関数を使用して、Python GUI でサイコロのペアを転がす方法を見つけようとしていrandint
ます。
マウスを 2 回クリックして からサイコロを振るための 2 つの数字を生成しrandint
、さらに 2 回クリックしてこれらの数字を表示するようにサイコロを変更します。
私はサイコロとすべてを表示していますが、このプロジェクトのウィンドウ内のサイコロに関連してrandint
と関数を使用する方法がわかりません。このプロジェクトではとmouseclick
の使用が必須です。サイコロからドットをランダムに削除する、または削除しないためにa を使用しようとしましたが、問題は、 を使用してこれを行う効率的な方法がないように思われることです。提案をいただければ幸いです。randint
mouseclick
list
randint
from graphics import *
def main():
#Set interface
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.setOutline("Black")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.setOutline("Black")
s2.draw(w)
center = Point(60,60)
ds1 = Circle(center, 5)
ds1.setFill("Red")
ds1.draw(w)
center2 = Point(45,60)
ds2 = Circle(center2, 5)
ds2.setFill("Red")
ds2.draw(w)
center3 = Point(30,60)
ds3 = Circle(center3, 5)
ds3.setFill("Red")
ds3.draw(w)
center4 = Point(30,30)
ds4 = Circle(center4, 5)
ds4.setFill("Red")
ds4.draw(w)
center5 = Point(45,30)
ds5 = Circle(center5, 5)
ds5.setFill("Red")
ds5.draw(w)
center6 = Point(60,30)
ds6 = Circle(center6, 5)
ds6.setFill("Red")
ds6.draw(w)
center7 = Point(130,130)
ds7 = Circle(center7, 5)
ds7.setFill("Red")
ds7.draw(w)
center8 = Point(130,115)
ds8 = Circle(center8, 5)
ds8.setFill("Red")
ds8.draw(w)
center9 = Point(130,100)
ds9 = Circle(center9, 5)
ds9.setFill("Red")
ds9.draw(w)
center10 = Point(100,100)
ds10 = Circle(center10, 5)
ds10.setFill("Red")
ds10.draw(w)
center11 = Point(100,115)
ds11 = Circle(center11, 5)
ds11.setFill("Red")
ds11.draw(w)
center12 = Point(100,130)
ds12 = Circle(center12, 5)
ds12.setFill("Red")
ds12.draw(w)
#Display message
m = Text(Point(1,3), ("Click to roll dice: "))
m.draw(w)
Lab4.py
from graphics import *
from random import*
def main():
print ("This program rolls dice using randint")
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.setOutline("Black")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.setOutline("Black")
s2.draw(w)
#Display message
m = Text(Point(1,3), ("Click to roll dice: "))
m.draw(w)
center = Point(60,60)
sd1 = Circle(center, 5)
sd1.setFill("Red")
center = Point(45,60)
sd2 = Circle(center, 5)
sd2.setFill("Red")
center3 = Point(30,60)
sd3 = Circle(center3, 5)
sd3.setFill("Red")
center4 = Point(30,30)
sd4 = Circle(center4, 5)
sd4.setFill("Red")
center5 = Point(45,30)
sd5 = Circle(center5, 5)
sd5.setFill("Red")
center6 = Point(60,30)
sd6 = Circle(center6, 5)
sd6.setFill("Red")
center7 = Point(130,130)
sd7 = Circle(center7, 5)
sd7.setFill("Red")
center8 = Point(130,115)
sd8 = Circle(center8, 5)
sd8.setFill("Red")
center9 = Point(130,100)
sd9 = Circle(center9, 5)
sd9.setFill("Red")
center10 = Point(100,100)
sd10 = Circle(center10, 5)
sd10.setFill("Red")
center11 = Point(100,115)
sd11 = Circle(center11, 5)
sd11.setFill("Red")
center12 = Point(100,130)
sd12 = Circle(center12, 5)
sd12.setFill("Red")
w.getMouse()
RN = randint(0,5)
if RN == 0:
w.getMouse()
sd1.draw
elif RN == 1:
w.getMouse()
sd1.draw
sd2.draw
elif RN == 2:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
elif RN == 3:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
elif RN == 4:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
sd5.draw
elif RN == 5:
w.getMouse()
sd1.draw
sd2.draw
sd3.draw
sd4.draw
sd5.draw
sd6.draw
w.getMouse()
RN = randint(0,5)
if RN == 0:
w.getMouse()
sd7.draw
elif RN == 1:
w.getMouse()
sd7.draw
sd8.draw
elif RN == 2:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
elif RN == 3:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
elif RN == 4:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
sd11.draw
elif RN == 5:
w.getMouse()
sd7.draw
sd8.draw
sd9.draw
sd10.draw
sd11.draw
sd12.draw
#Change message
m = Text(Point(1,3), ("Click to close program: "))
m.draw(w)
w.getMouse()
w.close()
これが私が最終的にそれを解決した方法です。
from graphics import *
from random import*
def main():
print ("This program rolls dice using randint")
w = GraphWin()
s1 = Rectangle(Point(70,70), Point(20,20))
s1.setFill("Green")
s1.draw(w)
s2 = Rectangle(Point(140, 140), Point (90,90))
s2.setFill("Green")
s2.draw(w)
#Display message
m = Text(Point(60,10), ("Click to roll dice: "))
m.draw(w)
#Define die faces
center = Point(60,60)
sd1 = Circle(center, 5)
sd1.setFill("Red")
center = Point(45,60)
sd2 = Circle(center, 5)
sd2.setFill("Red")
center3 = Point(30,60)
sd3 = Circle(center3, 5)
sd3.setFill("Red")
center4 = Point(30,30)
sd4 = Circle(center4, 5)
sd4.setFill("Red")
center5 = Point(45,30)
sd5 = Circle(center5, 5)
sd5.setFill("Red")
center6 = Point(60,30)
sd6 = Circle(center6, 5)
sd6.setFill("Red")
center7 = Point(130,130)
sd7 = Circle(center7, 5)
sd7.setFill("Red")
center8 = Point(130,115)
sd8 = Circle(center8, 5)
sd8.setFill("Red")
center9 = Point(130,100)
sd9 = Circle(center9, 5)
sd9.setFill("Red")
center10 = Point(100,100)
sd10 = Circle(center10, 5)
sd10.setFill("Red")
center11 = Point(100,115)
sd11 = Circle(center11, 5)
sd11.setFill("Red")
center12 = Point(100,130)
sd12 = Circle(center12, 5)
sd12.setFill("Red")
#Set loops for each die
w.getMouse()
RN = randint(1,6)
if RN == 1:
w.getMouse()
sd1.draw(w)
elif RN == 2:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
elif RN == 3:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
elif RN == 4:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
elif RN == 5:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
sd5.draw(w)
elif RN == 6:
w.getMouse()
sd1.draw(w)
sd2.draw(w)
sd3.draw(w)
sd4.draw(w)
sd5.draw(w)
sd6.draw(w)
w.getMouse()
RN2 = randint(1,6)
if RN2 == 1:
w.getMouse()
sd7.draw(w)
elif RN2 == 2:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
elif RN2 == 3:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
elif RN2 == 4:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
elif RN2 == 5:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
sd11.draw(w)
elif RN2 == 6:
w.getMouse()
sd7.draw(w)
sd8.draw(w)
sd9.draw(w)
sd10.draw(w)
sd11.draw(w)
sd12.draw(w)
#Change message
m.undraw()
m2 = Text(Point(80,10), ("Click to close program: "))
m2.draw(w)
w.getMouse()
w.close()
main()