外部アクションスクリプトファイルをランチするのに助けが必要です。このファイルがあるとしましょう:
Basic_SkyBox.as
そしてこれはそれのためのコードです:
package
{
import away3d.cameras.lenses.*;
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.materials.methods.*;
import away3d.primitives.*;
import away3d.textures.*;
import away3d.utils.*;
import flash.display.*;
import flash.events.*;
import flash.geom.Vector3D;
[SWF(backgroundColor="#000000", frameRate="60", quality="LOW")]
public class Basic_SkyBox extends Sprite
{
// Environment map.
[Embed(source="../embeds/skybox/snow_positive_x.jpg")]
private var EnvPosX:Class;
[Embed(source="../embeds/skybox/snow_positive_y.jpg")]
private var EnvPosY:Class;
[Embed(source="../embeds/skybox/snow_positive_z.jpg")]
private var EnvPosZ:Class;
[Embed(source="../embeds/skybox/snow_negative_x.jpg")]
private var EnvNegX:Class;
[Embed(source="../embeds/skybox/snow_negative_y.jpg")]
private var EnvNegY:Class;
[Embed(source="../embeds/skybox/snow_negative_z.jpg")]
private var EnvNegZ:Class;
//engine variables
private var _view:View3D;
//scene objects
private var _skyBox:SkyBox;
private var _torus:Mesh;
/**
* Constructor
*/
public function Basic_SkyBox()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//setup the view
_view = new View3D();
addChild(_view);
//setup the camera
_view.camera.z = -600;
_view.camera.y = 0;
_view.camera.lookAt(new Vector3D());
_view.camera.lens = new PerspectiveLens(90);
//setup the cube texture
var cubeTexture:BitmapCubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ));
//setup the environment map material
var material:ColorMaterial = new ColorMaterial(0xFFFFFF, 1);
material.specular = 0.5;
material.ambient = 0.25;
material.ambientColor = 0x111199;
material.ambient = 1;
material.addMethod(new EnvMapMethod(cubeTexture, 1));
//setup the scene
_torus = new Mesh(new TorusGeometry(150, 60, 40, 20), material);
_view.scene.addChild(_torus);
_skyBox = new SkyBox(cubeTexture);
_view.scene.addChild(_skyBox);
//setup the render loop
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
onResize();
}
/**
* render loop
*/
private function _onEnterFrame(e:Event):void
{
_torus.rotationX += 2;
_torus.rotationY += 1;
_view.camera.position = new Vector3D();
_view.camera.rotationY += 0.5*(stage.mouseX-stage.stageWidth/2)/800;
_view.camera.moveBackward(600);
_view.render();
}
/**
* stage listener for resize events
*/
private function onResize(event:Event = null):void
{
_view.width = stage.stageWidth;
_view.height = stage.stageHeight;
}
}
}
[OK] では、新しいアクション スクリプト ページを作成します。上記のファイル スクリプトを参照して、Flash cs6 のプロジェクトのメイン ページで実行する方法を教えてください。