コードを少し再構築しようとしています (現在、すべてがメイン クラスにあります)。プレーヤーのすべてのコードを新しいプレーヤー クラス内に配置しました。メインクラス内にインスタンスを作成しようとしましたが、何も起こりません。私は何を間違っていますか?
var figur:Player;
public function Main() {
init();
}
private function init():void{
figur = new Player();
addChild(figur);
}
Player.as
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Shape;
import flash.events.Event;
import flash.display.Graphics;
import flash.events.MouseEvent;
import flash.display.LineScaleMode;
import flashx.textLayout.utils.CharacterUtil;
public class Player extends Sprite{
public var line:Shape = new Shape();
public var char = new CharSprite();
public var _xStart:Number;
public var _yStart:Number;
public var _xZiel:Number;
public var _yZiel:Number;var _mx:Number;
public var _my:Number;
public var _platformCollision:Boolean;
const ACCELERATION:Number = 10;
public function Main() {
init();
}
private function init():void{
_platformCollision = false;
_xStart = 40;
_yStart = 350;
_xZiel = 40;
_yZiel = 350;
line.x = 40;
line.y = 350;
line.graphics.lineStyle(2,0x0000FF,1, false, LineScaleMode.NONE);
line.graphics.lineTo(1,1);
addChild(line);
char.x = 40;
char.y = 350;
addChild(char);
addEventListener(Event.ENTER_FRAME, mainLoop);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onClick);
}
private function mainLoop(e:Event):void{
checkCollisionPlatform();
drawHook();
}
private function onClick(e:Event):void{
if(_xStart == _xZiel && _yStart == _yZiel){
_platformCollision = false;
_xZiel = mouseX;
_yZiel = mouseY;
_mx = (mouseX - _xStart)/ Math.sqrt(Math.pow((mouseX - _xStart),2)+Math.pow((mouseY - _yStart),2));
_my = (mouseY - _yStart)/ Math.sqrt(Math.pow((mouseX - _xStart),2)+Math.pow((mouseY - _yStart),2));
}
}
private function drawHook():void{
trace(_xStart+" "+_yStart);
line.graphics.lineStyle(2,0x0000FF,1, false, LineScaleMode.NONE);
line.graphics.lineTo(1,1);
if(_xZiel>_xStart){
if((_xStart+_mx*ACCELERATION)>_xZiel){
_xStart = _xZiel;
}
}else if(_xZiel<_xStart){
if((_xStart+_mx*ACCELERATION)<_xZiel){
_xStart = _xZiel;
}
}
if(_yZiel>_yStart){
if((_yStart+_my*ACCELERATION)>_yZiel){
_yStart = _yZiel;
}
}else if(_yZiel<_yStart){
if((_yStart+_my*ACCELERATION)<_yZiel){
_yStart = _yZiel;
}
}
if(_xStart != _xZiel && _yStart != _yZiel){
_xStart += _mx * ACCELERATION;
_yStart += _my * ACCELERATION;
line.scaleX += _mx * ACCELERATION;
line.scaleY += _my * ACCELERATION;
}
if(_xStart == _xZiel && _yStart == _yZiel && _platformCollision == false){
line.graphics.clear();
line.x = 40;
line.y = 350;
line.scaleX = 1;
line.scaleY = 1;
_xStart = 40;
_yStart = 350;
_xZiel = 40;
_yZiel = 350;
}
}
private function checkCollisionPlatform():void{
if(MovieClip(parent).balken1.hitTestPoint(_xStart,_yStart)){
MovieClip(parent).textfield.text = "1 getroffen";
_xZiel = _xStart;
_yZiel = _yStart;
_platformCollision = true;
retractHook();
}
if(MovieClip(parent).balken2.hitTestPoint(_xStart,_yStart)){
MovieClip(parent).textfield.text = "2 getroffen";
_xZiel = _xStart;
_yZiel = _yStart;
_platformCollision = true;
retractHook();
}
}
private function retractHook():void{
//trace(line.scaleX/ACCELERATION +" "+line.scaleY/ACCELERATION+" "+_platformCollision);
line.rotation = 180;
line.x = _xZiel;
line.y = _yZiel;
line.scaleX -= _mx * ACCELERATION;
line.scaleY -= _my * ACCELERATION;
char.x += _mx * ACCELERATION
char.y += _my * ACCELERATION;
if ((Math.floor((line.scaleX/ACCELERATION))) == 0 && (Math.floor((line.scaleY/ACCELERATION))) == 0){
trace("Klappt");
_platformCollision = false;
line.rotation = 0;
}
}
}
}