最終的にボールを動かすことができましたが、アプリは完全には実行されず、run() メソッドのセットアップについてはまだ確信が持てません...必要ではないと思いますが、それは割り当ての一部です。良い方法があれば教えてください。
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class BouncingBallApp extends JFrame
{
//start of main method
public static void main(String[] args)
{
//crate container
Container container = new Container();
//crate BouncingBallApp instance
BouncingBallApp bBalls = new BouncingBallApp();
//set the window closing feature(close with X click)
bBalls.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//crate boucing ball panel(BBP) instance and add
BouncingBallPanel BBP = new BouncingBallPanel();
container.add(BBP);
//make the BBP the MouseListner
bBalls.addMouseListener(BBP);
//set window background and size
bBalls.setBackground(Color.WHITE);
bBalls.setSize(400, 300);
BBP.setSize(400, 300);
BBP.setLayout(null);
bBalls.setContentPane(BBP);
//set window visible
bBalls.setVisible(true);
}//end of main method
}//end of Class BouncingBall App
class BouncingBallPanel extends JPanel implements MouseListener
{
//create an empty array for 20 Ball objects
public Ball[] array;
private int count = 0;
Random generator = new Random();
public BouncingBallPanel()
{
array = new Ball[20];
}
public void mouseClicked(MouseEvent event)
{
array[count] = new Ball(this);
count++;
if( count == 1)
{
final Runnable update = new Runnable()
{
public void run()
{
for (int j = 0; j < array.length; j++)
{
if(array[j] != null)
{
array[j].move();
}//end of if
}//end of for
}//end of run method
};//end of runnalbe update
(new Thread(new Ball(this))).start();
Runnable graphic = new Runnable()
{
public void run()
{
while(true)
{
try
{
EventQueue.invokeLater(update);
Thread.sleep(generator.nextInt(10 +100));
}catch (InterruptedException exp){}
}//end of while
}//end of run
};//end of runnable
new Thread(graphic).start();
}//end of if
}//end of mouseClicked method
//empty interfaces for mouse events
public void mouseExited(MouseEvent event){}
public void mouseReleased(MouseEvent event){}
public void mouseEntered(MouseEvent event){}
public void mousePressed(MouseEvent event){}
//paint component method
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
//loop for each ball and draw all balls in array
for(int i = 0; i < array.length; i++)
{
if(array[i] != null)
{
g2d.setColor(array[i].getColor());
g2d.fillOval((int)array[i].getX(), (int)array[i].getY(), (int)array[i].getDiameter(), (int)array[i].getDiameter());
}
}//end of for loop
}//end of paintComponent loop
}//end of Class BouncingBallPanel
class Ball implements Runnable
{
//set up variables
private double x;
private double y;
private int deltaX;
private int deltaY;
private double diameter;
private Color color;
BouncingBallPanel BBP2;
Random random = new Random();
public Ball(BouncingBallPanel a)
{
x = random.nextInt(400);
y = random.nextInt(300);
deltaX = 1 + random.nextInt(10);
deltaY = 1 + random.nextInt(10);
diameter = 5 + random.nextInt(20);
color = new Color(random.nextInt(256), random.nextInt(256), random.nextInt(256));
BBP2 = a;
}// end of constructor
public double getX()
{
return x;
}
public double getY() {
return y;
}
public double getDiameter() {
return diameter;
}
public Color getColor() {
return color;
}
public void move() {
x += deltaX;
y += deltaY;
if (x > 400 - getDiameter()|| x <0)
{
deltaX = -deltaX;
}
if (y > 300 - getDiameter() || y < 0)
{
deltaY = -deltaY;
}
}// end of method move
@Override
public void run()
{
while(true)
{
move();
BBP2.repaint();
try{
Thread.currentThread().sleep(10 + random.nextInt(100));
}catch(InterruptedException exp){}
}//end of while
}//end of run method
}//end of Ball