stream url.

                url = track.stream_url;

                (url.indexOf("secret_token") == -1) ? url = url + '?' : url = url + '&';

                url = url + 'consumer_key=' + consumer_key;

                // ## SoundManager2
                // **Create the sound using SoundManager2**

                soundManager.createSound({

                    // Give the sound an id and the SoundCloud stream url we created above.

                    id: 'track_' + track.id,
                    url: url,

                    // On play & resume add a *playing* class to the main player div.
                    // This will be used in the stylesheet to hide/show the play/pause buttons depending on state.

                    onplay: function() {

                        $('.player').addClass('playing');

                        $('.title').text(track.title);

                    },
                    onresume: function() {

                        $('.player').addClass('playing');

                    },

                    // On pause, remove the *playing* class from the main player div.

                    onpause: function() {
                        $('.player').removeClass('playing');
                    },

                    // When a track finished, call the Next Track function. (Declared at the bottom of this file).

                    onfinish: function() {
                        nextTrack();
                    }

                });

            });

        });

        // ## GUI Actions

        // Bind a click event to each list item we created above.

        $('.tracks li').live('click', function(){

            // Create a track variable, grab the data from it, and find out if it's already playing *(set to active)*

            var $track = $(this),
                    data = $track.data('track'),
                    playing = $track.is('.active');

            if (playing) {

                // If it is playing: pause it.

                soundManager.pause('track_' + data.id);             

            } else {

                // If it's not playing: stop all other sounds that might be playing and play the clicked sound.

                if ($track.siblings('li').hasClass('active')) { soundManager.stopAll(); }

                soundManager.play('track_' + data.id);

            }

            // Finally, toggle the *active* state of the clicked li and remove *active* from and other tracks.

            $track.toggleClass('active').siblings('li').removeClass('active');

        });

        // Bind a click event to the play / pause button.

        $('.play, .pause').live('click', function(){

            if ( $('li').hasClass('active') == true ) {

                // If a track is active, play or pause it depending on current state.

                soundManager.togglePause( 'track_' + $('li.active').data('track').id ); 

            } else {

                // If no tracks are active, just play the first one.

                $('li:first').click();

            }

        });

        // Bind a click event to the next button, calling the Next Track function.

        $('.next').live('click', function(){
            nextTrack();
        });

        // Bind a click event to the previous button, calling the Previous Track function.

        $('.prev').live('click', function(){
            prevTrack();
        });

        // ## Player Functions

        // **Next Track**

        var nextTrack = function(){

            // Stop all sounds

            soundManager.stopAll();

            // Click the next list item after the current active one. 
            // If it does not exist *(there is no next track)*, click the first list item.

            if ( $('li.active').next().click().length == 0 ) {
                $('.tracks li:first').click();
            }

        }

        // **Previous Track**

        var prevTrack = function(){

            // Stop all sounds

            soundManager.stopAll();

            // Click the previous list item after the current active one. 
            // If it does not exist *(there is no previous track)*, click the last list item.

            if ( $('li.active').prev().click().length == 0 ) {
                $('.tracks li:last').click();
            }

        }

    });

});

編集#2

だから私は不思議なことに何かを解決することができました...しかし、それが意味的に正しいかどうかはわかりません...

$.getJSON('http://api.soundcloud.com/resolve?url=' + url + '&format=json&consumer_key=' + consumer_key + '&callback=?', function(playlist){

            // I like to fill out the player by passing some of the data from the first track.
            // In this case, you'll just want to pass the first track's title.

            $('.title').text(playlist.tracks[0].title);
            $('.album_art').attr('src', playlist.artwork_url);

            // Loop through each of the tracks

            $.each(playlist.tracks, function(index, track) {

                // Create a list item for each track and associate the track *data* with it.

                $('<li>' + '<img src="' + playlist.artwork_url + '">' + track.title + '</li>').data('track', track).appendTo('.tracks');

                // * Get appropriate stream url depending on whether the playlist is private or public.
                // * If the track includes a *secret_token* add a '&' to the url, else add a '?'.
                // * Finally, append the consumer key and you'll have a working stream url.

                url = track.stream_url;

                (url.indexOf("secret_token") == -1) ? url = url + '?' : url = url + '&';

                url = url + 'consumer_key=' + consumer_key;

                // ## SoundManager2
                // **Create the sound using SoundManager2**

                soundManager.createSound({

                    // Give the sound an id and the SoundCloud stream url we created above.

                    id: 'track_' + track.id,
                    url: url,

                    // On play & resume add a *playing* class to the main player div.
                    // This will be used in the stylesheet to hide/show the play/pause buttons depending on state.

                    onplay: function() {

                        $('.player').addClass('playing');

                        $('.title').text(track.title);

                    },
                    onresume: function() {

                        $('.player').addClass('playing');

                    },

                    // On pause, remove the *playing* class from the main player div.

                    onpause: function() {
                        $('.player').removeClass('playing');
                    },

                    // When a track finished, call the Next Track function. (Declared at the bottom of this file).

                    onfinish: function() {
                        nextTrack();
                    }

                });

            });

編集#3

以下は、より明確にするためにプレーヤーで動作する HTML および CSS マークアップです...

HTML

            <div class='title'></div>
            <a class='prev'>Previous</a>
            <a class='play'>Play</a>
            <a class='pause'>Pause</a>
            <a class='next'>Next</a>
        </div>

CSS

/* 
-------------------------------------------------------------------------
Soundcloud Player
-------------------------------------------------------------------------
*/

#sticky_header #sticky_content .player {
    height: 570px;
    overflow: hidden;
}

#sticky_header #sticky_content .tracks {

}

#sticky_header #sticky_content .tracks li {
    cursor: pointer;    
    height: 40px;
    text-align: left;
}

#sticky_header #sticky_content .tracks li img.album_art {
    width: 40px;
    height: 40px;
    border-radius: 5px;
    margin-right: 15px; 
}

#sticky_header #sticky_content .title {

}

#sticky_header #sticky_content .prev {

}

#sticky_header #sticky_content .play {
    display: block; 
}

#sticky_header #sticky_content .playing .play {
    display: none; 
}

#sticky_header #sticky_content .pause {
    display: none; 
}

#sticky_header #sticky_content .playing .pause {
    display: block; 
}

#sticky_header #sticky_content .next {}
4

2 に答える 2

1

API から取得したトラックを反復処理する場所は次のとおりです。

// Loop through each of the tracks
$.each(playlist.tracks, function(index, track) {
  // Create a list item for each track and associate the track *data* with it.
  $('<li>' + track.title + '</li>').data('track', track).appendTo('.tracks');

イテレータ関数の内部で、アクセスtrack.artwork_urlして、背景画像またはおそらくいくつかの要素の背景として設定できるようになりました。おそらく次のようなものです。

$('<li><img src=" + track.artwork_url + "></img>' + track.title + '</li>').data('track', track).appendTo('.tracks');

これが役立つことを願っています。

UPD。更新されたコードでは、track.artwork_url代わりに を参照する必要があります。そうplaylist すれば、各トラックの個別のアートワークを取得できます。

于 2013-03-26T21:00:21.830 に答える