:D detach と attachChild に問題があります..
scene.registerUpdateHandler(new IUpdateHandler() {
@Override
public void reset() { }
@Override
public void onUpdate(final float pSecondsElapsed) {
// USELESS CODE
// USELESS CODE
// USELESS CODE
if (!SUPER){
if (player.collidesWith(Blinky) ||
player.collidesWith(Pinky) ||
player.collidesWith(Inky) ||
player.collidesWith(Clyde)){
player.animate(new long[]{130,130,130,130,130,130}, 24, 29, false);
player.stopPlayer();
}
}
else {
if (player.collidesWith(Blinky)){
scene.detachChild(Blinky);
respawnGhost("Blinky");
}
else if (player.collidesWith(Pinky)){
scene.detachChild(Pinky);
respawnGhost("Pinky");
}
else if (player.collidesWith(Inky)){
scene.detachChild(Inky);
respawnGhost("Inky");
}
else if (player.collidesWith(Clyde)){
scene.detachChild(Clyde);
respawnGhost("Clyde");
}
}
}
});
このコードで私は切り離します..
そしてこれで:
private void respawnGhost(final String ghost){
final Path RespawnPath = new Path(9).to(265, 295).to(225,295).to(225,255).to(305, 255).to(305, 295).to(225, 295).to(225,255).to(265,255).to(265,215);
TimerHandler spriteTimerHandler;
ITimerCallback Callback;
this.getEngine().registerUpdateHandler(spriteTimerHandler = new TimerHandler(5,true,Callback = new ITimerCallback(){
@Override
public void onTimePassed(TimerHandler pTimerHandler) {
if(ghost.compareTo("Blinky") == 0){
scene.attachChild(Blinky);
Blinky.registerEntityModifier(new PathModifier(10, RespawnPath, null, new IPathModifierListener() {
@Override
public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) {
}
@Override
public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
}
@Override
public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
}
@Override
public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
Blinky.direction=4;
Blinky.ghostVel = (int)VELOCITY + 10;
Blinky.setVelocity((int)VELOCITY + 10,0);
Blinky.randDir = (int)(randRespawn.nextFloat() * 10)%3;
}
}));
}
貼り直し...
しかし、OnTimePassed() が呼び出されると、TADAAAA! 野生の例外が現れました:V
java.lang.IllegalStateException: pEntity 'Ghost' には既に親 'Scene' があります。新しい親: 'Scene'! org.andengine.entity.Entity.assertEntityHasNoParent(Entity.java:1412) で blablabla....
しかし、私がコメントした場合:
//this.getEngine().registerUpdateHandler(spriteTimerHandler = new TimerHandler(5,true,Callback = new ITimerCallback(){
//// @Override
//// public void onTimePassed(TimerHandler pTimerHandler) {
すべて正常に動作します...
誰かが私を助けることができますか?:)
ps: 本当に下手な英語でごめんなさい ç.ç