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CCSprit をメンバーとして左側に単純な CCNode を移動しようとすると、奇妙な結果が得られます。他のすべての方向は正常に機能し、右、上、下のみが左にあるだけで、精神が画面の外に移動しているという問題が発生します。
ccTouchMoved で呼び出される関数は次のとおりです
。ジョブは、近くのスプライト (Gem* other ) を取得し、現在のものに置き換えることです。

//THIS IS THE PROBLEMATIC FUNCTION 
void Gem::setGemPositionAnimationLeft(Gem* other,bool bMatch)
{
    CCLOG("setGemPositionAnimationLeft");
    CCPoint OrigGemPoint  = getGemPos();
    CCPoint otherOrigGemPoint =  other->getGemPos();



    CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
    CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);
    CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
    CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);

    CCSequence*  otherSequenceActionRightAndLeft = CCSequence::create(otherMoveRight,otherMoveLeft, NULL);
    other->mySprite->runAction(otherSequenceActionRightAndLeft);


    CCSequence*  origSequenceActionLeftAndRight = CCSequence::create(origMoveLeft,origMoveRight,NULL);
    mySprite->runAction(origSequenceActionLeftAndRight);
}

void Gem::setGemPositionAnimationRight(Gem* other,bool bMatch)
{
    CCLOG("setGemPositionAnimationRight");
    CCPoint OrigGemPoint  = getGemPos();
    CCPoint otherOrigGemPoint =  other->getGemPos();



    CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);
    CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
    CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
    CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);

    CCSequence*  otherSequenceActionLeftAndRight = CCSequence::create(otherMoveLeft,otherMoveRight, NULL);
    other->mySprite->runAction(otherSequenceActionLeftAndRight);


    CCSequence*  origSequenceActionRightAndLeft = CCSequence::create(origMoveRight,origMoveLeft,NULL);
    mySprite->runAction(origSequenceActionRightAndLeft);
}

void Gem::setGemPositionAnimationUp(Gem* other,bool bMatch)
{

    CCLOG("setGemPositionAnimationUp");
    CCPoint upperOrigGemPoint  = getGemPos();
    CCPoint otherOrigGemPoint =  other->getGemPos();



    CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
    CCMoveTo *moveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
    CCMoveTo *moveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);
    CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);

    CCSequence*  SequenceActionUpAndDown = CCSequence::create(moveDown,moveUp, NULL);
    other->mySprite->runAction(SequenceActionUpAndDown);
    // upper gem move down action
    CCSequence*  SequenceActionDownAndUp = CCSequence::create( otherMoveUp,otherMoveDown,NULL);
    mySprite->runAction(SequenceActionDownAndUp);

}

void Gem::setGemPositionAnimationDown(Gem* other,bool bMatch)
{
      CCLOG("setGemPositionAnimationDown");

      CCPoint upperOrigGemPoint  = getGemPos();
      //CCLOG("Gem %s %s upperOrigGemPoint! x:%f ,y:%f",getImageName().c_str(),getGemId().c_str(),upperOrigGemPoint.x,upperOrigGemPoint.y);
      //the down gem pos , that the upper gem suppose to go when dragged down
      CCPoint otherOrigGemPoint =  other->getGemPos();
      //CCLOG("Gem %s %s moveToPoint! x:%f ,y:%f",other->getImageName().c_str(),other->getGemId().c_str(),moveToPoint.x,moveToPoint.y);


      //down gem move up action    
      CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
      CCMoveTo *moveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
      CCMoveTo *moveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
      CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);


      CCSequence*  SequenceActionUpAndDown = CCSequence::create(otherMoveUp,otherMoveDown, NULL);
      other->mySprite->runAction(SequenceActionUpAndDown);

      // upper gem move down action    
      CCSequence*  SequenceActionDownAndUp = CCSequence::create( moveDown,moveUp, NULL);
      mySprite->runAction(SequenceActionDownAndUp);

}
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