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ポイント X からポイント Y までノード フィールドを移動するプログラムを作成中です。これら (ほとんどの場合愚かなエラー) を修正するためにあなたの助けを求めています。うまくいけば、これを正しく実行できるようになります。どんなアドバイスでも大歓迎です!

ここにノードフィールドがあります http://i1350.photobucket.com/albums/p771/Clarkyy4/Untitled_zps9bbda929.png

プロジェクトを解決するために与えられた正確な問題 : ネットワーク内の任意の 2 つのノード間の最短ネットワーク パスを見つけます。※上記ネットワークの送信元ノードを入力してください。※ネットワーク内の宛先ノードを入力してください。* ソースから目的地までの最短経路を見つけて表示します。すなわち ソースノードを入力してください: E ソースノードを入力してください: H 最短パス: E - F – G – H (3 ホップ) (複数の最短パスが存在する可能性があり、少なくとも 1 つを見つけてください) 説明した ADT のいずれかを使用する必要がありますクラスで(queuesADTまたはlinkListADTのいずれかをお勧めします)。

ここにlinkListADT.hがあります

/*  This header file contains the functions to maintain
and process a linked list.
   Written by:
   Date:
*/

//#include "P5-01.h"        /* Singly-Linked List ADT Type Definitions */
//  List ADT Type Defintions 
typedef struct node 
   {
    void*        dataPtr;
    struct node* link;
   } NODE; 

typedef struct
   {
    int   count; 
    NODE* pos;
    NODE* head; 
    NODE* rear;
    int    (*compare) (void* argu1, void* argu2); 
   } LIST;

//#include "P5-02.h"        /* List ADT Prototype Declarations */
//  Prototype Declarations 
LIST* createList   (int (*compare)
                   (void* argu1, void* argu2));
LIST* destroyList  (LIST* list);

int   addNode   (LIST* pList, void* dataInPtr);

bool  removeNode   (LIST*  pList,
                    void*  keyPtr,
                    void** dataOutPtr);

bool  searchList   (LIST*  pList,
                    void*  pArgu,
                    void** pDataOut);

bool  retrieveNode (LIST*  pList,
                    void*  pArgu,
                    void** dataOutPtr);

bool  traverse     (LIST*  pList,
                    int    fromWhere,
                    void** dataOutPtr);

int   listCount    (LIST*  pList);
bool  emptyList    (LIST*  pList);
bool  fullList     (LIST*  pList); 

static bool _insert1   (LIST* pList,
                      NODE* pPre,
                      void* dataInPtr);

static void _delete  (LIST*  pList,
                      NODE*  pPre,
                      NODE*  pLoc,
                      void** dataOutPtr);
static bool _search  (LIST*  pList,
                      NODE** pPre,
                      NODE** pLoc,
                      void*  pArgu);
    //  End of List ADT Definitions 

    //#include "P5-03.h"        /* Create linked list */
    /*  =============== createList ==============
Allocates dynamic memory for a list head
node and returns its address to caller
   Pre    compare is address of compare function 
          used to compare two nodes.
   Post   head has allocated or error returned
   Return head node pointer or null if overflow 
    */
    LIST* createList 
     (int (*compare) (void* argu1, void* argu2))
    {
    //  Local Definitions 
LIST* list;

    //  Statements 
list = (LIST*) malloc (sizeof (LIST));
if (list)
   {
    list->head    = NULL;
    list->pos     = NULL;
    list->rear    = NULL;
    list->count   = 0;
    list->compare = compare;
   } // if 

return list;
}   // createList 

//#include "P5-04.h"        /* Add Node */
/*  ================== addNode =================
Inserts data into list.
   Pre    pList is pointer to valid list
          dataInPtr pointer to insertion data
   Post   data inserted or error
   Return -1 if overflow
           0 if successful
           1 if dupe key
*/
int addNode (LIST* pList, void* dataInPtr)
{
//  Local Definitions 
bool found;
bool success;

NODE* pPre;
NODE* pLoc;

//  Statements 
found = _search (pList, &pPre, &pLoc, dataInPtr);
if (found)
   // Duplicate keys not allowed 
   return (+1);

success = _insert1 (pList, pPre, dataInPtr);
if (!success)
   // Overflow 
   return (-1);
return (0);
}   // addNode 

//#include "P5-05.h"        /* Insert Node */
/*  =================== _insert1 ================== 
Inserts data pointer into a new node.
   Pre    pList pointer to a valid list 
          pPre  pointer to data's predecessor 
          dataInPtr data pointer to be inserted 
   Post   data have been inserted in sequence 
   Return boolean, true  if successful, 
                   false if memory overflow 
*/
static bool _insert1 (LIST* pList, NODE* pPre,
                 void* dataInPtr)
{
//  Local Definitions 
NODE* pNew;

//  Statements 
if (!(pNew = (NODE*) malloc(sizeof(NODE))))
   return false;

pNew->dataPtr   = dataInPtr; 
pNew->link      = NULL; 

if (pPre == NULL)
   {
    // Adding before first node or to empty list. 
    pNew->link       = pList->head;
    pList->head      = pNew;
    if (pList->count == 0)
       // Adding to empty list. Set rear 
       pList->rear = pNew;
   } // if pPre 
else
   {
    // Adding in middle or at end 
    pNew->link  = pPre->link;
    pPre->link  = pNew;

    // Now check for add at end of list 
    if (pNew->link     == NULL)
         pList->rear   =  pNew;
   } // if else 

(pList->count)++;
return true;
}   // _insert1 

//#include "P5-06.h"        /* Remove Node */
/*  ================= removeNode ================ 
Removes data from list. 
   Pre    pList pointer to a valid list
          keyPtr pointer to key to be deleted
          dataOutPtr pointer to data pointer
   Post   Node deleted or error returned.
   Return false not found; true deleted
*/
bool removeNode  (LIST*  pList, void*  keyPtr,
              void** dataOutPtr)
{
//  Local Definitions 
bool found;

NODE* pPre;
NODE* pLoc;

//  Statements 
found = _search (pList, &pPre, &pLoc, keyPtr);
if (found)
   _delete (pList, pPre, pLoc, dataOutPtr);

return found;
}   // removeNode 

//#include "P5-07.h"        /* Delete Node */
/*  ================= _delete ================ 
Deletes data from a list and returns 
pointer to data to calling module.
   Pre    pList pointer to valid list.
          pPre  pointer to predecessor node
          pLoc  pointer to target node
          dataOutPtr pointer to data pointer
   Post   Data have been deleted and returned 
          Data memory has been freed
*/
void _delete (LIST* pList, NODE*  pPre,
          NODE* pLoc,  void** dataOutPtr)
{
//  Statements 
*dataOutPtr = pLoc->dataPtr;
if (pPre == NULL)
   // Deleting first node 
   pList->head = pLoc->link;
else
   // Deleting any other node 
   pPre->link = pLoc->link;

// Test for deleting last node 
if (pLoc->link == NULL)
    pList->rear = pPre;

(pList->count)--;
free (pLoc);

return;
}   // _delete 

//#include "P5-08.h"        /* Search Interface */
/*  ================== searchList ================= 
Interface to search function. 
   Pre    pList pointer to initialized list.
          pArgu pointer to key being sought
   Post   pDataOut contains pointer to found data
     -or- NULL if not found
   Return boolean true successful; false not found 
*/
bool searchList (LIST*  pList, void* pArgu,
             void** pDataOut)
{
//  Local Definitions 
bool  found;

NODE* pPre;
NODE* pLoc;

//  Statements 
found = _search (pList, &pPre, &pLoc, pArgu);
if (found)
    *pDataOut = pLoc->dataPtr;
else
    *pDataOut = NULL;
return found;
}   // searchList 

//#include "P5-09.h"        /* Search List */
/*  ================== _search =================
Searches list and passes back address of node 
containing target and its logical predecessor.
   Pre    pList pointer to initialized list 
          pPre  pointer variable to predecessor
          pLoc  pointer variable to receive node
          pArgu pointer to key being sought
   Post   pLoc points to first equal/greater key 
     -or- null if target > key of last node
          pPre points to largest node < key
     -or- null if target < key of first node
   Return boolean true found; false not found 

*/
bool _search (LIST*  pList, NODE** pPre,
          NODE** pLoc,  void*  pArgu)
{
//  Macro Definition 
#define COMPARE \
( ((* pList->compare) (pArgu, (*pLoc)->dataPtr)) )

#define COMPARE_LAST \
((* pList->compare) (pArgu, pList->rear->dataPtr))

//  Local Definitions 
int result;

//  Statements 
*pPre  = NULL;
*pLoc  = pList->head;
if (pList->count == 0)
    return false;

// Test for argument > last node in list 
if ( COMPARE_LAST > 0) 
   {
    *pPre = pList->rear;
    *pLoc = NULL;
    return false;
   } // if 

while ( (result = COMPARE) > 0 )
   {
    // Have not found search argument location 
    *pPre = *pLoc;
    *pLoc = (*pLoc)->link;
   } // while 

if (result == 0)
   // argument found--success 
   return true;
else
   return false;
}   // _search 

//#include "P5-10.h"        /* Retrieve Node */
/*  ================== retrieveNode ================ 
This algorithm retrieves data in the list without
changing the list contents. 
   Pre    pList pointer to initialized list.
          pArgu pointer to key to be retrieved
   Post   Data (pointer) passed back to caller
   Return boolean true success; false underflow
*/
static bool retrieveNode (LIST*  pList,
                      void*  pArgu, 
                      void** dataOutPtr)
{
//  Local Definitions 
bool  found;

NODE* pPre;
NODE* pLoc;

//  Statements 
found = _search (pList, &pPre, &pLoc, pArgu);
if (found)
   {
    *dataOutPtr = pLoc->dataPtr;
    return true;
   } // if 

*dataOutPtr = NULL;
return false;
}   // retrieveNode 

//#include "P5-11.h"        /* Empty List */
/*  ================= emptyList ================
Returns boolean indicating whether or not the
list is empty
   Pre    pList is a pointer to a valid list 
   Return boolean true empty; false list has data 
*/
bool emptyList (LIST* pList) 
{
//  Statements 
return (pList->count == 0);
}   // emptyList 

//#include "P5-12.h"        /* Full List */
/*  ================== fullList =================
Returns boolean indicating no room for more data.
This list is full if memory cannot be allocated for
another node. 
   Pre    pList pointer to valid list 
   Return boolean true if full
                  false if room for node 
*/
bool fullList (LIST* pList) 
{
//  Local Definitions 
NODE* temp;

//  Statements 
if ((temp = (NODE*)malloc(sizeof(*(pList->head)))))
   {
    free (temp);
    return false;
   } // if 

// Dynamic memory full 
return true;

}   // fullList 

//#include "P5-13.h"        /* List Count */
/*  ================== listCount ==================
Returns number of nodes in list.
   Pre    pList is a pointer to a valid list
   Return count for number of nodes in list
*/
int listCount(LIST* pList) 
{
//  Statements 

return pList->count; 

}   // listCount 

//#include "P5-14.h"        /* Traverse List */
/*  ================== traverse =================
Traverses a list. Each call either starts at the
beginning of list or returns the location of the 
next element in the list.
   Pre    pList       pointer to a valid list
          fromWhere   0 to start at first element
          dataPtrOut  address of pointer to data
   Post   if more data, address of next node 
   Return true node located; false if end of list
*/
bool traverse (LIST*  pList,
          int    fromWhere,
          void** dataPtrOut)
{
//  Statements 
if (pList->count == 0)
    return false;

if (fromWhere == 0)
   {
     //Start from first node 
    pList->pos  = pList->head;
    *dataPtrOut = pList->pos->dataPtr;
    return true;
   } // if fromwhere 
else
   {
    // Start from current position 
    if (pList->pos->link == NULL)
        return false;
    else
       {
        pList->pos  = pList->pos->link;
        *dataPtrOut = pList->pos->dataPtr;
        return true;
       } // if else 
   } // if fromwhere else 
}   // traverse 

//#include "P5-15.h"        /* Destroy List */
/*  ================== destroyList =================
Deletes all data in list and recycles memory
   Pre    List is a pointer to a valid list.
   Post   All data and head structure deleted
   Return null head pointer
*/
LIST* destroyList (LIST* pList) 
{
//  Local Definitions 
NODE* deletePtr;

//  Statements 
if (pList)
   {
    while (pList->count > 0) 
       {
        // First delete data 
        free (pList->head->dataPtr);

        // Now delete node 
        deletePtr    = pList->head;
        pList->head  = pList->head->link; 
        pList->count--;
        free (deletePtr); 
       } // while 
    free (pList);
   } // if 
return NULL;
}   // destroyList 

メインコード

#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h> 
#include "linkListADT.h" 


typedef struct

  {
   void*        dataPtr;
   struct node* link;
  } NODE; 

typedef struct
  {
   int   count; 
   NODE* pos;
   NODE* head; 
   NODE* rear; 

} DATA;


int _tmain(int argc, _TCHAR* argv[])
{
// empty list
node *head = NULL;
// create a temporary
node *temp;

temp = (node*)malloc(sizeof(node)); // allocate
// place info to first node
temp->data->head = 'A'; 
temp->data->pos = 1; 
temp->data->rear = NULL;
// get address of head
temp->next=head;
head = temp;

}

{

char cnode = 'A','B','C','D','E','F','G','H','I','J'; 
int next; 
int cnode;
printf(cnode);
switch(cnode); 

{ 
case 'A'; 
next = rand()%3; 
switch(next); 
{
case 0: cnode = 'E'; break; 
case 1: cnode = 'F'; break; 
case 2: cnode = 'B'; break; 
}
case 'B'; 
next = rand()%3; 
switch(next); 
{
case 0: cnode = 'A'; break; 
case 1: cnode = 'C'; break; 
case 2: cnode = 'D'; break; 
}
case 'C'; 
next = rand()%3; 
switch(next); 
{
case 0: cnode = 'B'; break; 
case 1: cnode = 'F'; break; 
case 2: cnode = 'G'; break;
}
case 'D'; 
next = rand()%3; 
switch(next) 
{
case 0: cnode = 'B'; break; 
case 1: cnode = 'G'; break; 
case 2: cnode = 'H'; break;
}
case 'E'; 
next = rand()%3; 
switch(next) 
{
case 0: cnode = 'B'; break; 
case 1: cnode = 'G'; break; 
case 2: cnode = 'H'; break;
}
case 'F'; 
next = rand()%6; 
switch(next) 
{
case 0: cnode = 'C'; break; 
case 1: cnode = 'G'; break; 
case 2: cnode = 'E'; break; 
case 3: cnode = 'A'; break; 
case 4: cnode = 'J'; break; 
case 5: cnode = 'K'; break; 
}
case 'G'; 
next = rand()%4; 
switch(next) 
{
case 0: cnode = 'D'; break; 
case 1: cnode = 'F'; break; 
case 2: cnode = 'H'; break;
case 3: cnode = 'C': break; 
} 
case 'H'; 
next = rand()%4; 
switch(next) 
{
case 0: cnode = 'D'; break; 
case 1: cnode = 'G'; break; 
case 2: cnode = 'L'; break;
case 3: cnode = 'K': break; 
} 
case 'I'; 
next = rand()%2; 
switch(next) 
{
case 0: cnode = 'E'; break; 
case 1: cnode = 'J'; break; 
} 
case 'J'; 
next = rand()%3; 
switch(next) 
{
case 0: cnode = 'F'; break; 
case 1: cnode = 'I'; break; 
case 2: cnode = 'K'; break;
} 
case 'K'; 
next = rand()%4; 
switch(next) 
{
case 0: cnode = 'H'; break; 
case 1: cnode = 'L'; break; 
case 2: cnode = 'F'; break;
case 3: cnode = 'J'; break; 
} 
case 'L'; 
next = rand()%2; 
switch(next) 
{
case 0: cnode = 'H'; break; 
case 1: cnode = 'K'; break; 
}
}
}
}
return 0; 
} 
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1 に答える 1

1

NODE のメンバーの名前は dataPtr です。このため、エラーが発生します: class "node" has no member "data" コンパイル時に他にどのようなエラーが発生しますか?

于 2013-09-26T09:20:33.140 に答える