Here's my vertex shader:
attribute vec3 aVertexPosition;
attribute vec4 aVertexColor;
attribute float type;
uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;
varying vec4 vColor;
void main(void) {
gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);
vColor = aVertexColor;
if(type > 0.0) {
} else {
}
}
What I want to do is pretty simple, just capture a float value named type
and use it for logic operates.
The problem is, when I try to use it in Javascript, the error comes:
shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "type");
gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
WebGL: INVALID_OPERATION: drawArrays: attribs not setup correctly main.js:253
WebGL: INVALID_OPERATION: drawArrays: attribs not setup correctly main.js:267
WebGL: INVALID_OPERATION: drawElements: attribs not setup correctly
The output of getAttribLocation
is meaningful, all of them are equal greater than 0.
================= UPDATE ===================
Here's my whole project code:
https://gist.github.com/royguo/5873503
Explanation:
- index.html Shaders script are here.
- main.js Start the WebGL application and draw scene.
- shaders.js Load shaders and bind attributes.
- buffers.js Init vertex and color buffers.
- utils.js Common used utils.