ファイル転送用のサーバー クライアント アプリケーションを作成しようとしています。クライアントは Java で作成され、サーバーは C++ で作成されます。
残念ながら、次のエラーがあります。
java.net.SocketException: ピアによる接続リセット: ソケット書き込みエラー"
クライアント用の私のコードは次のとおりです。
import java.io.*;
import java.net.Socket;
public class Proba_binar
{
public static void main(String[] args)
{
byte[] buffer = null;
byte[] auxByte = new byte[1000];
String fileName = "1.jpg";
File a_file = new File(fileName);
try
{
// Create a socket
Socket socket = new Socket("192.168.14.146", 8888);
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
// Read file
FileInputStream fis = new FileInputStream(fileName);
int length = (int)a_file.length();
buffer = new byte[length];
fis.read(buffer);
fis.close();
// Send file length
System.out.println("length = " + Integer.toString(length));
out.write(Integer.toString(length) + "\n");
out.flush();
// Send file
int imageSize = buffer.length;
char[] auxChar = new char[1000];
int nr_transf = imageSize / 1000;
int rest_byte = imageSize % 1000;
System.out.println("nr_transf = " + nr_transf);
for(int j = 0; j < nr_transf; j++)
{
// send series of 1000 bytes
for(int i = 0; i < 1000; i++)
{
auxChar[i] = (char)buffer[j*1000+i];
auxByte[i] = buffer[j*1000+i];
}
out.write(auxChar);
out.flush();
}
// send last bytes
for(int i = 0; i < rest_byte; i++)
{
auxChar[i] = (char)buffer[1000*nr_transf+i];
auxByte[i] = buffer[1000*nr_transf+i];
}
out.write(auxChar, 0, rest_byte);
out.flush();
out.close();
in.close();
socket.close();
System.out.println("Transfer finished!");
}
catch(IOException e)
{
e.printStackTrace();
}
}
}
サーバーのコード:
int main(int argc , char *argv[])
{
WSADATA wsa;
SOCKET s , new_socket;
struct sockaddr_in server , client;
int c, bytecount, nr_transf, rest_byte, i;
int recv_size, file_size;
char message[1000];
char buffer[1000];
int buffer_len = 1000;
FILE *f = fopen("out.jpg", "wb");
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
//Create a socket
if((s = socket(AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
getch();
return 0;
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( 8888 );
//Bind
if(bind(s, (struct sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
getch();
return 0;
}
puts("Bind done");
//Listen to incoming connections
listen(s, 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
new_socket = accept(s, (struct sockaddr*)&client, &c);
if (new_socket == INVALID_SOCKET)
{
printf("accept failed with error code : %d", WSAGetLastError());
getch();
return 0;
}
puts("Connection accepted");
//Receive FILE DIMENSION from client
if((recv_size = recv(new_socket, message, 1000, 0)) == SOCKET_ERROR)
{
puts("recv failed");
getch();
}
message[recv_size] = '\0';
file_size = atoi(message);
printf("\nfile_size = %d", file_size);
nr_transf = file_size / 1000;
rest_byte = file_size % 1000;
//Receive FILE from client
for(i = 0; i < nr_transf; i++)
{
// receive 1000 bytes
if((bytecount = recv(new_socket, buffer, buffer_len, 0)) == SOCKET_ERROR)
{
printf("Receive failed auxChar");
getch();
return 0;
}
fwrite(buffer, 1, buffer_len, f);
}
// receive last bytes
if((bytecount = recv(new_socket, buffer, rest_byte, 0)) == SOCKET_ERROR)
{
printf("Receive failed rest_byte");
getch();
return 0;
}
fwrite(buffer, 1, rest_byte, f);
fclose(f);
printf("Receive finished!");
closesocket(s);
WSACleanup();
getch();
return 0;
}
Javaで同等のサーバーを作成し、完全に動作します。c++版では何が問題なのかわかりません。前もって感謝します!