次の方法を使用して、入力画像をグレースケールとしきい値に変換しました。
UIImage *image = self.imageView.image;
// Create image rectangle with current image width/height
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
NSLog(@"width %f, height %f", image.size.width, image.size.height );
// Grayscale color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create bitmap content with current image size and grayscale colorspace
CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
CGContextDrawImage(context, imageRect, [image CGImage]);
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
// Return the new grayscale image
self.imageView.image= newImage;
//Thresholds the grayscale image
CGImageRef sourceImage = newImage.CGImage ; //creates a CGImage reference for it
//
CFDataRef theData; //creates a variable of CFDataRef to store data of the image.
//
//
//
theData = CGDataProviderCopyData(CGImageGetDataProvider(sourceImage)); //assigns theData variable to the actual image
//
//
//
//
//
//
//
//
UInt8 *pixelData = (UInt8 *) CFDataGetBytePtr(theData);
//
int dataLength = CFDataGetLength(theData);
int counter=0;
for (int index = 0; index < dataLength; index += 4)
{
if (pixelData[index] < 180)
{
NSLog(@"The intensity is %u", pixelData[index]);
pixelData[index] = 0;
//pixelData[index+1] = 0;
//pixelData[index+2] = 0;
//pixelData[index+3] = 0;
}
else
{
NSLog(@"The intensity is %u", pixelData[index]);
pixelData[index] = 255;
// pixelData[index+1] = 255;
// pixelData[index+2] = 0;
//pixelData[index+3] = 0;
}
}
for ループが次の強度を書き換えようとすると、アプリがクラッシュします。
pixelData[index] = 0;
誰かが私を助けてくれませんか?
ありがとう!