私のコード:
$(document).ready(function () {
var canvas,
ctx,
playerimage,
x,
y,
speed = 5, //speed for the player to move at
width = 10, //width of the player
height = 10; //height of the player
function init() {
canvas = $("#Mycanvas");
ctx = canvas[0].getContext('2d');
x = canvas.width() / 2;
y = canvas.height() / 2;
playerimage = new Image();
playerimage.src = "ninja.png"; //path to the image to use for the player
window.addEventListener("keydown", update, false);
//canvas.addEventListener("keypress", update);
render();
}
$(window).load(function () { init(); });
function update(event) {
if (event.keyCode == 38) {
y -= speed; //going up
}
if (event.keyCode == 40) {
y += speed; //going down
}
if (event.keyCode == 37) {
x -= speed; //going left
}
if (event.keyCode == 39) {
x += speed; //going right
}
render();
}
function render() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(x, y, width, height);
}
});
私のjsfiddle:http://jsfiddle.net/BLpGH/14/
あなたが見ることができるように、四角形が動いていないのではなく、動くのではなく線を描いているように見えます。