Cocos2d ゲームを作成していますが、アプリを実行すると「Thread 1:EXC_BAD_ACCESS(code=1, address=0xe000000c) error」というエラーが表示されます。問題の原因と思われるコードは次のとおりですが、問題を特定できません。
これがコードです。
#import "BlueEnemy.h"
@implementation BlueEnemy
+(id)createBlueEnemy{
return [[[self alloc]init]autorelease];
}
-(id)init{
if ((self = [super init])) {
CGSize size = [[CCDirector sharedDirector]winSize];
screenWidth = size.width;
screenHeight = size.height;
screenBounds = [[UIScreen mainScreen] bounds];
blueEnemyFlameCounter = 1;
xPointBlueEnemy = screenWidth - 50;
yPointBlueEnemy = screenHeight - 100;
[self schedule:@selector(blueEnemyFlight:)interval:28.0f/1.0f];
}
return self;
}
-(void)blueEnemyFlight:(ccTime)delta{
blueEnemy = [CCSprite spriteWithFile:@"blueenemy.png"];
blueEnemy.position = ccp(xPointBlueEnemy, yPointBlueEnemy);
[self addChild:blueEnemy z:-1];
CCMoveTo* blueEnemyMoveDown = [CCMoveTo actionWithDuration:3.0 position:ccp(xPointBlueEnemy, 70)];
CCMoveTo* blueEnemyMoveUp = [CCMoveTo actionWithDuration:3.0 position:ccp(xPointBlueEnemy, yPointBlueEnemy - 60)];
CCSequence* blueEnemyFloatingSequence = [CCSequence actions:blueEnemyMoveDown, blueEnemyMoveUp, nil];
CCRepeat* blueEnemyFloatingRepeat = [CCRepeat actionWithAction:blueEnemyFloatingSequence times:3];
[blueEnemy runAction:blueEnemyFloatingRepeat];
[self schedule:@selector(shootTheWaterBullets:)interval:1.0f/2.0f];
[self schedule: @selector(blueEnemyFlame:)interval:1.0f/5.0f];
[self schedule: @selector(removeTheBlueEnemy:)interval:20.0f/1.0f];
}
-(void)blueEnemyFlame:(ccTime)delta{
blueEnemyFlameCounter ++;
if (blueEnemyFlameCounter % 2){
[blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy2.png"]texture]];
}else{
[blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy.png"]texture]];
}
}
-(void)removeTheBlueEnemy:(ccTime)delta{
CCMoveBy* moveUpBlueEnemy = [CCMoveBy actionWithDuration:0.5 position:ccp(70, 100)];
[blueEnemy runAction:moveUpBlueEnemy];
[blueEnemy removeChild:blueEnemy cleanup:YES];
[self unschedule:@selector(removeTheBlueEnemy:)];
}
@end
私はcocos2dとobjective cに非常に慣れていないので、これがあなたが探しているものかどうかはわかりませんが、とにかく:
libobjc.A.dylib`objc_msgSend_stret: 0x2267328: movl 12(%esp), %ecx 0x226732c: movl 8(%esp), %eax 0x2267330: testl %eax, %eax 0x2267332: ジェ 0x2267398 ; objc_msgSend_stret + 112 0x2267334: 移動 (%eax)、%edx 0x2267336: movzwl 12(%edx), %eax 0x226733a: andl %ecx, %eax 0x226733c: シェル $3、%eax 0x226733f: addl 8(%edx), %eax 0x2267342: cmpl (%eax)、%ecx 0x2267344: jne 0x226734b ; objc_msgSend_stret + 35 0x2267346: testl %eax, %eax 0x2267348: jmpl *4(%eax) 0x226734b: cmpl $0、(%eax) 0x226734e: ジェ 0x2267399 ; objc_msgSend_stret + 113 0x2267350: cmpl 8(%edx)、%eax 0x2267353: ジェ 0x2267361 ; objc_msgSend_stret + 57 0x2267355: subl $8、%eax 0x2267358: cmpl (%eax)、%ecx 0x226735a: jne 0x226734b ; objc_msgSend_stret + 35 0x226735c: testl %eax, %eax 0x226735e: jmpl *4(%eax) 0x2267361: movzwl 12(%edx), %eax 0x2267365: シェル $3、%eax 0x2267368: addl 8(%edx)、%eax 0x226736b: jmp 0x226737a ; objc_msgSend_stret + 82 0x226736d: cmpl $0、(%eax) 0x2267370: ジェ 0x2267399 ; objc_msgSend_stret + 113 0x2267372: cmpl 8(%edx)、%eax 0x2267375: ジェ 0x2267383 ; objc_msgSend_stret + 91 0x2267377: subl $8、%eax 0x226737a: cmpl (%eax)、%ecx 0x226737c: jne 0x226736d ; objc_msgSend_stret + 69 0x226737e: testl %eax, %eax 0x2267380: jmpl *4(%eax) 0x2267383: pushl %ebp 0x2267384: movl %esp, %ebp 0x2267386: プッシュ $0 0x2267388: プッシュ $0 0x226738a: プッシュ $0 0x226738c: pushl %edx 0x226738d: pushl %ecx 0x226738e: 移動 12(%ebp)、%ecx 0x2267391: pushl %ecx 0x2267392: calll 0x2255720 ; objc_msgSend_corrupt_cache_error 0x2267397: いいえ 0x2267398: 戻る 0x2267399: movl 12(%esp), %ecx 0x226739d: 移動 8(%esp)、%eax 0x22673a1: pushl %ebp 0x22673a2: movl %esp, %ebp 0x22673a4: subl $12、%esp 0x22673a7: pushl %edx 0x22673a8: pushl %ecx 0x22673a9: pushl %eax 0x22673aa: calll 0x225f017 ; _class_lookupMethodAndLoadCache3 0x22673af: 離れる 0x22673b0: testl %eax, %eax 0x22673b2: jmpl *%eax
これが@bbumに役立つことを願っています