ループ内の MEX ファイル (matlab) で次の関数を呼び出しました。glColor3f でメモリ リークが発生します。メモリは増え続けています。それを解決するアイデアはありますか?
static GLuint createDisplayListWithColor(double *fM, int fNum, double *vM, int vNum, GLfloat *ColorM, int colorNum)
{
GLuint theShape;
int i;
double *fp;
int vIndex, fNum2, vNum2;
fNum2 = fNum * 2;
vNum2 = vNum * 2;
theShape = glGenLists (1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glNewList(theShape, GL_COMPILE);
glBegin (GL_TRIANGLES);
for (i = 1; i <= fNum; i++) {
fp = fM + i-1;
vIndex = (int)fp[0] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2] );
vIndex = (int)fp[fNum] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2] );
vIndex = (int)fp[fNum2] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2] );
}
glEnd ();
glutSwapBuffers();
glEndList();
return theShape;
}