私は動作するトロンゲームを手に入れようとしています。私の問題は、キーパッドと WASD を使用してアニメーションの方向を変更する方法がわからないことです。
import java.applet.Applet;
import java.awt.Color;
import java.awt.Event;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
public class Grid extends Applet implements KeyListener
{
int xCoord; int yCoord;
boolean firstPaint;
int currentDirection1 = 1;
int currentDirection2 = 3;
int t=1; int ponex = 400; int poney= 201;
int ptwox= 400; int ptwoy = 401;
public void init() { firstPaint = true; this.addKeyListener(this); }
public void paint(Graphics g)
{
if (firstPaint)
firstPaint = false;
else
{
g.setColor(Color.cyan);
g.fillRect(xCoord,yCoord,01,10);
}
g.setColor(Color.black);
g.fillRect(0, 0, 801, 601);
g.setColor(Color.red);
for(int x = 0; x < 800; x += 20)
g.drawLine(x, 600, x, 0);
for(int y=0;y<600;y+=20)
g.drawLine(800,y,0,y);
try {
Thread.sleep(500);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
draw(g);
}
public void draw(Graphics g)
{
g.setColor(Color.cyan);
g.fillRect(ponex, poney, 20, 20);
if(currentDirection1 == 1)
{
g.fillRect(ponex+=t, poney, 20, 20);
}
else if(currentDirection1 == 2)
{
g.fillRect(ponex, poney+=t, 20, 20);
}
else if(currentDirection1 == 3)
{
g.fillRect(ponex-=t, poney, 20, 20);
}
else if(currentDirection1 == 0)
{
g.fillRect(ponex, poney-=t, 20, 20);
}
g.setColor(Color.green);
g.fillRect(ptwox, ptwoy, 20, 20);
if(currentDirection2 == 1)
{
g.fillRect(ptwox+=t, ptwoy, 20, 20);
}
else if(currentDirection2 == 2)
{
g.fillRect(ptwox, ptwoy+=t, 20, 20);
}
else if(currentDirection2 == 3)
{
g.fillRect(ptwox-=t, ptwoy, 20, 20);
}
else if(currentDirection2 == 0)
{
g.fillRect(ptwox, ptwoy-=t, 20, 20);
}
try {
Thread.sleep(30);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
draw(g);
}
public boolean mouseDown(Event e, int x, int y)
{
xCoord = x;
yCoord = y;
repaint();
return true;
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 38) {
if (currentDirection1 != 2){//up
currentDirection1 = 0;
}
} else if (e.getKeyCode() == 40) {//down
if (currentDirection1 != 0){
currentDirection1 = 2;
}
} else if (e.getKeyCode() == 39) {//right
System.out.print("right");
if (currentDirection1 != 3){
currentDirection1 = 1;
}
} else if (e.getKeyCode() == 37) {//left
if (currentDirection1 != 1){
currentDirection1 = 3;
}
}
if (e.getKeyCode() == KeyEvent.VK_W){
System.out.println("W");
if (currentDirection2 != 2){
currentDirection2 = 0;
}
} else if (e.getKeyCode() == KeyEvent.VK_S) {
if (currentDirection2 != 0){
currentDirection2 = 2;
}
} else if (e.getKeyCode() == KeyEvent.VK_D) {
if (currentDirection2 != 3){
currentDirection2 = 1;
}
} else if (e.getKeyCode() == KeyEvent.VK_A) {
if (currentDirection2 != 1){
currentDirection2 = 3;
}
}
}
}