var rectangle
プログラムで同じものを使用して、長方形と正方形の両方を描画したい。modeOptions = { "Rectangle", "Square" }
長方形と正方形の両方で機能するために以下に追加する必要があるものを考慮して、正方形を描画するように関数を変更しました。提案してください。ありがとう
質問も参照できます: http://jsfiddle.net/farey/qP3kV/6/
var rectangle=(function() {
var inDrag=false,downPos,upPos;
var obj;
// temporary length for square
var temp;
return {
fillStyle: "none",
strokeStyle: "blue",
lineWidth: 5,
construct: function(pos,parent) {
obj=Object.create(parent);
obj.minx=obj.maxx=pos.x;
obj.miny=obj.maxy=pos.y;
if (fillColor!="inherit")
obj.fillStyle=fillColor;
if (strokeColor!="inherit")
obj.strokeStyle=strokeColor;
if (strokeThickness!="inherit")
obj.lineWidth=strokeThickness;
},
draw: function(selected) {
ctx.beginPath();
ctx.fillStyle=this.fillStyle;
ctx.strokeStyle=(selected) ?
"gray" : this.strokeStyle;
ctx.lineWidth=this.lineWidth;
// making 3rd & fourth argument same for square. greater of maxx and maxy should be there
if (this.maxx - this.minx > this.maxy - this.miny)
{ temp = this.maxx - this.minx
}
else
temp = this.maxy - this.miny
ctx.rect(this.minx,this.miny,temp,temp);
// else
// ctx.rect(this.minx,this.miny,this.maxx - this.minx,this.maxy - this.miny )
ctx.fill();
if (selected) {
ctx.moveTo(this.minx,this.miny);
ctx.lineTo(this.maxx,this.maxy);
ctx.moveTo(this.minx,this.maxy);
ctx.lineTo(this.maxx,this.miny);
}
ctx.stroke();
},
mousedown: function(event) {
downPos=event;
rectangle.construct(downPos,drawObject[containingBox4point(downPos)]);
inDrag=true;
},
mousemove: function(event) {
if (!inDrag)
{
drawPrevious();
drawCursor(event,containingBox4point(event));
return;
}
upPos=event;
if (upPos.x>downPos.x) {
obj.minx=downPos.x;
obj.maxx=upPos.x;
}
else {
obj.minx=upPos.x;
obj.maxx=downPos.x;
}
if (upPos.y>downPos.y) {
obj.miny=downPos.y;
obj.maxy=upPos.y;
}
else {
obj.miny=upPos.y;
obj.maxy=downPos.y;
}
drawPrevious();
obj.draw(containingBox(obj)==(-1));
drawCursor(event,containingBox4point(upPos));
},
mouseup: function(event) {
// commit rectangle
rectangle.mousemove(event);
if (!inDrag)
return;
if (containingBox(obj)==(-1))
trace("U and ur box are evil . . .");
else
{
drawObject.push(obj);
trace("Rectangle props for new box "+String(drawObject.length-1)+
": filled with "+ fillColor+
" stroked with "+strokeColor+
" @ thickness "+ strokeThickness);
}
inDrag=false;
drawPrevious();
},
mouseout: function(event) {
inDrag=false;
drawPrevious();
}
};
})(); // rectangle