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「衝突検出」と呼ばれるコロナ SDK サンプルのコードを使用して、ゲームの衝突を設定しようとしています。ボールが何かと衝突するたびに、この本当に奇妙なエラーが発生します -

ランタイム エラー ...er 1\documents\corona projects\earthyball\level1.lua:114: フィールド 'myName' (nil 値) を連結しようとしました スタック トレースバック: [C]: ? ...er 1\documents\corona projects\earthyball\level1.lua:114: 関数内 <...er 1\documents\corona prRuntime エラー ...er 1\documents\corona projects\earthyball\level1.lua: 118: フィールド 'myName' (nil 値) を連結しようとしています スタック トレースバック: [C]: ?

これは私のコードです

    display.setStatusBar(display.HiddenStatusBar)

local storyboard = require "storyboard"
local scene = storyboard.newScene()

local physics = require "physics"
physics.start()

physics.setScale( 60 )
physics.setGravity( 0, 12 )

system.setAccelerometerInterval( 100 )





function scene:createScene(event)
   local screenGroup = self.view




   bkg = display.newImage("bkg.png")
    screenGroup:insert(bkg)

    finish = display.newImage("finishflag.png")
    finish.x = 400
    finish.y = 260
    finish.myName ="flag"
    physics.addBody(finish,"static",element)

   blockl1 = display.newImage("blockl1.png")
   blockl1:setReferencePoint(display.CentreReferencePoint)
   blockl1.x = 165
   blockl1.y = 230
   physics.addBody(blockl1,"static",element)
   screenGroup:insert(blockl1)


   l1block2 = display.newImage("l1block2.png")
   l1block2:setReferencePoint(display.CentreReferencePoint)
   l1block2.x = 300
   l1block2.y = 90
   physics.addBody(l1block2,"static",element)
   screenGroup:insert(l1block2)

   line1 = display.newImage("line1.png")
   line1:setReferencePoint(display.CentreReferencePoint)
   line1.x = 230
   line1.y = 300
   physics.addBody(line1, "static", element)
   line1.myName = "pod"
   screenGroup:insert(line1)

   line2 = display.newImage("line1.png")
   line2:setReferencePoint(display.CentreReferencePoint)
   line2.x = 230
   line2.y = 10
   physics.addBody(line2, "static", element)
   line2.myName = "pod2"
   screenGroup:insert(line2)

   line1Ver = display.newImage("lineVer.png")
   line1Ver:setReferencePoint(display.CentreReferencePoint)
   line1Ver.x = 20
   line1Ver.y = 230
   physics.addBody(line1Ver, "static", element)
   screenGroup:insert(line1Ver)

   line2Ver = display.newImage("lineVer.png")
   line2Ver:setReferencePoint(display.CentreReferencePoint)
   line2Ver.x = 440
   line2Ver.y = 230
   physics.addBody(line2Ver, "static", element)
   screenGroup:insert(line2Ver)



   ball = display.newImage("ball.png")
   ball.x = 50
   ball.y = 30
   physics.addBody(ball,"dynamic",{density=3.1, bounce=0.6, friction=0.5, radius=17})
   finish.myName ="ball"
   screenGroup:insert(ball)


end



function scene:enterScene(event)


finish.collision = onLocalCollision
finish:addEventListener( "collision", finish )

line1.collision = onLocalCollision
line1:addEventListener( "collision", line1 )

line2.collision = onLocalCollision
line2:addEventListener( "collision", line2 )

ball.collision = onLocalCollision
ball:addEventListener( "collision", ball )


end


function onLocalCollision( self, event )
    if ( event.phase == "began" ) then

        print( self.myName .. ": collision began with " .. event.other.myName )

    elseif ( event.phase == "ended" ) then

        print( self.myName .. ": collision ended with " .. event.other.myName )

    end
end

function onTilt( event )
    physics.setGravity( ( 12.5 * event.xGravity ), ( -12.5 * event.yGravity ) )
end



function scene:exitScene(event)

end

function scene:destroyScene(event)

end


Runtime:addEventListener( "accelerometer", onTilt )

element = { friction=0.5, bounce=0.3 }



scene:addEventListener("createScene",scene)
scene:addEventListener("enterScene",scene)
scene:addEventListener("exitScene",scene)
scene:addEventListener("destroyScene",scene)

return scene

助けてくれてありがとう!

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