yammer メトリックからこのコードを理解しようとしています。混乱は、trim メソッドと、update と getSnapShot の両方での trim の呼び出しから始まります。ここで、15 分間のスライディング ウィンドウのロジックを誰かが説明できますか? SnapShot に渡す前にマップをクリアする必要があるのはなぜですか (ここでウィンドウの統計が計算されます)。
package com.codahale.metrics;
import java.util.concurrent.ConcurrentSkipListMap;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicLong;
public class SlidingTimeWindowReservoir implements Reservoir {
// allow for this many duplicate ticks before overwriting measurements
private static final int COLLISION_BUFFER = 256;
// only trim on updating once every N
private static final int TRIM_THRESHOLD = 256;
private final Clock clock;
private final ConcurrentSkipListMap<Long, Long> measurements;
private final long window;
private final AtomicLong lastTick;
private final AtomicLong count;
public SlidingTimeWindowReservoir(long window, TimeUnit windowUnit) {
this(window, windowUnit, Clock.defaultClock());
}
public SlidingTimeWindowReservoir(long window, TimeUnit windowUnit, Clock clock) {
this.clock = clock;
this.measurements = new ConcurrentSkipListMap<Long, Long>();
this.window = windowUnit.toNanos(window) * COLLISION_BUFFER;
this.lastTick = new AtomicLong();
this.count = new AtomicLong();
}
@Override
public int size() {
trim();
return measurements.size();
}
@Override
public void update(long value) {
if (count.incrementAndGet() % TRIM_THRESHOLD == 0) {
trim();
}
measurements.put(getTick(), value);
}
@Override
public Snapshot getSnapshot() {
trim();
return new Snapshot(measurements.values());
}
private long getTick() {
for (; ; ) {
final long oldTick = lastTick.get();
final long tick = clock.getTick() * COLLISION_BUFFER;
// ensure the tick is strictly incrementing even if there are duplicate ticks
final long newTick = tick > oldTick ? tick : oldTick + 1;
if (lastTick.compareAndSet(oldTick, newTick)) {
return newTick;
}
}
}
private void trim() {
measurements.headMap(getTick() - window).clear();
}
}