私がtapイベントを使用しているのは時間に非常に敏感なので、ユーザーがタッチアップするのではなく、タッチダウンするだけでUITapGestureRecognizerをアクティブにできるかどうか知りたいですか?
5 に答える
UILongPressGestureRecognizerを使用して、0に設定します。これは、状態minimumPressDuration
中のタッチダウンのように機能します。UIGestureRecognizerStateBegan
Swift4+の場合
func setupTap() {
let touchDown = UILongPressGestureRecognizer(target:self, action: #selector(didTouchDown))
touchDown.minimumPressDuration = 0
view.addGestureRecognizer(touchDown)
}
@objc func didTouchDown(gesture: UILongPressGestureRecognizer) {
if gesture.state == .began {
doSomething()
}
}
Objective-Cの場合
-(void)setupLongPress
{
self.longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(didLongPress:)];
self.longPress.minimumPressDuration = 0;
[self.view addGestureRecognizer:self.longPress];
}
-(void)didLongPress:(UILongPressGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan){
[self doSomething];
}
}
カスタムTouchDownGestureRecognizerサブクラスを作成し、touchesBeganにジェスチャを実装します。
TouchDownGestureRecognizer.h
#import <UIKit/UIKit.h>
@interface TouchDownGestureRecognizer : UIGestureRecognizer
@end
TouchDownGestureRecognizer.m
#import "TouchDownGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation TouchDownGestureRecognizer
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateRecognized;
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
self.state = UIGestureRecognizerStateFailed;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
self.state = UIGestureRecognizerStateFailed;
}
@end
実装:
#import "TouchDownGestureRecognizer.h"
TouchDownGestureRecognizer *touchDown = [[TouchDownGestureRecognizer alloc] initWithTarget:self action:@selector(handleTouchDown:)];
[yourView addGestureRecognizer:touchDown];
-(void)handleTouchDown:(TouchDownGestureRecognizer *)touchDown{
NSLog(@"Down");
}
Swiftの実装:
import UIKit
import UIKit.UIGestureRecognizerSubclass
class TouchDownGestureRecognizer: UIGestureRecognizer
{
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent)
{
if self.state == .Possible
{
self.state = .Recognized
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent)
{
self.state = .Failed
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent)
{
self.state = .Failed
}
}
貼り付ける2017年のSwift構文は次のとおりです。
import UIKit.UIGestureRecognizerSubclass
class SingleTouchDownGestureRecognizer: UIGestureRecognizer {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
if self.state == .possible {
self.state = .recognized
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
self.state = .failed
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
self.state = .failed
}
}
これはのドロップイン置換であることに注意してくださいUITap
。したがって、次のようなコードでは...
func add(tap v:UIView, _ action:Selector) {
let t = UITapGestureRecognizer(target: self, action: action)
v.addGestureRecognizer(t)
}
安全に交換できます...
func add(hairtriggerTap v:UIView, _ action:Selector) {
let t = SingleTouchDownGestureRecognizer(target: self, action: action)
v.addGestureRecognizer(t)
}
テストでは、それが複数回呼び出されることはないことが示されています。ドロップインの代替品として機能します。2つの呼び出しを入れ替えることができます。
Swift(サブクラス化なし)
これは、 RobCarawayのObjective-Cの回答に似たSwiftバージョンです。
minimumPressDuration
アイデアは、タップジェスチャレコグナイザを使用するのではなく、ゼロに設定された長押しジェスチャレコグナイザを使用することです。これは、長押しジェスチャレコグナイザがタッチ開始イベントを報告し、タップジェスチャは報告しないためです。
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Add "long" press gesture recognizer
let tap = UILongPressGestureRecognizer(target: self, action: #selector(tapHandler))
tap.minimumPressDuration = 0
myView.addGestureRecognizer(tap)
}
// called by gesture recognizer
@objc func tapHandler(gesture: UITapGestureRecognizer) {
// handle touch down and touch up events separately
if gesture.state == .began {
// do something...
print("tap down")
} else if gesture.state == .ended { // optional for touch up event catching
// do something else...
print("tap up")
}
}
}
これは別の解決策です。UIControlのサブクラスを作成します。UIControlはUIViewのサブクラスであるため、ストーリーボードでもUIViewのように使用できます。
class TouchHandlingView: UIControl {
}
そしてそれにaddTarget:
@IBOutlet weak var mainView: TouchHandlingView!
...
mainView.addTarget(self, action: "startAction:", forControlEvents: .TouchDown)
...
次に、指定されたアクションはUIButtonのように呼び出されます。
func startAction(sender: AnyObject) {
print("start")
}
ビューにヘアトリガーを設定して、タップするとすぐに応答するようにする機能が必要でした。両方の@LESANG回答を使用すると機能し、@ RobCaraway回答を使用しても機能しました。両方の答えで遭遇した問題は、スワイプを認識する能力を失ったことでした。スワイプしたときにビューを回転させる必要がありましたが、指がビューに触れるとすぐにタップのみが認識されました。tapRecognizerは感度が高すぎて、タップとスワイプを区別できませんでした。
これは、この回答とこの回答を組み合わせた@LESANG回答に基づいて私が思いついたものです。
各イベントに6つのコメントを入れました。
import UIKit.UIGestureRecognizerSubclass
class SingleTouchDownGestureRecognizer: UIGestureRecognizer {
var wasSwiped = false
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
guard let view = self.view else { return }
guard let touches = event.touches(for: view) else { return } // 1. compare that event in touchesBegan has touches for the view that is the same as the view to which your gesture recognizer was assigned
if touches.first != nil {
print("Finger touched!") // 2. this is when the user's finger first touches the view and is at locationA
wasSwiped = false // 3. it would seem that I didn't have to set this to false because the property was already set to false but for some reason when I didn't add this it wasn't responding correctly. Basically set this to false
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
guard let touch = touches.first else { return }
let newLocation = touch.location(in: self.view)
let previousLocation = touch.previousLocation(in: self.view)
if (newLocation.x > previousLocation.x) || (newLocation.x < previousLocation.x) {
print("finger touch went right or left") // 4. when the user's finger first touches it's at locationA. If the the user moves their finger to either the left or the right then the finger is no longer at locationA. That means it moved which means a swipe occurred so set the "wasSwiped" property to true
wasSwiped = true // 5. set the property to true because the user moved their finger
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
print("finger is no longer touching.") // 6. the user has lifted their finger off of the view. If "wasSwiped" is true then ".fail" but if it wasn't swiped then ".recognize"
if wasSwiped {
self.state = .failed
} else {
self.state = .recognized
}
}
}
そして、それを使用するビューがヘアトリガー応答と左右のスワイプジェスチャを取得するように使用します。
let tapGesture = SingleTouchDownGestureRecognizer(target: self, action: #selector(viewWasTapped(_:)))
myView.addGestureRecognizer(tapGesture)
let rightGesture = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture(recognizer:)))
rightGesture.direction = .right
myView.addGestureRecognizer(rightGesture)
let leftGesture = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture(recognizer:)))
leftGesture.direction = .left
myView.addGestureRecognizer(leftGesture)