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次のような typedef 構造体があります。

typedef struct {
    float Position[3];
    float Color[4];
    float TexCoord[2];
} Vertex;

Position、Color、および TexCoord のデータを反復処理したい:

+ (void)arrayConverter: (Vertex *) v
{

    // Turn typeDef struct into seperate arrays
    NSMutableArray *position   = [[NSMutableArray alloc] init];

    for (int p=0; p<(sizeof(v->Position)/sizeof(v)); p++) {
        [position addObject:[NSNumber numberWithFloat:v[p].Position]]; // Error: Sending 'float[3]' to parameter of incompatible type 'float'
    }
}

渡されるデータ:

Vertex Square_Vertices[] = {
    // Front
    {{0.5, -0.5, 1}, {0, 0, 0, 1}, {1, 0}},
    {{0.5, 0.5, 1}, {0, 0, 0, 1}, {1, 1}},
    {{-0.5, 0.5, 1}, {0, 0, 0, 1}, {0, 1}},
    {{-0.5, -0.5, 1}, {0, 0, 0, 1}, {0, 0}},
    // Back
    {{0.5, 0.5, -1}, {0, 0, 0, 1}, {0, 1}},
    {{-0.5, -0.5, -1}, {0, 0, 0, 1}, {1, 0}},
    {{0.5, -0.5, -1}, {0, 0, 0, 1}, {0, 0}},
    {{-0.5, 0.5, -1}, {0, 0, 0, 1}, {1, 1}},
    // Left
    {{-0.5, -0.5, 1}, {0, 0, 0, 1}, {1, 0}},
    {{-0.5, 0.5, 1}, {0, 0, 0, 1}, {1, 1}},
    {{-0.5, 0.5, -1}, {0, 0, 0, 1}, {0, 1}},
    {{-0.5, -0.5, -1}, {0, 0, 0, 1}, {0, 0}},
    // Right
    {{0.5, -0.5, -1}, {0, 0, 0, 1}, {1, 0}},
    {{0.5, 0.5, -1}, {0, 0, 0, 1}, {1, 1}},
    {{0.5, 0.5, 1}, {0, 0, 0, 1}, {0, 1}},
    {{0.5, -0.5, 1}, {0, 0, 0, 1}, {0, 0}},
    // Top
    {{0.5, 0.5, 1}, {0, 0, 0, 1}, {1, 0}},
    {{0.5, 0.5, -1}, {0, 0, 0, 1}, {1, 1}},
    {{-0.5, 0.5, -1}, {0, 0, 0, 1}, {0, 1}},
    {{-0.5, 0.5, 1}, {0, 0, 0, 1}, {0, 0}},
    // Bottom
    {{0.5, -0.5, -1}, {0, 0, 0, 1}, {1, 0}},
    {{0.5, -0.5, 1}, {0, 0, 0, 1}, {1, 1}},
    {{-0.5, -0.5, 1}, {0, 0, 0, 1}, {0, 1}},
    {{-0.5, -0.5, -1}, {0, 0, 0, 1}, {0, 0}}
};

このエラーを発生させずに、データを反復処理して NSMutableArray に追加するにはどうすればよいですか?

4

1 に答える 1