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私はhtml5の学習を始めたばかりで、ドラッグ可能な船で戦艦インターフェースを作成しようとしています. ドラッグ メソッドを機能させるには助けが必要です。船を別のキャンバス インターフェイス (戦艦ボード) にドラッグできるようにする必要があるため、意図的にライブラリを使用していません。近づいた気がするが、最後の一片が分からない。船はスムーズにドラッグされるはずですが、クリックするとマウスの位置にスナップするように見えます...

ここに私のクロードがあります:

<!doctype html>
<html>
    <head>
        <meta charset="UTF-8" />
        <title>Canvas Drag and Drop Test</title>
    </head>
    <body>
        <section>

            <div align=center>
                <canvas id="canvas" width="550" height="550">
                    This text is displayed if your browser does not support HTML5 Canvas.
                </canvas>
            </div>

            <script type="text/javascript">
                var canvas;
                var ctx;
                var x = 75;
                var y = 50;
                var WIDTH = 550;
                var HEIGHT = 550;
                var dragok = false;
                var ships = [];
                var ship;
                var shipFill = "#FF0000";
                //Definitions
                //Draggable Carrier
                var caRectX = 100;
                var caRectY = 50;
                var caRectHeight = 50;
                var caRectWidth = 5 * 50;
                var carrier = {
                    x : caRectX,
                    y : caRectY,
                    width : caRectWidth,
                    height : caRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(carrier);
                //Draggable Battleship
                var bsRectX = 100;
                var bsRectY = 150;
                var bsRectHeight = 50;
                var bsRectWidth = 4 * 50;

                var battleship = {
                    x : bsRectX,
                    y : bsRectY,
                    width : bsRectWidth,
                    height : bsRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(battleship);

                //Draggable Patrolboat
                var pbRectX = 100;
                var pbRectY = 250;
                var pbRectHeight = 50;
                var pbRectWidth = 2 * 50;

                var patrolboat = {
                    x : pbRectX,
                    y : pbRectY,
                    width : pbRectWidth,
                    height : pbRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(patrolboat);

                //Draggable Submarine
                var suRectX = 100;
                var suRectY = 350;
                var suRectHeight = 50;
                var suRectWidth = 3 * 50;

                var submarine = {
                    x : suRectX,
                    y : suRectY,
                    width : suRectWidth,
                    height : suRectHeight,
                    fill : shipFill,
                    dragging : false,
                    offsetX : 0,
                    offsetY : 0,

                };
                ships.push(submarine);

                //Draggable destroyer
                var deRectX = 100;
                var deRectY = 450;
                var deRectHeight = 50;
                var deRectWidth = 3 * 50;

                var destroyer = {
                    x : deRectX,
                    y : deRectY,
                    width : deRectWidth,
                    height : deRectHeight,
                    dragging : false,
                    fill : shipFill
                };
                ships.push(destroyer)

                function rect(x, y, w, h) {
                    ctx.beginPath();
                    ctx.rect(x, y, w, h);
                    ctx.closePath();
                    ctx.fill();
                }

                function clear() {
                    ctx.clearRect(0, 0, WIDTH, HEIGHT);
                }

                function init() {
                    canvas = document.getElementById("canvas");
                    ctx = canvas.getContext("2d");
                    return setInterval(draw, 10);
                }

                function draw() {
                    clear();
                    ctx.fillStyle = "#FAF7F8";
                    rect(0, 0, WIDTH, HEIGHT);
                    ctx.fillStyle = "#444444";
                    for (var i = 0; i < ships.length; i++) {
                        rect(ships[i].x, ships[i].y, ships[i].width, ships[i].height);
                    }
                }

                function myMove(e) {
                    if (ship.dragging) {
                        ship.x = e.pageX - canvas.offsetLeft;
                        ship.y = e.pageY - canvas.offsetTop;
                        draw()
                    }
                }

                function myDown(e) {
                    ship = getClickedShip(e.pageX,e.pageY);
                    if (ship!=null) {
                        ship.x = e.pageX - canvas.offsetLeft;
                        ship.y = e.pageY - canvas.offsetTop;
                        ship.dragging = true;
                        canvas.onmousemove = myMove();
                    }
                }

                function myUp() {
                    ship.dragging = false;
                    canvas.onmousemove = null;
                }

                function getClickedShip(sx,sy){
                    for (var i = 0; i < ships.length; i++){
                        if(sx > (ships[i].x )+ canvas.offsetLeft && sx < (ships[i].x+ships[i].width+ canvas.offsetLeft) && sy > (ships[i].y + canvas.offsetTop) && sy < (ships[i].y+ships[i].height))
                            return ships[i];
                    }
                }
                init();
                canvas.onmousedown = myDown;
                canvas.onmouseup = myUp;

            </script>

        </section>
    </body>
</html> 
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