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すべてのグラフィック要素を保持するGUIFrameと呼ばれる 2 つのクラスとsqueakと呼ばれるスレッド クラスがあります。GUIFrameには 2 つのグラフィック要素があり、最初のボタンはクリックするとスレッドを起動します。

futures.put(1, pool.submit(new squeak("SqueakyThread",this.jTextArea1)));

2 つ目は、jTextArea1という変数を持つjavax.swing.JTextAreaです。

前述の 2 番目のクラスは、 squeak (Runnable を実装)と呼ばれるスレッド クラスであり、 while(true)ループを収容します。このクラスが行うのは、1 から 10 までの乱数を生成し、その数値をGUIFrameクラスのjTextArea1に出力することだけです。

質問:これは、Java で GUI 要素を更新する正しい正式な方法ですか?

この質問が多く寄せられていることは承知していますが、さまざまな回答が寄せられているため、これが私自身や他の人にとって簡単なテンプレートになることを願っています.

GUIFrame.java

import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;


public class GUIFrame extends javax.swing.JFrame {

    public GUIFrame() {
        this.pool = Executors.newCachedThreadPool();
        initComponents();
    }

    private ExecutorService pool;
    private Map<Integer, Future<?>> futures = new HashMap<>();
    /**
     * This method is called from within the constructor to initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is always
     * regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">                          
    private void initComponents() {

        jButton1 = new javax.swing.JButton();
        jScrollPane2 = new javax.swing.JScrollPane();
        jTextArea1 = new javax.swing.JTextArea();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

        jButton1.setText("Start");
        jButton1.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                jButton1ActionPerformed(evt);
            }
        });

        jTextArea1.setEditable(false);
        jTextArea1.setColumns(20);
        jTextArea1.setRows(5);
        jScrollPane2.setViewportView(jTextArea1);

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addComponent(jScrollPane2, javax.swing.GroupLayout.PREFERRED_SIZE, 468, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addGap(18, 18, 18)
                .addComponent(jButton1, javax.swing.GroupLayout.DEFAULT_SIZE, 188, Short.MAX_VALUE)
                .addContainerGap())
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                    .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
                        .addGap(0, 0, Short.MAX_VALUE)
                        .addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 96, javax.swing.GroupLayout.PREFERRED_SIZE))
                    .addComponent(jScrollPane2, javax.swing.GroupLayout.DEFAULT_SIZE, 444, Short.MAX_VALUE))
                .addContainerGap())
        );

        pack();
    }// </editor-fold>                        

    private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {                                         
        // TODO add your handling code here:
        futures.put(1, pool.submit(new squeak("SqueakyThread",this.jTextArea1)));
    }                                        

    /**
     * @param args the command line arguments
     */
    public static void main(String args[]) {
        /* Set the Nimbus look and feel */
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
         * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                    break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(GUIFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(GUIFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(GUIFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(GUIFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>

        /* Create and display the form */
        java.awt.EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                new GUIFrame().setVisible(true);
            }
        });
    }
    // Variables declaration - do not modify                     
    private javax.swing.JButton jButton1;
    private javax.swing.JScrollPane jScrollPane2;
    private javax.swing.JTextArea jTextArea1;
    // End of variables declaration                   
}

squeak.java

import java.util.Random;
import java.util.concurrent.TimeUnit;
import javax.swing.SwingUtilities;

public class squeak implements Runnable {

    private  String Type = "";
    private  javax.swing.JTextArea MW;

    squeak (String type, javax.swing.JTextArea MW)
    {
        this.Type = type;
        this.MW = MW;
    }

    @Override
    public void run ()
    {

        while(true)
        {
            UpdateGUI(RandomNumber()+"\r\n");

            try {
                TimeUnit.SECONDS.sleep(10);
            } catch (InterruptedException e)
            {
                UpdateGUI("Thread is now Exiting!\r\n");
                //Return cause program to exit the while(true) loop and end
                return;
            }
        }
    }

    private int RandomNumber(){
        Random r = new Random();
        int num = r.nextInt(10-1) + 1;
        return num;
    }


    private void UpdateGUI(final String foo) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                // Here, we can safely update the GUI
                // because we'll be called from the
                // event dispatch thread
                MW.append(foo);
            }
        });
    }
}            
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