spaceshipSprite
キーが押されたときに画面にとどまるようにするにはどうすればよいですか。宇宙船が画面から消えてほしくありません。
public void render() {
if(Gdx.input.isKeyPressed(Keys.DPAD_LEFT))
movex -= Gdx.graphics.getDeltaTime() *speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_RIGHT))
movex += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_UP))
moveY += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_DOWN))
moveY -= Gdx.graphics.getDeltaTime() * speed;
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.setProjectionMatrix(camera.combined);
batch.begin();
//sprite.draw(batch);
batch.draw(background, 0, 0);
batch.draw(spaceshipSprite, movex, moveY );
//spaceshipSprite.draw(batch);
batch.end();
}