基本的に 1 日中 Forms アプリケーションで作業した後、単純な UI といくつかのキーダウン イベントを作成しました。すごい!しかし今、それを実行しようとすると、突然 System.TypeInitializationException がスローされ始めます。通常、このような問題はおそらく自分で (Visual Studio の助けを借りて) 把握できますが、Visual Studio は私のコーディングでエラーを検出しません。
ここに私の Form1.cs があります:
public Form1()
{
Shown += new EventHandler(FormShow);
KeyDown += new KeyEventHandler(Form1_KeyDown);
InitializeComponent();
}
// ------------------------------- //
// --------- Game Code ----------- //
// ------------------------------- //
public void FormShow(object sender, System.EventArgs e)
{
GameState = 0;
//Begin HUDRendererThread
StartHUDRenderThread(this);
GameState = 2;
}
// ------------------------------- //
// -- Methods Used By This File -- //
// ------------------------------- //
public void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.H)
{
DamagePlayer(ThePlayer, 5);
}
}
public void DamagePlayer(Player playa, int damage)
{
playa.playerHP = playa.playerHP - damage;
}
// ------------------------------- //
// ----- HUD Renderer Thread ----- //
// ------------------------------- //
public class ThreadForRenderingHUD
{
public Form from;
public GameHUD initRenderHUD(Player playerUsed, string desiredName)
{
GameHUD newHUD = new GameHUD();
newHUD.Name = desiredName;
newHUD.playerToGetStatisticsFrom = playerUsed;
return newHUD;
}
public void GetSettedHP(GameHUD gamehud)
{
if (gamehud.playerToGetStatisticsFrom.playerHP >= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.8))
{
gamehud.HP = 5;
}
if (gamehud.playerToGetStatisticsFrom.playerHP >= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.6) & gamehud.playerToGetStatisticsFrom.playerHP < (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.8))
{
gamehud.HP = 4;
}
if (gamehud.playerToGetStatisticsFrom.playerHP >= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.4) & gamehud.playerToGetStatisticsFrom.playerHP < (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.6))
{
gamehud.HP = 3;
}
if (gamehud.playerToGetStatisticsFrom.playerHP >= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.2) & gamehud.playerToGetStatisticsFrom.playerHP < (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.4))
{
gamehud.HP = 2;
}
if (gamehud.playerToGetStatisticsFrom.playerHP >= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0) & gamehud.playerToGetStatisticsFrom.playerHP < (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0.2))
{
gamehud.HP = 1;
}
if (gamehud.playerToGetStatisticsFrom.playerHP <= (gamehud.playerToGetStatisticsFrom.playerHPMaxValue * 0))
{
gamehud.HP = 0;
}
}
public void RenderHUD()
{
Player guy = ThePlayer;
GameHUD ThisGamesHUD = initRenderHUD(guy, "PrimaryGameHUD");
guy.playerHP = 100;
guy.playerHPMaxValue = 100;
guy.playerName = "The Hero!";
string HPRepresenterHealthBoxIndex = @"C:\Users\Kent Brown\Documents\Visual Studio 2012\Projects\GameTesting\images\HUD\HealthRenderer\";
PictureBox HPRepresenter = new PictureBox();
HPRepresenter.AutoSize = true;
Debug.Print(from.Name);
from.Invoke(new Action(delegate() { from.Controls.Add(HPRepresenter); }));
string wait = "nil";
Debug.Print("GAMESTATE HAS BEEN 2");
while (GameState == 2)
{
// --- HP Renderer --- //
GetSettedHP(ThisGamesHUD);
wait = HPRepresenterHealthBoxIndex + Convert.ToString(ThisGamesHUD.HP) + ".png";
from.Invoke(new Action(delegate() { HPRepresenter.Load(wait); }));
if (guy.playerHP <= (guy.playerHPMaxValue * 0))
{
Label newLabel = new Label();
newLabel.Text = "YOU HAVE DIED...";
newLabel.Font = new Font(DeathFontFamily, 24, FontStyle.Regular);
from.Invoke(new Action(delegate() { from.Controls.Add(newLabel); }));
}
}
}
};
public void StartHUDRenderThread(Form frm)
{
ThreadForRenderingHUD HUDRenderer = new ThreadForRenderingHUD();
HUDRenderer.from = frm;
Thread RenderThread = new Thread(new ThreadStart(HUDRenderer.RenderHUD));
RenderThread.Start();
while (!RenderThread.IsAlive) ;
}
// ------------------------------- //
// -- Classes(Players/HUD, etc) -- //
// ------------------------------- //
public class GameHUD
{
public int HP;
public string Name;
public Player playerToGetStatisticsFrom;
}
public class Player
{
public int playerHP;
public int playerHPMaxValue;
public string playerName;
}
public static FontFamily DeathFontFamily = new FontFamily("Chiller");
// ------------------------------- //
// ------ Stuff Declaration ------ //
// ------------------------------- //
public static Player ThePlayer = new Player();
public static int GameState;
// GameState value references: 0) Initializing 1) Initialized 2) Playing //'
そして、Visual Studio が例外をスローすると、Program.cs の次の 3 行が強調表示されます。
Application.Run(new Form1());
例外が発生していますが、Visual Studio が原因を特定するべきではありませんか? 誰かが問題の根本を見つけることができる場合は、それを指摘していただければ幸いです。ありがとう!