プロジェクト用に Java ベースの三目並べゲームを作成しました。Jbutton
ゲームには、イベント リスナーを介してマウス クリックに応答する を含む Jframe ディスプレイがあります。GUI 表示は、端をドラッグすることで拡張できます。ただし、X
&O
のテキスト サイズは固定されたままです。テキストに関連付けることができるイベントまたは変更リスナーまたは同様のコード タイプを見つけようとしています。
これまでに完成したコードは次のとおりです。
package mytictactoe;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.AbstractButton;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class TicTacToeV1 implements ActionListener
{
/*Create winning combinations instance variable*/
private int[][] winCombinations = new int[][]
{
{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, //horizontal wins
{0, 3, 6}, {1, 4, 7}, {2, 5, 8}, //vertical wins
{0, 4, 8}, {2, 4, 6} //diagonal wins
};//end winCombinations
//Create the rest of the instance variables
private String letter = "";
private JFrame window = new JFrame("Tic-Tac-Toe ");
private JButton buttons[] = new JButton[9];
private int count = 0;
private boolean win = false;
//Create Window Display
public TicTacToeV1()
{
window.setSize(300,300);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLayout(new GridLayout(3,3));
//MAC OS Specific Translucency Setting
window.getRootPane().putClientProperty("Window.alpha", new Float(0.95f));
//Set Window display color
window.setBackground(Color.YELLOW);
//Center display on screen
window.setLocationRelativeTo(null);
window.setVisible(true);
//install buttons in window with a mouse click-event listener
for(int i=0; i<=8; i++){
buttons[i] = new JButton();
window.add(buttons[i]);
buttons[i].addActionListener(this);
}// End Window Display creation
//Make Game Window visible
window.setVisible(true);
}//End TicTacToeV1 Board and Listener
//Solicit user input
/**
When an object is clicked, perform an action.
@param a action event object
*/
public void actionPerformed(ActionEvent a)
{
count++;
//Determine X or O turn
if(count % 2 == 0)
{
letter = "<html><font color = green>O</font></html>";
}//End O turn
else
{
letter = "<html><font color = blue>X</font></html>";
}//End X turn
//set font of X & O, when a button has been played, disable button from further use
Font font = new Font("Times New Roman",Font.BOLD, 50);
final JButton pressedButton = (JButton)a.getSource();//determine button selected
pressedButton.setFont(font);
pressedButton.setText(letter);
pressedButton.setEnabled(false);//disable selected buttons from further use
pressedButton.addActionListener(new ActionListener() //want expansion/drag listener - not action listener
{//if display box increasing: && if display box decreasing... limit box size expand & shrink
//button & font relative resizing
int size = 50;
public void actionPerformed(ActionEvent ev)
{
pressedButton.setFont(new Font("Times New Roman",Font.BOLD, ++size));
}
}
);
//Determine who won
for(int i=0; i<=7; i++)
{
if( buttons[winCombinations[i][0]].getText().equals(buttons[winCombinations[i][1]].getText()) &&
buttons[winCombinations[i][1]].getText().equals(buttons[winCombinations[i][2]].getText()) &&
buttons[winCombinations[i][0]].getText() != "")
{ win = true;}
}//End For loop for win determination
//Show a dialog when game is over
if(win == true)
{
if(count % 2 == 0)
{
char lineWinner = letter.charAt(letter.indexOf("O"));//necessary for lineWinner, which replaces HTML 'letter' variable
JOptionPane.showMessageDialog(null, lineWinner + " wins the game!");//lineWinner was 'letter'
System.exit(0);
}//End O winner
else
{
char lineWinner = letter.charAt(letter.indexOf("X"));//necessary for lineWinner, which replaces HTML 'letter' variable
JOptionPane.showMessageDialog(null, lineWinner + " wins the game!");//lineWinner was letter
System.exit(0);
}//End X winner
}//End Win dialog
//If game is a draw
else if(count == 9 && win == false)
{
JOptionPane.showMessageDialog(null, "The game was tie!");
System.exit(0);
}//End Draw dialog
}//End ActionPerformed
public static void main(String[] args)
{
DynamicFont re = new DynamicFont();
re.setVisible(true);
TicTacToeV1 starter = new TicTacToeV1();
}//End main, which calls TicTacToeV1 method
}