データ テンプレート内にバインドされた画像にピンチ ズーム動作を実装しています。ここで解決策を見つけました: Listbox にバインドされた Pinch Zoom images 、xamlのサンプル コードを次に示します。
<ListBox.ItemTemplate>
<DataTemplate>
<Grid Height="auto">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"/>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<Image delay:LowProfileImageLoader.UriSource="{Binding hires}"
CacheMode="BitmapCache"
Grid.Column="0"
Width="450"
Height="750"
VerticalAlignment="Center"
HorizontalAlignment="Center" Stretch="UniformToFill">
<i:Interaction.Behaviors>
<Behaviors:PinchZomBehavior/>
</i:Interaction.Behaviors>
</Image>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
PinchZomBehavior.cs のコードは次のとおりです。
public class PinchZomBehavior : Behavior<Image>
{
private double _totalImageScale = 1d;
private Point _imagePosition = new Point(0, 0);
private const double MaxImageZoom = 5;
private Point _oldFinger1;
private Point _oldFinger2;
private double _oldScaleFactor;
private Image _imgZoom;
protected override void OnAttached()
{
_imgZoom = AssociatedObject;
_imgZoom.RenderTransform = new CompositeTransform { ScaleX = 1, ScaleY = 1, TranslateX = 0, TranslateY = 0 };
var listener = GestureService.GetGestureListener(AssociatedObject);
listener.PinchStarted += OnPinchStarted;
listener.PinchDelta += OnPinchDelta;
listener.DragDelta += OnDragDelta;
listener.DoubleTap += OnDoubleTap;
base.OnAttached();
}
#region Pinch and Zoom Logic
#region Event handlers
/// <summary>
/// Initializes the zooming operation
/// </summary>
private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e)
{
_oldFinger1 = e.GetPosition(_imgZoom, 0);
_oldFinger2 = e.GetPosition(_imgZoom, 1);
_oldScaleFactor = 1;
}
/// <summary>
/// Computes the scaling and translation to correctly zoom around your fingers.
/// </summary>
private void OnPinchDelta(object sender, PinchGestureEventArgs e)
{
var scaleFactor = e.DistanceRatio / _oldScaleFactor;
if (!IsScaleValid(scaleFactor))
return;
var currentFinger1 = e.GetPosition(_imgZoom, 0);
var currentFinger2 = e.GetPosition(_imgZoom, 1);
var translationDelta = GetTranslationDelta(
currentFinger1,
currentFinger2,
_oldFinger1,
_oldFinger2,
_imagePosition,
scaleFactor);
_oldFinger1 = currentFinger1;
_oldFinger2 = currentFinger2;
_oldScaleFactor = e.DistanceRatio;
UpdateImageScale(scaleFactor);
UpdateImagePosition(translationDelta);
}
/// <summary>
/// Moves the image around following your finger.
/// </summary>
private void OnDragDelta(object sender, DragDeltaGestureEventArgs e)
{
var translationDelta = new Point(e.HorizontalChange, e.VerticalChange);
if (IsDragValid(1, translationDelta))
UpdateImagePosition(translationDelta);
}
/// <summary>
/// Resets the image scaling and position
/// </summary>
private void OnDoubleTap(object sender, Microsoft.Phone.Controls.GestureEventArgs e)
{
ResetImagePosition();
}
#endregion
#region Utils
/// <summary>
/// Computes the translation needed to keep the image centered between your fingers.
/// </summary>
private Point GetTranslationDelta(
Point currentFinger1, Point currentFinger2,
Point oldFinger1, Point oldFinger2,
Point currentPosition, double scaleFactor)
{
var newPos1 = new Point(
currentFinger1.X + (currentPosition.X - oldFinger1.X) * scaleFactor,
currentFinger1.Y + (currentPosition.Y - oldFinger1.Y) * scaleFactor);
var newPos2 = new Point(
currentFinger2.X + (currentPosition.X - oldFinger2.X) * scaleFactor,
currentFinger2.Y + (currentPosition.Y - oldFinger2.Y) * scaleFactor);
var newPos = new Point(
(newPos1.X + newPos2.X) / 2,
(newPos1.Y + newPos2.Y) / 2);
return new Point(
newPos.X - currentPosition.X,
newPos.Y - currentPosition.Y);
}
/// <summary>
/// Updates the scaling factor by multiplying the delta.
/// </summary>
private void UpdateImageScale(double scaleFactor)
{
_totalImageScale *= scaleFactor;
ApplyScale();
}
/// <summary>
/// Applies the computed scale to the image control.
/// </summary>
private void ApplyScale()
{
((CompositeTransform)_imgZoom.RenderTransform).ScaleX = _totalImageScale;
((CompositeTransform)_imgZoom.RenderTransform).ScaleY = _totalImageScale;
}
/// <summary>
/// Updates the image position by applying the delta.
/// Checks that the image does not leave empty space around its edges.
/// </summary>
private void UpdateImagePosition(Point delta)
{
var newPosition = new Point(_imagePosition.X + delta.X, _imagePosition.Y + delta.Y);
if (newPosition.X > 0) newPosition.X = 0;
if (newPosition.Y > 0) newPosition.Y = 0;
if ((_imgZoom.ActualWidth * _totalImageScale) + newPosition.X < _imgZoom.ActualWidth)
newPosition.X = _imgZoom.ActualWidth - (_imgZoom.ActualWidth * _totalImageScale);
if ((_imgZoom.ActualHeight * _totalImageScale) + newPosition.Y < _imgZoom.ActualHeight)
newPosition.Y = _imgZoom.ActualHeight - (_imgZoom.ActualHeight * _totalImageScale);
_imagePosition = newPosition;
ApplyPosition();
}
/// <summary>
/// Applies the computed position to the image control.
/// </summary>
private void ApplyPosition()
{
((CompositeTransform)_imgZoom.RenderTransform).TranslateX = _imagePosition.X;
((CompositeTransform)_imgZoom.RenderTransform).TranslateY = _imagePosition.Y;
}
/// <summary>
/// Resets the zoom to its original scale and position
/// </summary>
private void ResetImagePosition()
{
_totalImageScale = 1;
_imagePosition = new Point(0, 0);
ApplyScale();
ApplyPosition();
}
/// <summary>
/// Checks that dragging by the given amount won't result in empty space around the image
/// </summary>
private bool IsDragValid(double scaleDelta, Point translateDelta)
{
if (_imagePosition.X + translateDelta.X > 0 || _imagePosition.Y + translateDelta.Y > 0)
return false;
if ((_imgZoom.ActualWidth * _totalImageScale * scaleDelta) + (_imagePosition.X + translateDelta.X) < _imgZoom.ActualWidth)
return false;
if ((_imgZoom.ActualHeight * _totalImageScale * scaleDelta) + (_imagePosition.Y + translateDelta.Y) < _imgZoom.ActualHeight)
return false;
return true;
}
/// <summary>
/// Tells if the scaling is inside the desired range
/// </summary>
private bool IsScaleValid(double scaleDelta)
{
return (_totalImageScale * scaleDelta >= 1) && (_totalImageScale * scaleDelta <= MaxImageZoom);
}
#endregion
#endregion
}
私はすでに using タグと以下を含めました:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
しかし、私はまだ xaml で次のようなエラーを受け取りました : タイプ 'Behaviors:PinchZomBehavior' が見つかりませんでした。アセンブリ参照が欠落していないこと、および参照されているすべてのアセンブリがビルドされていることを確認してください。
これで私を助けてくれることを願っています。私は時間通りにプロジェクトを終わらせる必要があります。前もって感謝します!