CCSprit をメンバーとして左側に単純な CCNode を移動しようとすると、奇妙な結果が得られます。他のすべての方向は正常に機能し、右、上、下のみが左にあるだけで、精神が画面の外に移動しているという問題が発生します。
ccTouchMoved で呼び出される関数は次のとおりです
。ジョブは、近くのスプライト (Gem* other ) を取得し、現在のものに置き換えることです。
//THIS IS THE PROBLEMATIC FUNCTION
void Gem::setGemPositionAnimationLeft(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationLeft");
CCPoint OrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* otherSequenceActionRightAndLeft = CCSequence::create(otherMoveRight,otherMoveLeft, NULL);
other->mySprite->runAction(otherSequenceActionRightAndLeft);
CCSequence* origSequenceActionLeftAndRight = CCSequence::create(origMoveLeft,origMoveRight,NULL);
mySprite->runAction(origSequenceActionLeftAndRight);
}
void Gem::setGemPositionAnimationRight(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationRight");
CCPoint OrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);
CCSequence* otherSequenceActionLeftAndRight = CCSequence::create(otherMoveLeft,otherMoveRight, NULL);
other->mySprite->runAction(otherSequenceActionLeftAndRight);
CCSequence* origSequenceActionRightAndLeft = CCSequence::create(origMoveRight,origMoveLeft,NULL);
mySprite->runAction(origSequenceActionRightAndLeft);
}
void Gem::setGemPositionAnimationUp(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationUp");
CCPoint upperOrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* SequenceActionUpAndDown = CCSequence::create(moveDown,moveUp, NULL);
other->mySprite->runAction(SequenceActionUpAndDown);
// upper gem move down action
CCSequence* SequenceActionDownAndUp = CCSequence::create( otherMoveUp,otherMoveDown,NULL);
mySprite->runAction(SequenceActionDownAndUp);
}
void Gem::setGemPositionAnimationDown(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationDown");
CCPoint upperOrigGemPoint = getGemPos();
//CCLOG("Gem %s %s upperOrigGemPoint! x:%f ,y:%f",getImageName().c_str(),getGemId().c_str(),upperOrigGemPoint.x,upperOrigGemPoint.y);
//the down gem pos , that the upper gem suppose to go when dragged down
CCPoint otherOrigGemPoint = other->getGemPos();
//CCLOG("Gem %s %s moveToPoint! x:%f ,y:%f",other->getImageName().c_str(),other->getGemId().c_str(),moveToPoint.x,moveToPoint.y);
//down gem move up action
CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* SequenceActionUpAndDown = CCSequence::create(otherMoveUp,otherMoveDown, NULL);
other->mySprite->runAction(SequenceActionUpAndDown);
// upper gem move down action
CCSequence* SequenceActionDownAndUp = CCSequence::create( moveDown,moveUp, NULL);
mySprite->runAction(SequenceActionDownAndUp);
}