スコアを表示するゲームオーバー画面を作成したいので、助けてください。ただし、エラーが発生して、スコアを theplayclass.as から thegameoverclass.as に転送できません。エラーを発生させずに値を別のムービークリップに渡す方法はありますか?
このウェブサイトからソースコードを参照します: http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/
ここにエラーがあります
C:\Users\xxx\Downloads\Migrate\test\theplayclass.as、54 行目、41 列目 1067: theplayclass 型の値が関連のない main 型に暗黙的に強制されています。
main.as
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class main extends MovieClip
{
public var playClass:theplayclass;
public var gameOverClass:thegameoverclass;
public function main()
{
showWin();
}
public function showWin()
{
playClass = new theplayclass(this);
addChild(playClass);
}
public function showGameOver()
{
gameOverClass = new thegameoverclass(this);
addChild(gameOverClass);
removeChild(playClass);
playClass = null;
}
}
}
theplayclass.as
package
{
import flash.display.MovieClip;
import flash.events.*;
public class theplayclass extends MovieClip
{
private var mainClass:main;
var gameScore:Number;
var gameOverScore:thegameoverclass;
public function theplayclass(passedClass:main)
{
mainClass = passedClass;
scoreText.text ="0";
gameScore = 0;
win.addEventListener(MouseEvent.CLICK, showwinFunction);
next.addEventListener(MouseEvent.CLICK, showgameoverFunction);
addEventListener(Event.ADDED_TO_STAGE, addToStage);
addEventListener(Event.ENTER_FRAME, changeScore);
}
public function addToStage(e:Event):void
{
this.x = 0;
this.y = 0;
}
private function showwinFunction(e:MouseEvent):void
{
gameScore+=50;
}
private function changeScore(e:Event):void
{
scoreText.text =""+gameScore;
}
public function showgameoverFunction(e:MouseEvent)
{
mainClass.showGameOver();
gameOverScore = new thegameoverclass(this);
gameOverScore.setTextScore(gameScore);
}
}
}
thegameoverclass.as
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.*;
public class thegameoverclass extends MovieClip
{
var mainClass:main;
var scorePoints:Number;
public function thegameoverclass(passedClass:main)
{
mainClass = passedClass;
finalScore.text = "test";
}
public function setTextScore(textToSet:Number)
{
finalScore.text = ""+scorePoints;
}
}
}