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私はFlash Proを初めて使用し、あまり知らないので、これはばかげた質問かもしれません. したがって、アクションスクリプト(AS3)を含むフレームがあり、このスクリプトは開始されると常に実行されます。私が欲しいのは、スクリプトを停止して映画の再生を続ける方法です。たとえば、スクリプトはフレーム 50 ~ 100 の間でのみ実行されます。これはどのように可能ですか?

var sw = 496;
var sh = 445;

var lightRadius:Number;
var frontLight:Sprite;
var backLight:Sprite;
var blur:BlurFilter;
var textClip:mcText;
var textClipMask:mcText;
var textClipShadow:mcText;
var offsetX:Number;
var offsetY:Number;
var angle:Number;
var scaleFactor:Number;
var blackRectangle:Sprite;
var lightAndDark:Sprite;
var textAndLightHolder:Sprite;
var spotWidth:Number;
var spotHeight:Number;
var ambientShade:uint;
var lightOnBackWallColor:uint;

var oscillationAmplitude:Number;

init();

function init():void {

lightRadius = 50;

spotWidth = 80;
spotHeight = 80;

offsetX = 0;
offsetY = -25;
scaleFactor = 1.25;

/*
We define colors below.

The ambientShade is best set to a gray value.  By multiplication of color values, it
controls how dark the text will be when it is not illuminated by the spotlight.
Setting ambientShade to 0x000000 (black) will cause the text to be completely invisible
when not illuminated.

The wall in the background can appear to have its own color, 
by setting lightOnBackWallColor.  If lightOnBackWallColor is set to a dull gray as
we have done below, the effect is of a diffused light.
*/
ambientShade = 0x111111;
lightOnBackWallColor = 0x444444;

textClip = new mcText();
textClip.x = sw/2;
textClip.y = sh/2;

textClipMask = new mcText();
textClipMask.x = sw/2;
textClipMask.y = sh/2;

textClipShadow = new mcText();
textClipShadow.scaleX = textClipShadow.scaleY = scaleFactor;
textClipShadow.transform.colorTransform = new ColorTransform(0,0,0,1);
var shadowBlur:BlurFilter = new BlurFilter(6,6);
shadowBlur.quality = BitmapFilterQuality.HIGH;
textClipShadow.filters = [shadowBlur];
textClipShadow.x = textClip.x + offsetX;
textClipShadow.y = textClip.y + offsetY;

var matrix:Matrix = new Matrix();
matrix.createGradientBox(2*spotWidth,2*spotHeight,0,-spotWidth,-spotHeight);
frontLight = new Sprite();
frontLight.graphics.beginGradientFill("radial",[0xFFFFFF,ambientShade],[1,1],[64,255],matrix);
frontLight.graphics.drawEllipse(-spotWidth,-spotHeight,2*spotWidth,2*spotHeight);
frontLight.graphics.endFill();

matrix = new Matrix();
matrix.createGradientBox(2*scaleFactor*spotWidth,2*scaleFactor*spotHeight,0,-scaleFactor*spotWidth,-scaleFactor*spotHeight);
backLight = new Sprite();
backLight.graphics.beginGradientFill("radial",[lightOnBackWallColor,0x000000],[1,1],[32,255],matrix);
backLight.graphics.drawEllipse(-scaleFactor*spotWidth,-scaleFactor*spotHeight,2*scaleFactor*spotWidth,2*scaleFactor*spotHeight);
backLight.graphics.endFill();

frontLight.x = sw/2;
frontLight.y = sh/2;
backLight.x = frontLight.x + offsetX;
backLight.y = frontLight.y + offsetY;

blackRectangle = new Sprite();
blackRectangle.graphics.beginFill(ambientShade);
var rect = textClip.getBounds(textClip);
blackRectangle.graphics.drawRect(rect.left-2, rect.top-2, rect.width+4, rect.height+4);
blackRectangle.graphics.endFill();
blackRectangle.x = sw/2;
blackRectangle.y = sh/2;

lightAndDark = new Sprite();
lightAndDark.addChild(blackRectangle);
lightAndDark.addChild(frontLight);


lightAndDark.blendMode = BlendMode.MULTIPLY;

textAndLightHolder = new Sprite();

this.addChild(backLight);
this.addChild(textClipShadow);
this.addChild(textAndLightHolder);
textAndLightHolder.addChild(textClip);
textAndLightHolder.addChild(lightAndDark);
this.addChild(textClipMask);

textAndLightHolder.mask = textClipMask;

oscillationAmplitude = (sw/2 - backLight.width/2)/scaleFactor - 2;

this.addEventListener(Event.ENTER_FRAME, onEnter);  
}

function onEnter(evt:Event):void {
frontLight.x = 0.5*sw - oscillationAmplitude*Math.cos(getTimer()*0.0005);
backLight.x = 0.5*sw - scaleFactor*(0.5*sw-frontLight.x) + offsetX;
}
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2 に答える 2

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フレーム 50 にイベント リスナーを追加する場合:

this.addEventListener(Event.ENTER_FRAME, onEnter);

次に、フレーム 100 で同じリスナーを削除できます。

this.removeEventListener(Event.ENTER_FRAME, onEnter);

このようにして、onEnter 関数はフレーム 50 から 100 でのみ呼び出されます。

于 2013-04-30T16:34:43.087 に答える