以前、stackoverflow で質問しましたが、それは機能しsetNeedsDisplay
ません。私は怠け者ではなく、あらゆることを試しましたが、それでもうまくいきません。たぶん、どこに問題があるのか わかりません。誰でも問題を見つけるのを手伝ってもらえますか?
//viewcontroller.m
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize frequency;
- (void)viewDidLoad
{
hi = [[cro alloc]init];
[self.view addSubview:hi];
CGFloat fu = frequency.value;
[hi changefreq:fu];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)change:(id)sender
{
CGFloat fu = frequency.value;
[hi changefreq:fu];
}
@end
//cro.m
#import "cro.h"
@implementation cro
@synthesize fffff;
CGFloat freee;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
-(void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 1);
CGContextSetLineJoin(context, kCGLineJoinRound);
NSLog(@"hi i am here %f",fffff);
const CGFloat amplitude = 200/2;
for(CGFloat x = 0; x < 600; x += 0.5)
{
CGFloat y = amplitude * cosf(2 * M_PI * (x / 600) * freee) + 200;
if(x == 0)
CGContextMoveToPoint(context, x, y);
else
CGContextAddLineToPoint(context, x, y);
}
CGContextSetStrokeColorWithColor(context, [[UIColor greenColor] CGColor]);
self.clearsContextBeforeDrawing = NO;
CGContextStrokePath(context);
}
-(void)changefreq:(CGFloat)fre
{
NSLog(@"fre= %f",fre);
freee = fre;
[self setNeedsDisplay];
}
@end
ここにプロジェクトがあり ます http://www.sendspace.com/file/lzt4b0