私はPath2D.Doubleを約 1 日ほど使用してきましたが、この投稿 では、パスが指定されたポイントを通過できるようにコントロール ポイントを設定する方法について質問しました。ランダムにポイントを生成し、上記の投稿に記載されている情報に基づいてそれらのポイントへのパスをカーブさせるクイック テスト ベッドとして、いくつかのコードを組み合わせました。
これが実行可能なコードです。申し訳ありませんがモノリシックです。フォローできるように投稿可能にしたかったのです。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
public class Curver {
public static ArrayList<Point2D> points = new ArrayList<Point2D>();
/**
* @param args
*/
public static void main(String[] args) {
final JFrame window = new JFrame();
window.setPreferredSize(new Dimension(500,500));
window.setLocationRelativeTo(null);
window.addMouseListener(new MouseListener() {
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseClicked(MouseEvent e) {
new Thread(new Runnable(){
@Override
public void run() {
Random random = new Random();
while(true){
points.add(new Point2D.Double(random.nextInt(window.getWidth()-1)+1,random.nextInt(window.getHeight()-1)+1));
System.out.println(points.size());
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}).start();
}
});
window.pack();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
int div = 7;
int d = 4;
Path2D.Double path = new Path2D.Double();
Point2D currentPoint;
double startX, startY;
double interiorX_In, interiorY_In;
double interiorX_Out, interiorY_Out;
double endX, endY;
Graphics2D g;
while(true){
g = (Graphics2D) window.getGraphics();
g.setColor(Color.blue);
for(int i = 0; i < points.size(); i++){
currentPoint = points.get(i);
g.fillRect((int)currentPoint.getX(), (int)currentPoint.getY(), d, d);
if (i == 0){
// Don't attempt any line drawing as we don't have enough points.
path.moveTo(currentPoint.getX(), currentPoint.getY());
} else if (i == 1 && points.size() > 2){
// draw first curve with knowledge of third point (third point is not end point)
startX = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-1).getX()) / div; // from start
startY = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-1).getY()) / div;
interiorX_In = currentPoint.getX() - (points.get(i+1).getX() - points.get(i-1).getX()) / div; // to interior
interiorY_In = currentPoint.getY() - (points.get(i+1).getY() - points.get(i-1).getY()) / div;
path.curveTo(startX, startY, interiorX_In, interiorY_In, currentPoint.getX(), currentPoint.getY());
} else if (i == 1){ // Only 2 points in list so use a straight line until more points are available.
g.drawLine((int) points.get(i-1).getX(), (int) points.get(i-1).getY(), (int)currentPoint.getX(), (int)currentPoint.getY());
} else if (i >= 1 && i < points.size()-1){ // interior to interior edge.
interiorX_Out = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-2).getX()) / div; // from interior
interiorY_Out = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-2).getY()) / div;
interiorX_In = currentPoint.getX() - (points.get(i+1).getX() - points.get(i-1).getX()) / div; // to interior
interiorY_In = currentPoint.getY() - (points.get(i+1).getY() - points.get(i-1).getY()) / div;
path.curveTo(interiorX_Out, interiorY_Out, interiorX_In, interiorY_In, currentPoint.getX(), currentPoint.getY());
} else { // from interior point to end point.
interiorX_Out = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-2).getX()) / div; // from interior
interiorY_Out = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-2).getY()) / div;
endX = currentPoint.getX() - (currentPoint.getX() - points.get(i-1).getX()) / div; // to end
endY = currentPoint.getY() - (currentPoint.getY() - points.get(i-1).getY()) / div;
path.curveTo(interiorX_Out, interiorY_Out, endX, endY, currentPoint.getX(), currentPoint.getY());
}
} // end for
g.clearRect(0, 0, window.getWidth(), window.getHeight());
g.draw(path);
path.reset();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
- JFrame をクリックするだけで、ランダムな点のプロットを開始できます。コンソールは、プロットされている点の数を報告します。
私が抱えている問題は、上向きまたは60〜65のランダムポイントを取得すると、パスがちらつき、画面上で縮小しているように見え、一般的に奇妙な動作を示すことですか? 私が言ったように、コードは完璧ではないかもしれないので、バグを少なくする方法について誰かが私にいくつかの指針を与えることができます.
奇妙な動作は、JFrame の再描画ごとにますます長いパスを構築することから来ると思いますか? パスは一連のセグメントとして解釈されると思われるので、パスを連続した線として描画できる方法はおそらくありますか? または、実行ループの反復ごとに全体を再構築するのではなく、パスを累積的にしますか?
提供されるアドバイスを楽しみにしていますが、私は絵画やパスなどに比較的慣れていないため、説明してみてください.
前もって感謝します。
@camickr の投稿に感謝します。これは、3,500 以上のランダム ポイントで 1 つの不具合もなく、問題なく動作する書き直されたコードです。
> import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Curver extends JFrame implements ActionListener, MouseListener{
public Timer animationTicker = new Timer(50, this);
public ArrayList<Point2D> points = new ArrayList<Point2D>();
private Canvas canvas;
public Curver(){
this.setPreferredSize(new Dimension(500,500));
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
this.setLayout(new BorderLayout());
canvas = new Canvas(points);
this.add(canvas, BorderLayout.CENTER);
this.addMouseListener(this);
this.pack();
this.setVisible(true);
}
class Canvas extends JPanel{
int div = 7;
int d = 4;
Path2D.Double path = new Path2D.Double();
Point2D currentPoint;
double startX, startY;
double interiorX_In, interiorY_In;
double interiorX_Out, interiorY_Out;
double endX, endY;
Graphics2D g2;
ArrayList<Point2D> points;
public Canvas(ArrayList<Point2D> points){
this.setMinimumSize(new Dimension(100,100));
this.points = points;
}
@Override
public void paintComponent(Graphics g) {
g2 = (Graphics2D) g;
g.setColor(Color.blue);
synchronized(points){
for(int i = 0; i < points.size(); i++){
currentPoint = points.get(i);
g2.fillRect((int)currentPoint.getX(), (int)currentPoint.getY(), d, d);
if (i == 0){
// Don't attempt any line drawing as we don't have enough points.
path.moveTo(currentPoint.getX(), currentPoint.getY());
} else if (i == 1 && points.size() > 2){
// draw first curve with knowledge of third point (third point is not end point)
startX = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-1).getX()) / div; // from start
startY = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-1).getY()) / div;
interiorX_In = currentPoint.getX() - (points.get(i+1).getX() - points.get(i-1).getX()) / div; // to interior
interiorY_In = currentPoint.getY() - (points.get(i+1).getY() - points.get(i-1).getY()) / div;
path.curveTo(startX, startY, interiorX_In, interiorY_In, currentPoint.getX(), currentPoint.getY());
} else if (i == 1){ // Only 2 points in list so use a straight line until more points are available.
g2.drawLine((int) points.get(i-1).getX(), (int) points.get(i-1).getY(), (int)currentPoint.getX(), (int)currentPoint.getY());
} else if (i >= 1 && i < points.size()-1){ // interior to interior edge.
interiorX_Out = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-2).getX()) / div; // from interior
interiorY_Out = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-2).getY()) / div;
interiorX_In = currentPoint.getX() - (points.get(i+1).getX() - points.get(i-1).getX()) / div; // to interior
interiorY_In = currentPoint.getY() - (points.get(i+1).getY() - points.get(i-1).getY()) / div;
path.curveTo(interiorX_Out, interiorY_Out, interiorX_In, interiorY_In, currentPoint.getX(), currentPoint.getY());
} else { // from interior point to end point.
interiorX_Out = points.get(i-1).getX() + (currentPoint.getX() - points.get(i-2).getX()) / div; // from interior
interiorY_Out = points.get(i-1).getY() + (currentPoint.getY() - points.get(i-2).getY()) / div;
endX = currentPoint.getX() - (currentPoint.getX() - points.get(i-1).getX()) / div; // to end
endY = currentPoint.getY() - (currentPoint.getY() - points.get(i-1).getY()) / div;
path.curveTo(interiorX_Out, interiorY_Out, endX, endY, currentPoint.getX(), currentPoint.getY());
}
} // end for
g.clearRect(0, 0, this.getWidth(), this.getHeight());
g2.draw(path);
path.reset();
}
}
} // end of inner class
@Override
public void actionPerformed(ActionEvent e) {
this.canvas.repaint();
}
@Override
public void mouseClicked(MouseEvent e) {
new Thread(new Runnable(){
@Override
public void run() {
System.out.println("Thread running");
Random random = new Random();
while(true){
synchronized(points){
points.add(new Point2D.Double(random.nextInt(getWidth()-1)+1,random.nextInt(getHeight()-1)+1));
System.out.println(points.size());
}
try {
Thread.sleep(60);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
@Override
public void mousePressed(MouseEvent e) {}
@Override
public void mouseReleased(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
public static void main(String[] args) {
Curver curver = new Curver();
curver.animationTicker.start();
}
}