2 つのスタックのみを使用してキュー機能を実装するための割り当てに取り組んでいます。私が知る限り、アイデアとコードは完全にダウンしていますが、このエラーが発生しています。私が見たところ、さまざまな .cpp ファイルで発生する 1 つの変数に対して複数の宣言があるためです。このエラーがよくわかりません。私の唯一の推測は、「空」と呼ばれるスタックの関数があり、キューに同じ名前の同様の関数があるということです。誰かが私がどこで間違っているのか説明してもらえますか? 助けてくれてありがとう! 私のコード
編集:
正確なエラー メッセージ:
SQueueMain.obj : error LNK2005: "public: __thiscall Stack::Stack(void)" (??0Stack@@QAE@XZ) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: __thiscall Stack::Stack(class Stack const &)" (??0Stack@@QAE@ABV0@@Z) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: __thiscall Stack::~Stack(void)" (??1Stack@@QAE@XZ) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: class Stack const & __thiscall Stack::operator=(class Stack const &)" (??4Stack@@QAEABV0@ABV0@@Z) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: bool __thiscall Stack::empty(void)const " (?empty@Stack@@QBE_NXZ) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: void __thiscall Stack::push(int const &)" (?push@Stack@@QAEXABH@Z) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: void __thiscall Stack::display(class std::basic_ostream<char,struct std::char_traits<char> > &)const " (?display@Stack@@QBEXAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@@Z) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: int __thiscall Stack::top(void)const " (?top@Stack@@QBEHXZ) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: void __thiscall Stack::pop(void)" (?pop@Stack@@QAEXXZ) already defined in LStack.obj
SQueueMain.obj : error LNK2005: "public: __thiscall queue::queue(void)" (??0queue@@QAE@XZ) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "public: __thiscall queue::~queue(void)" (??1queue@@QAE@XZ) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "public: void __thiscall queue::enqueue(int)" (?enqueue@queue@@QAEXH@Z) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "public: void __thiscall queue::dequeue(void)" (?dequeue@queue@@QAEXXZ) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "public: int __thiscall queue::front(void)" (?front@queue@@QAEHXZ) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "public: bool __thiscall queue::empty(void)" (?empty@queue@@QAE_NXZ) already defined in SQueue.obj
SQueueMain.obj : error LNK2005: "private: class Stack::Node * __thiscall queue::setFront(void)" (?setFront@queue@@AAEPAVNode@Stack@@XZ) already defined in SQueue.obj
SQueueMain.cpp
//SQueueMain.cpp starts here---------------------------------------
#include "SQueue.cpp"
int main()
{
queue queue1;
int switchNum, tempNum;
while (1)
{
cout << "What action would you like to perform? \n";
cout << "Please enter the number that corresponds with the correct action. \n";
cout << "0: Enqueue an item. \n";
cout << "1: Dequeue an item. \n";
cout << "2: Return the front value. \n";
cout << "3: Determine if the queue is empty. \n";
cout << "4: Exit the program. \n";
cin >> switchNum;
switch (switchNum)
{
case 0:
{
cout << "What is the value you wish to enqueue? \n";
cin >> tempNum;
queue1.enqueue(tempNum);
}
break;
case 1:
{
queue1.dequeue();
}
break;
case 2:
{
cout << queue1.front();
}
break;
case 3:
{
cout << queue1.empty();
}
break;
case 4:
{
return 0;
}
}
}
}
//SQueueMain.cpp ends here-----------------------------------------
SQueue.cpp
//SQueue.cpp starts here---------------------------------------------------
#include "SQueue.h"
#include <new>
using namespace std;
queue::queue() : myFront(0) {}
queue::~queue()
{
queue::s1.~Stack();
queue::s2.~Stack();
}
void queue::enqueue(int num)
{
queue::s1.push(num);
}
void queue::dequeue()
{
queue::setFront();
queue::s2.pop();
}
queueElement queue::front()
{
queue::setFront();
if (!empty())
return (myFront->data);
else
{
cerr << "*** Queue is empty -- returing garbage ***\n";
return *(new queueElement);
}
}
bool queue::empty()
{
queue::setFront();
return (myFront == 0);
}
Stack::NodePointer queue::setFront()
{
int temp;
if (queue::s2.empty() == true)
{
while (queue::s1.empty() != true)
{
temp = queue::s1.myTop->data;
queue::s1.pop();
queue::s2.push(temp);
}
}
myFront = queue::s2.myTop;
return myFront;
}
//SQueue.cpp ends here---------------------------------------------------
SQueue.h
//SQueue.h starts here-------------------------------------------------------------
#include <iostream>
#include "LSTack.cpp"
using namespace std;
#ifndef SQUEUE
#define SQUEUE
typedef int queueElement;
class queue
{
public:
Stack s1, s2;
queue();
~queue();
void enqueue(int);
void dequeue();
queueElement front();
bool empty();
Stack::NodePointer myFront; //typedef from LStack.h
private:
Stack::NodePointer setFront();
};
#endif
//SQueue.h ends here--------------------------------------------------------------
LStack.cpp
//--- LStack.cpp -------------------------------------------------
#include <new>
using namespace std;
#include "LStack.h"
//--- Definition of Stack constructor
Stack::Stack(): myTop(0){}
//--- Definition of Stack copy constructor
Stack::Stack(const Stack & original)
{
myTop = 0;
if (!original.empty())
{
// Copy first node
myTop = new Stack::Node(original.top());
// Set pointers to run through the stack's linked lists
Stack::NodePointer lastPtr = myTop,
origPtr = original.myTop->next;
while (origPtr != 0)
{
lastPtr->next = new Stack::Node(origPtr->data);
lastPtr = lastPtr->next;
origPtr = origPtr->next;
}
}
}
//--- Definition of Stack destructor
Stack::~Stack()
{
// Set pointers to run through the stack
Stack::NodePointer currPtr = myTop, // node to be deallocated
nextPtr; // its successor
while (currPtr != 0)
{
nextPtr = currPtr->next;
delete currPtr;
currPtr = nextPtr;
}
}
//--- Definition of assignment operator
const Stack & Stack::operator=(const Stack & rightHandSide)
{
myTop = 0;
if (rightHandSide.empty()) return *this;
if (this != & rightHandSide) // check that not st = st
{
this->~Stack(); // destroy current linked list
// Copy first node
myTop = new Stack::Node(rightHandSide.top());
// Set pointers to run through the stacks' linked lists
Stack::NodePointer lastPtr = myTop,
rhsPtr = rightHandSide.myTop->next;
while (rhsPtr != 0)
{
lastPtr->next = new Stack::Node(rhsPtr->data);
lastPtr = lastPtr->next;
rhsPtr = rhsPtr->next;
}
}
return *this;
}
//--- Definition of empty()
bool Stack::empty() const
{
return (myTop == 0);
}
//--- Definition of push()
void Stack::push(const StackElement & value)
{
myTop = new Stack::Node(value, myTop);
}
//--- Definition of display()
void Stack::display(ostream & out) const
{
Stack::NodePointer ptr;
for (ptr = myTop; ptr != 0; ptr = ptr->next)
out << ptr->data << endl;
}
//--- Definition of top()
StackElement Stack::top() const
{
if (!empty())
return (myTop->data);
else
{
cerr << "*** Stack is empty "
" -- returning garbage ***\n";
return *(new StackElement); // "Garbage" value
}
}
//--- Definition of pop()
void Stack::pop()
{
if (!empty())
{
Stack::NodePointer ptr = myTop;
myTop = myTop->next;
delete ptr;
}
else
cerr << "*** Stack is empty -- can't remove a value ***\n";
}
LStack.h
#include <iostream>
using namespace std;
#ifndef LSTACK
#define LSTACK
typedef int StackElement;
class Stack
{
friend class queue;
public:
Stack();
Stack(const Stack & original);
~Stack();
const Stack & operator = (const Stack & rightHandSide);
bool empty() const;
void push(const StackElement & value);
void display(ostream & out) const;
StackElement top() const;
void pop();
/***** Function Members *****/
// Prototypes same as in preceding section
private:
/*** Node class ***/
class Node
{
public:
StackElement data;
Node * next;
//--- Node constructor
Node(StackElement value, Node * link = 0)
/*------------------------------------------------------
Precondition: value is received
Postcondition: A Node has been constructed with value
in its data part and itb next part set to link
(default 0).
------------------------------------------------------*/
{ data = value; next = link; }
};
typedef Node * NodePointer;
/***** Data Members *****/
NodePointer myTop; // pointer to top of stack
}; // end of class declaration
#endif