私はiosの初心者です..
ソケット接続を使用してサーバーに接続したいのですが、 こちらのチュートリアルに従いました
これは正常に動作しますが、メインの UI スレッドですべてを行っていましたが、サーバーからの応答が得られるまでビューがフリーズしていました。私のボタンをクリックして、次のコードを呼び出します...
[SVProgressHUD showWithStatus:@"Processing.."];
[self.view setUserInteractionEnabled:NO];
qt = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(qt, ^{
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)ip, 54000, &readStream, &writeStream);
inputStream = (NSInputStream *)readStream;
outputStream = (NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
NSData *data = [[NSData alloc] initWithData:[pinno dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
[outputStream close];
});
そして、関数を使用してイベントを処理しています
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
NSLog(@"StreamEvent %i",streamEvent);
switch (streamEvent) {
dispatch_async(dispatch_get_main_queue(), ^{[SVProgressHUD dismiss];
});
case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break;
case NSStreamEventHasBytesAvailable:
NSLog(@"Stream has byte Avaliable");
if (theStream==inputStream) {
while ([inputStream hasBytesAvailable]) {
uint8_t buffer[1024];
int len;
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if(len>0){
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
[self.view setUserInteractionEnabled:YES];
NSLog(@"output %@",output);
}
}
}
break;
case NSStreamEventErrorOccurred:
[self.view setUserInteractionEnabled:YES];
NSLog(@"Can not connect to the host!");
break;
case NSStreamEventEndEncountered:
[self.view setUserInteractionEnabled:YES];
break;
default:
[self.view setUserInteractionEnabled:YES];
NSLog(@"Unknown event");
}
}
上記のコードを使用して、サーバーへのリクエストを取得し、サーバーも成功した応答を送信しますが、ハンドルイベントメソッドでデータを受信しませんが、hasbytesavaliable イベントを取得していません..私のコンソールログは
2013-07-02 14:06:15.312 Multi[899:1c03] StreamEvent 1
2013-07-02 14:06:15.313 Multi[899:1c03] Stream opened
2013-07-02 14:06:15.313 Multi[899:1c03] StreamEvent 4
2013-07-02 14:06:15.313 Multi[899:1c03] Unknown event
私が間違っていることは何ですか...
Edit:Updated Code
ボタンをクリックすると、タイマーが開始され、connect メソッドが呼び出されます。
counter=[NSTimer scheduledTimerWithTimeInterval:30.0 target:self selector:@selector(stream:handleEvent:) userInfo:nil repeats:NO];
qt = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(qt, ^{[self connect];});
接続方法:
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)ip, 54000, &readStream, &writeStream);
inputStream = (NSInputStream *)readStream;
outputStream = (NSOutputStream *)writeStream;
NSRunLoop *loop = [NSRunLoop currentRunLoop];
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:loop forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:loop forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
NSData *data = [[NSData alloc] initWithData:[pinno dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
[outputStream close];
[loop run];
ストリーム ハンドル イベント
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
Username.text = @"";
Password.text = @"";
[self disconnect];
if (counter!=nil){
[counter invalidate];
counter=nil;
}
NSLog(@"StreamEvent %i",streamEvent);
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break;
case NSStreamEventHasBytesAvailable:
if (theStream==inputStream) {
while ([inputStream hasBytesAvailable]) {
uint8_t buffer[1024];
int len;
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if(len>0){
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
NSLog(@"output %@",output);
[SVProgressHUD dismiss];
main = [[Mainmenu alloc]
initWithNibName:@"Mainmenu"
bundle:nil];
// [self.view addSubview:main.view];
[self presentViewController:main animated:NO completion:NO];
}
}
}
dispatch_async(dispatch_get_main_queue(), ^{[SVProgressHUD dismiss];
});
break;
case NSStreamEventErrorOccurred:
NSLog(@"Can not connect to the host!");
dispatch_async(dispatch_get_main_queue(), ^{[self dismiss:@"Cannot connect to host!"];
});
break;
case NSStreamEventEndEncountered:
dispatch_async(dispatch_get_main_queue(), ^{[self dismiss:@"Connection Error"];
});
break;
default:
NSLog(@"Unknown event");
dispatch_async(dispatch_get_main_queue(), ^{[self dismiss:@"Timeout Expired"];
});
}
}
そして、切断方法..
-(void) disconnect
{
[inputStream close];
[inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream close];
[outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream setDelegate:nil];
inputStream = nil;
[outputStream setDelegate:nil];
outputStream = nil;
}