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C++ を使用して Tic Tac Toe プログラムを作成する必要があります。すべてが正しいですが、私が問題を抱えている主な機能です。メイン関数から関数を呼び出すことはできません。また、board と boardsize が使用されておらず、randint がこのスコープで宣言されていないこともわかります。関数名の後に括弧を空のままにしてみましたが、うまくいきません。私は今迷っています、ここに私のコードがあります:

/*
   Template for TicTacToe.cpp (CS-509 Assignment 5)

   Fill in the rest of this comment block.
*/


#include<iostream>
using namespace std;

/*
   Game status enumeration
*/
enum Status { WIN, DRAW, CONTINUE, QUIT };


/*
   Function prototypes
*/
// showBoard: Show current state of board
void showBoard( const char board[], int boardSize );
// checkGameState: Returns WIN or CONTINUE
Status checkGameState( const char board[] );
int getHumanSquare( const char board[] );
int getComputerSquare( const char board[] );
// checkBadSquare: Checks to see if a chosen square is already taken; returns
//                 true if already taken; used by getHumanSquare and
//                 getComputerSquare functions above.
bool checkBadSquare( const char board[], int squareNum );
int getrandint( int min, int max );



int main()
{
    char board[] = "123456789";   // 10 element char board
    const int boardSize = 10;
    Status gameState = CONTINUE;
    int gametype, squareChoice, turnNum = 0;
    char currentSymbol;           // 'o' or 'x'


    cout << "\n This is a Tic Tac Toe program. Choose the type of game: "
         << "\n (1) human o vs. human x    (2) human o vs. dumb computer x"
         << "\n\n -> ";
    cin  >> gametype;


    /* Show the current state of Tic Tac Toe board. */
    cout << gameState;




    /*
       Main game loop
    */
    while ( gameState == CONTINUE )
    {


        /* Increment turnNum by 1. */
        turnNum++;
        /* If turnNum equal to 10
              Set gameState to DRAW.
              Break out of while loop. */
        if ( turnNum = 10 )
        {
            gameState = DRAW;
            break;
        }
        /* If we are on an odd-numbered turn
              Print "It's o's turn."
              Set currentSymbol to 'o'.
              Call getHumanSquare function to get squareChoice.*/
        if ( turnNum%2 != 0)
        {
            cout << "It's o's turn.";
            currentSymbol = 'o';
            int getHumanSquare( )
            {

                return board;
            }
        }
        /* Else (we are on an even-numbered turn)
            Print "It's x's turn."
            Set currentSymbol to 'x'. */
        else
        {
            cout << "It's x's turn.";
            currentSymbol = 'x';
        }


        /*   If the gametype is 1 (human vs. human)
              Call getHumanSquare function to get squareChoice.*/
        if ( gametype == 1 )
        {
            int getHumanSquare( int squareNum )
            {
                return board;
            }
        }

        /* Else (gametype is 2 (human vs. computer))
           Call getComputerSquare function to get squareChoice. */
        else
        {
            int getComputerSquare( int squareNum )
            {
                return board;
            }
        }

        /* If squareChoice is -1 (human player quit)
              Set gameState to QUIT.*/
        if ( squareChoice == -1 )
        {
            gameState = QUIT;
        }

        /* Else
           Insert currentSymbol into board at (squareChoice - 1).
           Show the current state of the Tic Tac Toe board.
           Call checkGameState function to determine the gameState. */
        else
        {
            bool checkBadSquare( int squareNum )
            {
                return board;
            }
            Status checkGameState();
        }
    }

    // end while


    /* If gameState is WIN
          print "Player " currentSymbol " is the winner." */
    if ( gameState == WIN)
        cout << "Player " currentSymbol " is the winnter.";

    /* If gameState is DRAW
          print "It's a draw." */
    if ( gameState == DRAW )
        cout << "It's a draw.";

    return 0;
}

/////////////////////////////////////////////////////////////////////

void showBoard( const char board [], int size )
{
    cout << endl;

    for ( int i = 0; i < size ; i++ )
    {
        cout << board[ i ] << " ";
        if ( ( i + 1 ) % 3 == 0 )
            cout << endl;
    }

    cout << endl;
}

/////////////////////////////////////////////////////////////////////

Status checkGameState( const char board[] )
{
    // Board       Array
    //
    // 1 2 3       0 1 2
    // 4 5 6  -->  3 4 5
    // 7 8 9       6 7 8
    //
    // Diagonal winners
    if ( board[ 0 ] == board[ 4 ] && board[ 0 ] == board[ 8 ] )
        return WIN;
    else if ( board[ 2 ] == board[ 4 ] && board[ 4 ] == board[ 6 ] )
        return WIN;
    // Horizontal winners
    else if ( board[ 0 ] == board[ 1 ] && board[ 1 ] == board[ 2 ] )
        return WIN;
    else if ( board[ 3 ] == board[ 4 ] && board[ 4 ] == board[ 5 ] )
        return WIN;
    else if ( board[ 6 ] == board[ 7 ] && board[ 7 ] == board[ 8 ] )
        return WIN;
    // Vertical winners
    else if ( board[ 0 ] == board[ 3 ] && board[ 3 ] == board[ 6 ] )
        return WIN;
    else if ( board[ 1 ] == board[ 4 ] && board[ 4 ] == board[ 7 ] )
        return WIN;
    else if ( board[ 2 ] == board[ 5 ] && board[ 5 ] == board[ 8 ] )
        return WIN;
    else
        // No one has won yet
        return CONTINUE;
}

/////////////////////////////////////////////////////////////////////

int getHumanSquare( const char board[] )
{
    int squareNum;

    cout << "\n Input the number of an empty square: (-1 to quit) ";
    cin  >> squareNum;

    while ( checkBadSquare( board, squareNum ) == true )
    {
        cout << "\n Bad input. Choose another square: ";
        cin >> squareNum;
    }

    return squareNum;
}

/////////////////////////////////////////////////////////////////////

int getComputerSquare( const char board[] )
{
    int squareNum;

    squareNum = getrandint( 1, 9 );

    while ( checkBadSquare( board, squareNum ) == true )
    {
        squareNum = getrandint( 1, 9 );
    }

    return squareNum;
}

/////////////////////////////////////////////////////////////////////

bool checkBadSquare( const char board[], int squareNum )
{
    int realSquareNum = squareNum - 1; // count from 0

    if ( squareNum == -1 )
        return false;  // Let quit code pass as a valid square
    else if ( squareNum > 9 )
        return true;   // Square numbers out of range are invalid
    else if ( board[ realSquareNum ] == 'o' || board[ realSquareNum ] == 'x' )
        return true;   // Already taken squares are invalid
    else
        return false;  // Valid square number
}

/////////////////////////////////////////////////////////////////////

int getrandint( int min, int max )
{
    int scale, shift;
    scale = max - min + 1;
    shift = min;
    return randint() % scale + shift;
}
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1 に答える 1

1

ほとんどの場合、あなたの問題はここでマークされたスポットにリンクされています:

int main() {

/* ... lots of other code here ... */

        if ( turnNum%2 != 0)
        {
            /* doesn't call the globally known function getHumanSquare ()
               but defines a new function getHumanSquare local to the scope
               if your compiler allows anyhow.
            */

            int getHumanSquare( )
            {

                return board;
            }
        }

        /* ... still more code here ... */

        if ( gametype == 1 )
        {
            /* same problem again */
            int getHumanSquare( int squareNum )
            {
                return board;
            }
        }

  /* ... I stopped further reading here ... */

代わりにおそらくやろうとしていることは、次のようになります。

int main() {

/* ... lots of other code here ... */

        if ( turnNum%2 != 0)
        {
            int result;
            result = getHumanSquare (board);

            /*  ... perform some interesting action with the result here */ 
        }

        /* ... I hope you got the point ... */

このようにして、新しい関数を定義する代わりに関数を呼び出します。getHumanSquare

于 2013-03-29T04:46:22.783 に答える