これは、関数が基本的にどのように機能するかです。
void destroy_tree(struct node *leaf)
{
if( leaf_5 != 0 ) // it's not
{
destroy_tree(leaf->left);
// Traverse the tree all the way left before any of the code below gets executed.
destroy_tree(leaf->right);
// Traverse the tree all the way right from the final left node before any of
//the code below gets executed
free( leaf ); // Free the final node
}
}
以下は、再帰的な削除の完全な実装がどのように見えるかを示すコードです。
void DeleteNode(TreeNode*& tree);
void Delete(TreeNode*& tree, ItemType item);
void TreeType::DeleteItem(ItemType item)
// Calls the recursive function Delete to delete item from tree.
{
Delete(root, item);
}
void Delete(TreeNode*& tree, ItemType item)
// Deletes item from tree.
// Post: item is not in tree.
{
if (item < tree->info)
Delete(tree->left, item); // Look in left subtree.
else if (item > tree->info)
Delete(tree->right, item); // Look in right subtree.
else
DeleteNode(tree); // Node found; call DeleteNode.
}
void GetPredecessor(TreeNode* tree, ItemType& data);
void DeleteNode(TreeNode*& tree)
// Deletes the node pointed to by tree.
// Post: The user's data in the node pointed to by tree is no
// longer in the tree. If tree is a leaf node or has only one
// non-NULL child pointer, the node pointed to by tree is
// deleted; otherwise, the user's data is replaced by its
// logical predecessor and the predecessor's node is deleted.
{
ItemType data;
TreeNode* tempPtr;
tempPtr = tree;
if (tree->left == NULL)
{
tree = tree->right;
delete tempPtr;
}
else if (tree->right == NULL)
{
tree = tree->left;
delete tempPtr;
}
else
{
GetPredecessor(tree->left, data);
tree->info = data;
Delete(tree->left, data); // Delete predecessor node.
}
}
void GetPredecessor(TreeNode* tree, ItemType& data)
// Sets data to the info member of the rightmost node in tree.
{
while (tree->right != NULL)
tree = tree->right;
data = tree->info;
}