私はVS2008を使用しており、学校のプロジェクトのためにMFCで開発しています。コード構造はbouml 4によって生成され、それを使用したいときに問題が発生しました。エラー C2061: syntax error : identifier 'Node' で数時間スタックしており、解決方法がわかりません。ここでコンパイルエラーが発生します。
Link.h
#pragma once
#include "model/MapIndicator.h"
#include "model/Highlightable.h"
class Node;
struct COORDINATE_AREA;
class Link : public MapIndicator {
public:
explicit Link();
Link(Node * node1, Node * node2); // Error on this line
protected:
Link(const Link & source);
public:
virtual ~Link();
...
Node.h
#pragma once
#include "model/MapIndicator.h"
#include <vector>
using std::vector;
#include "model/COORDINATE.h"
#include "model/Highlightable.h"
class Site;
struct COORDINATE_AREA;
//Node will be repaint several times in one refresh.
class Node : public MapIndicator {
public:
explicit Node();
protected:
Node(const Node & source);
public:
virtual ~Node();
private:
Node & operator=(const Node & source);
public:
//This function will only add other node in its adjacent node list.
//Note: Duplicate adding will have no effect.
void addAdjNode(Node * otherNode);
vector<Node *>::size_type getAdjNodeCount();
//Remove specified node from its adjacent node list.
//Return true if succeeds, Return false if that node doesn't exist in list.
bool removeAdjNode(const Node * adjNode);
//Add site which use this instance as reference node to referenced site list.
void addRefSite(Site * refSite);
vector<Site *>::size_type getRefSiteCount();
//Remove specified site from its referenced site list.
//Return true if succeeds, Return false if that site doesn't exist in list.
bool removeRefSite(const Site * refSite);
inline COORDINATE getNodeCoordinate() const;
void setNodeCoordinate(COORDINATE value);
//Draw itself according to the size and the coordinate of display area and its own coordinate.
virtual void DrawInRect(const RECT & viewDispRect, const COORDINATE_AREA & mapDispCoordinate, CDC * pDC);
//Return true if indicator have something to show in the coordinate area specified in parameter, otherwise return false.
virtual bool VisibleInArea(const COORDINATE_AREA & mapDispCoordinate);
//Return distance in double between screen position of this indicator and the screen point.
virtual double DistanceInPixel(const RECT & viewDispRect, const COORDINATE_AREA & mapDispCoordinate, const CPoint & point);
//Set display state directly.
virtual void SetDispState(DispState dispState);
//If hover is true and current state is normal, set state to hover.
//If hover is false and current state is hover, set state to normal.
//Otherwise no effect.
virtual void SetHover(bool hover);
private:
vector<Node *> adjNodes;
vector<Site *> referencedSites;
COORDINATE nodeCoordinate;
};
inline COORDINATE Node::getNodeCoordinate() const {
return nodeCoordinate;
}
MapIndicator.h
#pragma once
#include "model/MapObject.h"
#include "model/Drawable.h"
#include "model/Locatable.h"
#include "model/Highlightable.h"
struct COORDINATE_AREA;
//This enum specifies different kinds of indicators available to identify.
enum IndicatorType {
Road,
Link,
Node,
Site
};
//MapIndicator is a artifact on map given varies kinds of hint to user.
class MapIndicator : public MapObject, public Drawable, public Locatable, public Highlightable {
public:
explicit MapIndicator(IndicatorType indicatorType);
...
また、MapObject、Drawable、Locatable、Highlightable のヘッダーには include ステートメントはなく、#pragma once のみです。
そして主要なコンパイル出力:
1>Link.cpp
1>c:\project\model\link.h(12) : error C2061: syntax error : identifier 'Node'
1>c:\project\model\link.h(12) : error C2535: 'Link::Link(void)' : member function already defined or declared
1> c:\project\model\link.h(11) : see declaration of 'Link::Link'
実際、このエラーは私のプロジェクトのいたるところで発生しますが、なぜですか? 私が使用するのはポインターであり、再帰的なインクルードはありません。