私は iOS 開発の初心者です。iOS で LinearPCM を MP3 にエンコードしています。AudioToolbox フレームワークと Lame を使用して、マイクからの生の PCM データを MP3 にエンコードしようとしています。 . エンコードされたストリームに存在するノイズと歪みだけが得られます。AudioQueue を正しくセットアップしたかどうか、またエンコードされたバッファを正しいワットで処理したかどうかはわかりません...オーディオ録音をセットアップするための私のコード:
サンプル プロジェクトhttps://github.com/vecter/Audio-Queue-Services-Example
- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
{
format->mSampleRate = 16000;
format->mFormatID = kAudioFormatLinearPCM;
format->mFramesPerPacket = 1;
format->mChannelsPerFrame = 1;
format->mBytesPerFrame = 2;
format->mBytesPerPacket = 2;
format->mBitsPerChannel = 16;
format->mReserved = 0;
format->mFormatFlags = kLinearPCMFormatFlagIsBigEndian |
kLinearPCMFormatFlagIsSignedInteger |
kLinearPCMFormatFlagIsPacked;
}
- (void)recordPressed:(id)sender
{
if (!playState.playing)
{
if (!recordState.recording)
{
printf("Starting recording\n");
self.mergedData =[[NSMutableData alloc] init];
[self startRecording];
}
else
{
printf("Stopping recording\n");
[self stopRecording];
}
}
else
{
printf("Can't start recording, currently playing\n");
}
}
- (void)startRecording
{
[self setupAudioFormat:&recordState.dataFormat];
recordState.currentPacket = 0;
recordState.pThis=self;
OSStatus status;
status = AudioQueueNewInput(&recordState.dataFormat,
AudioInputCallback,
&recordState,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&recordState.queue);
if (status == 0)
{
// Prime recording buffers with empty data
for (int i = 0; i < NUM_BUFFERS; i++)
{
AudioQueueAllocateBuffer(recordState.queue, 16000, &recordState.buffers[i]);
AudioQueueEnqueueBuffer (recordState.queue, recordState.buffers[i], 0, NULL);
}
status = AudioFileCreateWithURL(fileURL,
kAudioFileAIFFType,
&recordState.dataFormat,
kAudioFileFlags_EraseFile,
&recordState.audioFile);
gfp = lame_init();
lame_set_num_channels(gfp, 1);
lame_set_in_samplerate(gfp, recordState.dataFormat.mSampleRate);
lame_set_VBR(gfp, vbr_default);
lame_init_params(gfp);
if (status == 0)
{
recordState.recording = true;
status = AudioQueueStart(recordState.queue, NULL);
if (status == 0)
{
mergeData =[[NSMutableData alloc]init];
labelStatus.text = @"Recording";
}
}
}
if (status != 0)
{
[self stopRecording];
labelStatus.text = @"Record Failed";
}
}
- (void)stopRecording
{
recordState.recording = false;
AudioQueueStop(recordState.queue, true);
for(int i = 0; i < NUM_BUFFERS; i++)
{
AudioQueueFreeBuffer(recordState.queue, recordState.buffers[i]);
}
AudioQueueDispose(recordState.queue, true);
AudioFileClose(recordState.audioFile);
labelStatus.text = @"Idle";
}
次に、AudioQueue コールバック関数が lame_encode_buffer を呼び出し、エンコードされたバッファをファイルに書き込みます。
void AudioInputCallback(void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp * inStartTime,
UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription * inPacketDescs)
{
RecordState * recordState = (RecordState*)inUserData;
if (!recordState->recording)
{
printf("Not recording, returning\n");
}
printf("Writing buffer %lld\n", recordState->currentPacket);
OSStatus status = AudioFileWritePackets(recordState->audioFile,
false,
inBuffer->mAudioDataByteSize,
inPacketDescs,
recordState->currentPacket,
&inNumberPacketDescriptions,
inBuffer->mAudioData);
if (status == 0)
{
recordState->currentPacket += inNumberPacketDescriptions;
}
AudioRecorderAppDelegate *this = recordState->pThis;
const int MP3_BUFFER_SIZE=inBuffer->mAudioDataByteSize*4;
unsigned char mEncodedBuffer[MP3_BUFFER_SIZE];
int encodedBytes=lame_encode_buffer_interleaved(this->gfp, (short int *)inBuffer->mAudioData , inNumberPacketDescriptions, mEncodedBuffer, MP3_BUFFER_SIZE);
NSData* data = [NSData dataWithBytes:mEncodedBuffer length:encodedBytes];
[this writeData:data];
lame_encode_flush(this->gfp, mEncodedBuffer, MP3_BUFFER_SIZE);
memset(&mEncodedBuffer, 0, sizeof(mEncodedBuffer));
AudioQueueEnqueueBuffer(recordState->queue, inBuffer, 0, NULL);
}
データの追加
- (void) writeData:(NSData *)data
{
[mergeData appendData:data];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString* docDir = [paths objectAtIndex:0];
NSString* file = [docDir stringByAppendingString:@"/lame.mp3"];
[mergeData writeToFile:file atomically:YES];
NSLog(@"%@",file);
}
ここで何が悪いのか誰にもアドバイスできますか?
他に、既に完了したサンプル プロジェクトを投稿しますか?