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私は Netty を初めて使用し、それを使用してサーバー クライアント プロジェクトを作成しようとしています。クライアントからサーバーにリクエストを正常に送信でき、リスナーを使用してリクエストを処理することもできます。しかし、問題は、を使用してサーバー側でクライアント処理用のチャネルに応答を書き戻そうとすると、クライアントchannel.write()でそれを取り戻すことができないことです。

これはスタックオーバーフローで初めてです。質問中に間違いを犯したり、コードを投稿するときにインデントの問題が発生した場合はご容赦ください。

これは私のサーバーです:

public class SocketIOServer {

private Logger log = Logger.getLogger(getClass());
private ServerBootstrap bootstrap;
private Channel serverChannel;
private int port;
private boolean running;

public SocketIOServer(int port) {
    this.port = port;
    this.running = false;
}

public boolean isRunning() {
    return this.running;
}

public void start() {
    bootstrap = new ServerBootstrap(new NioServerSocketChannelFactory(
            Executors.newCachedThreadPool(),
            Executors.newCachedThreadPool()));
    try {
        EncryptionManager encryptionManager = EncryptionManager.getInstance();
    } catch (Exception ex) {
        java.util.logging.Logger.getLogger(SocketIOServer.class.getName()).log(Level.SEVERE, null, ex);
    }
    // Set up the event pipeline factory.
    bootstrap.setPipelineFactory(new ChannelPipelineFactory() {
        @Override
        public ChannelPipeline getPipeline() throws Exception {
            ChannelPipeline pipeline = pipeline();

            pipeline.addLast("decode", new FrameDecoder(){

                @Override
                protected Object decode(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buf) throws Exception {
                    // Make sure if the length field was received.
                    if (buf.readableBytes() < 4) {
                        // The length field was not received yet - return null.
                        // This method will be invoked again when more packets are
                        // received and appended to the buffer.
                        return null;
                    }

                    // The length field is in the buffer.

                    // Mark the current buffer position before reading the length field
                    // because the whole frame might not be in the buffer yet.
                    // We will reset the buffer position to the marked position if
                    // there's not enough bytes in the buffer.
                    buf.markReaderIndex();

                    // Read the length field.
                    int length = buf.readInt();

                    // Make sure if there's enough bytes in the buffer.
                    if (buf.readableBytes() < length) {
                        // The whole bytes were not received yet - return null.
                        // This method will be invoked again when more packets are
                        // received and appended to the buffer.

                        // Reset to the marked position to read the length field again
                        // next time.
                        buf.resetReaderIndex();

                        return null;
                    }

                    // There's enough bytes in the buffer. Read it.
                    ChannelBuffer frame = buf.readBytes(length);

                    // Successfully decoded a frame.  Return the decoded frame.
                    return frame;
                }
            });
            pipeline.addLast("handler", new GameServerHandler());
            return pipeline;
        }
    });


    bootstrap.setOption("backlog", 1024);


    // Bind and start to accept incoming connections.
    this.serverChannel = bootstrap.bind(new InetSocketAddress(port));
    this.running = true;

    log.info("Server Started at port [" + port + "]");
    System.out.println("Server Started at port [" + port + "]");
}



public static void main(String[] args) {
    SocketIOServer server = new SocketIOServer(8888);
    server.start();
}

サーバーハンドラクラス:

public class GameServerHandler extends SimpleChannelUpstreamHandler {


    @Override
      public void handleUpstream(
              ChannelHandlerContext ctx, ChannelEvent e) throws Exception {
          if (e instanceof ChannelStateEvent) {
              logger.info(e.toString());
          }
          super.handleUpstream(ctx, e);
      }

    @Override
    public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception{
        System.out.println("Following data recieved at the server");
        ConnectionManager connectionManager = ConnectionManager.getInstance();
        List<Object> paramsList = new ArrayList<Object>();
        NetworkClient client =  connectionManager.getNetworkClient(e.getChannel().getId());
        ChannelBuffer ebuf = (ChannelBuffer)e.getMessage();
        if( client == null ) {
            client = new NetworkClient(e.getChannel());
            connectionManager.addNetworkClient(e.getChannel().getId(), client);
        } 

        byte [] encryptedData = ebuf.array();
        System.out.println("encrypted data size : "+ encryptedData.length);
        System.out.println("encrypted data : "+ encryptedData);
        byte [] decrpytedData = null;
        try {
            decrpytedData = EncryptionManager.getInstance().decrypt(encryptedData, EncryptionManager.getInstance().getPrivateKey());
        }catch (Throwable ee){
            ee.printStackTrace();
        }
        ChannelBuffer buf = ChannelBuffers.buffer(decrpytedData.length);
        buf.writeBytes(decrpytedData);

        while(buf.readable()) {
            long gameTableId = buf.readLong();

            GameTable gameTable = gameTableController.getTablePeer(gameTableId);
            if(gameTable == null) {

                GameTable newGameTable = new GameTable();
                newGameTable.setTableId(gameTableId);
                newGameTable.registerListeners();
                gameTableController.storeTablePeer(gameTableId, newGameTable);              
            }

            int eventHash = buf.readInt();
            String eventName = getEventNameFromEventHash(eventHash);
            int paramCount = buf.readInt();
            if(paramCount > 0) {
                for(int count=0;count<paramCount;count++) {
                    populateParamList(buf, paramsList);
                }


                if(!NetworkMessenger.broadcastToAllFromNetwork(eventName, client, paramsList.toArray(new Object[paramsList.size()]))) {
                    logger.debug( "Unhandled Data:" + eventName);
                    System.out.println("Unhandled Data:" + eventName);
                }
                logger.debug( "Data processed successfully for " + eventName + " game table id : " + gameTableId);
                System.out.println("Data processed successfully for " + eventName + " game table id : " + gameTableId);
            }

            break;
        }
    }




    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e) {
        e.getCause().printStackTrace();
        logger.log(
                Level.WARN,
                "Unexpected exception from downstream.",
                e.getCause());
        Channel ch = e.getChannel();
        ch.close();
    }


    @Override
      public void channelConnected(
              ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {


        ChannelFuture cf = e.getFuture();
        cf.addListener(new Greeter());
      }

    @Override
      public void channelDisconnected(
              ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
          // Unregister the channel from the global channel list
          // so the channel does not receive messages anymore.
          channels.remove(e.getChannel());
      }

    private static final class Greeter implements ChannelFutureListener {

        public void operationComplete(ChannelFuture future) throws Exception {
            if (future.isSuccess()) {
                // Once session is secured, send a greeting.

                String welcomeMsg = "Welcome";      
                ChannelBuffer cb = ChannelBuffers.dynamicBuffer();
                cb.writeBytes(welcomeMsg.getBytes());

                future.getChannel().write(cb);

                // Register the channel to the global channel list
                // so the channel received the messages from others.
                channels.add(future.getChannel());
            } else {
                future.getChannel().close();
            }
        }
    }
}

これは私のクライアントクラスです:

public class Clientbot {


    public static void main(String[] args) throws IOException {
        String host = "localhost";
        int port = 8888;
        final ChannelBuffer buf = ChannelBuffers.dynamicBuffer();
        // Configure the client.
        ChannelFactory factory =
                new NioClientSocketChannelFactory(
                Executors.newCachedThreadPool(),
                Executors.newCachedThreadPool());

        ClientBootstrap bootstrap = new ClientBootstrap(factory);

        bootstrap.setPipelineFactory(new ChannelPipelineFactory() {
            public ChannelPipeline getPipeline() {

                ChannelPipeline pipeline = Channels.pipeline();
                pipeline.addLast("decode", new FrameDecoder(){

                    @Override
                    protected Object decode(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buf) throws Exception {
                        // Make sure if the length field was received.
                        if (buf.readableBytes() < 4) {
                            return null;
                        }

                         buf.markReaderIndex();

                        // Read the length field.
                        int length = buf.readInt();

                        // Make sure if there's enough bytes in the buffer.
                        if (buf.readableBytes() < length) {
                            buf.resetReaderIndex();

                            return null;
                        }

                        // There's enough bytes in the buffer. Read it.
                        ChannelBuffer frame = buf.readBytes(length);

                        // Successfully decoded a frame.  Return the decoded frame.
                        return frame;
                    }
                });
                pipeline.addLast("handler", new ClientHandler());

                return pipeline;
            }
        });

        bootstrap.setOption("tcpNoDelay", true);
        bootstrap.setOption("keepAlive", true);

        ChannelFuture future = bootstrap.connect(new InetSocketAddress(host, port));
        // Wait until the connection attempt succeeds or fails.
        Channel channel = future.awaitUninterruptibly().getChannel();
        if (!future.isSuccess()) {
            future.getCause().printStackTrace();
            bootstrap.releaseExternalResources();
            return;
        }


         ChannelFuture lastWriteFuture = null;
            try {
                lastWriteFuture = writeSecureSampleData(channel, buf);
            } catch (Exception ex) {
                ex.printStackTrace();
            }


        // Wait until all messages are flushed before closing the channel.
        if (lastWriteFuture != null) {
            lastWriteFuture.awaitUninterruptibly();
        }

        // Close the connection.  Make sure the close operation ends because
        // all I/O operations are asynchronous in Netty.
        channel.close().awaitUninterruptibly();

        // Shut down all thread pools to exit.
        bootstrap.releaseExternalResources();


    }


    private static ChannelFuture writeSecureSampleData(Channel channel, ChannelBuffer buffer) throws Exception {
        long gameId = 1234;
        ChannelBuffer buf = ChannelBuffers.buffer(256);
        buf.writeLong(gameId);

        writeParamsForLogin(buf);



        byte [] data = buf.array();
        byte [] encryptedData = EncryptionManager.getInstance().encrypt(data, EncryptionManager.getInstance().getPublicKey());
        int size = encryptedData.length;
        buffer.writeInt(size);
        buffer.writeBytes(encryptedData);
        ChannelFuture writeFuture = channel.write(buffer);
        return writeFuture;
    }


    private static void writeParamsForLogin(ChannelBuffer buf) {
        int eventHash = getEventHash("Login");
        buf.writeInt(eventHash);

        int paramCount = 3 ; // in case of PlayerToken 2 parameters to be send : player   id + player token
        buf.writeInt(paramCount);
        // version , E , N 

        String version = "1.0";

        buf.writeInt(dataType_String);
        buf.writeInt(version.length());
        buf.writeBytes(version.getBytes());

        String E = "61"; 
        buf.writeInt(dataType_ByteArray);
        buf.writeInt(E.length());
        buf.writeBytes(E.getBytes());

        String N = "53"; 
        buf.writeInt(dataType_ByteArray);
        buf.writeInt(N.length());
        buf.writeBytes(N.getBytes());
    }
}

およびクライアント ハンドラ クラス:

public class ClientHandler extends SimpleChannelUpstreamHandler {

@Override
public void messageReceived(
        ChannelHandlerContext ctx, MessageEvent e) {
    System.err.println(e.getMessage());
    System.out.println("Message Recieved");
    ChannelBuffer buf = (ChannelBuffer)e.getMessage();
    while (buf.readable()) {
        System.out.println((char) buf.readByte());
        System.out.flush();
    }
}

@Override
public void exceptionCaught(
        ChannelHandlerContext ctx, ExceptionEvent e) {
    logger.log(
            Level.WARNING,
            "Unexpected exception from downstream.",
            e.getCause());
    e.getCause().printStackTrace();
    e.getChannel().close();
}

}

サーバーでリクエストデータを受信すると、それを処理し、次のメソッドを使用してレスポンスを書き戻します:

private static boolean sendMessage(NetworkClient targetObject, String eventName, Object[] params) {
        logger.debug("Sending message for the event : " + eventName);
        if(targetObject == null) {
            sendMessageToAll(eventName, params);
        } else {
            if (targetObject.getClientChannel() == null) {
                logger.error("Target not defined.");
                return false;
            }
            Channel clientChannel = targetObject.getClientChannel();
            ChannelBuffer buf = ChannelBuffers.dynamicBuffer();

            long hash = getHashString(eventName);
            buf.writeInt(512);
            buf.writeLong(hash);
            if(params != null) {
                buf.writeInt(params.length);
                for(Object param : params) {
                     int type = getTypeOfObject(param);
                     buf.writeInt(type);
                     writeParamToBuffer(buf, type, param);
                }

            }
            ChannelFuture cf = null;
             try {

                cf = clientChannel.write(buf);
                if(cf.isSuccess()){
                    System.out.println("Written to client successfully");
                }

            } catch (Exception e) {
                logger.error("Error in broadcasting for event : " + eventName, e);
            } finally {

            }

        }

        return false;
    }

このコードはまだ進行中の作業であるため、多くの「不要」なものが含まれている可能性があります。使用しようとしているロジックを示し、それが機能しない理由を知りたいだけです。

これを書くためにhttp://docs.jboss.org/netty/3.2/xref/org/jboss/netty/example/の例を参考にしました。

助けてくれてありがとう。

4

1 に答える 1

2

非常に完全なコード。

Websockets チャネルにテキストを書き込む簡単な方法は、次のとおりです。

ChannelFuture writeFuture = channel.write(new TextWebSocketFrame("My Text here!");

ChannelBuffers を直接処理する必要はありません。これで問題が解決する場合があります。

于 2013-06-07T19:27:25.830 に答える