すべてのイメージを任意のサイズのサム イメージにします。例: temp ディレクトリの 80x80 は、必要なプログラム領域でそれらを使用します。タスクが完了したら、それらの一時ディレクトリを削除することを忘れないでください。
このカテゴリの実装コードは次のことに役立ちます。
#import "UIImage+Resize.h"
@implementation UIImage (ResizeCategory)
-(UIImage*)resizedImageToSize:(CGSize)dstSize
{
CGImageRef imgRef = self.CGImage;
// the below values are regardless of orientation : for UIImages from Camera, width>height (landscape)
CGSize srcSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef)); // not equivalent to self.size (which is dependant on the imageOrientation)!
CGFloat scaleRatio = dstSize.width / srcSize.width;
UIImageOrientation orient = self.imageOrientation;
CGAffineTransform transform = CGAffineTransformIdentity;
switch(orient) {
case UIImageOrientationUp: //EXIF = 1
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored: //EXIF = 2
transform = CGAffineTransformMakeTranslation(srcSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown: //EXIF = 3
transform = CGAffineTransformMakeTranslation(srcSize.width, srcSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored: //EXIF = 4
transform = CGAffineTransformMakeTranslation(0.0, srcSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored: //EXIF = 5
dstSize = CGSizeMake(dstSize.height, dstSize.width);
transform = CGAffineTransformMakeTranslation(srcSize.height, srcSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI_2);
break;
case UIImageOrientationLeft: //EXIF = 6
dstSize = CGSizeMake(dstSize.height, dstSize.width);
transform = CGAffineTransformMakeTranslation(0.0, srcSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI_2);
break;
case UIImageOrientationRightMirrored: //EXIF = 7
dstSize = CGSizeMake(dstSize.height, dstSize.width);
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight: //EXIF = 8
dstSize = CGSizeMake(dstSize.height, dstSize.width);
transform = CGAffineTransformMakeTranslation(srcSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
// The actual resize: draw the image on a new context, applying a transform matrix
UIGraphicsBeginImageContext(dstSize);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -srcSize.height, 0);
} else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -srcSize.height);
}
CGContextConcatCTM(context, transform);
// we use srcSize (and not dstSize) as the size to specify is in user space (and we use the CTM to apply a scaleRatio)
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, srcSize.width, srcSize.height), imgRef);
UIImage* resizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resizedImage;}
-(UIImage*)resizedImageToFitInSize:(CGSize)boundingSize scaleIfSmaller:(BOOL)scale
{
// get the image size (independant of imageOrientation)
CGImageRef imgRef = self.CGImage;
CGSize srcSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef)); // not equivalent to self.size (which depends on the imageOrientation)!
// adjust boundingSize to make it independant on imageOrientation too for farther computations
UIImageOrientation orient = self.imageOrientation;
switch (orient) {
case UIImageOrientationLeft:
case UIImageOrientationRight:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
boundingSize = CGSizeMake(boundingSize.height, boundingSize.width);
break;
default:
// NOP
break;
}
// Compute the target CGRect in order to keep aspect-ratio
CGSize dstSize;
if ( !scale && (srcSize.width < boundingSize.width) && (srcSize.height < boundingSize.height) ) {
////NSLog(@"Image is smaller, and we asked not to scale it in this case (scaleIfSmaller:NO)");
dstSize = srcSize; // no resize (we could directly return 'self' here, but we draw the image anyway to take image orientation into account)
} else {
CGFloat wRatio = boundingSize.width / srcSize.width;
CGFloat hRatio = boundingSize.height / srcSize.height;
if (wRatio < hRatio) {
////NSLog(@"Width imposed, Height scaled ; ratio = %f",wRatio);
dstSize = CGSizeMake(boundingSize.width, srcSize.height * wRatio);
} else {
////NSLog(@"Height imposed, Width scaled ; ratio = %f",hRatio);
dstSize = CGSizeMake(srcSize.width * hRatio, boundingSize.height);
}
}
return [self resizedImageToSize:dstSize];
}
@end
メモリの問題は自動的に解決されます。