この質問に対する最初の答え:ビット マスク (フラグ) 列挙型が大きくなりすぎた場合の対処方法は、まさに私がやろうとしていることですが、LINQ to SQL を使用してデータベースに格納し、結び付ける方法がわかりません。モノ/論理グループごとに2つのテーブルを作成せずにユーザーに。
これはコードで説明するのが一番です (これらは不完全ですが、LinqPad に適しています):
// Requirements:
// 1) Using LINQ to SQL
// 2) Track User's CRUD rights in different parts of an application (parts referred to below as 'Things')
// For example: ThingA.Create, ThingB.Read, ThingB.Update, ThingC.Delete
// Desired usage: if (User.IsAllowed(ThingA.Create)) { // allowed } else { // not allowed }
// 3) Allow for more than 64 'Things'
// 4) Do not want to refer to permissions using strings like User.IsAllowed("Create ThingA");
//
// Scenario A: This works, but you would be limited to adding only 60 'Things'
// Example usage:
// User Bob = new User();
// var desiredPermissions = Permissions.Create | Permissions.ThingA; // Permission = Unique binary value combination of flags
// if ((Bob.Permissions & desiredPermissions) == desiredPermissions) { // Bob has permission to Create ThingA
[Flags]
public enum Permissions : ulong
{
Create = 1 << 0,
Read = 1 << 1,
Update = 1 << 2,
Delete = 1 << 3,
// Limited to 60 'Things'
ThingA = 1 << 4,
ThingB = 1 << 5
}
// User Model
[Table(Name="Users")]
public class User
{
[Column(IsPrimaryKey = true)]
public string FName { get; set; }
[Column]
public Permissions Permissions { get; set; }
public User()
{
}
}
シナリオB:
//
// Scenario B: This would work too, but each new 'Thing' would need its own flag enum list stored in its own table (ThingXPermissions),
// with another table linking ThingXPermissions.X to Users.ID (UserThingXPermissions) (yuck!)
// Would like to avoid having to change database structure when adding more 'Things' in future.
// User Model
[Table(Name="Users")]
public class User
{
[Column(IsPrimaryKey = true, IsDbGenerated = true)]
public int ID { get; set; }
private EntitySet<ThingAPermissions> userThingAPermissions = new EntitySet<ThingAPermissions>();
[Association(Name = "FK_User_UserThingAPermissions", Storage = "userThingAPermissions", OtherKey = "FK_User_Id", ThisKey = "ID")]
public IEnumerable<ThingAPermissions> UserThingAPermissions
{ get { return userThingAPermissions; } }
public IEnumerable<ThingAPermissions> ThingAPermissions
{ get { return (from up in UserThingAPermissions select up.UserThingAPermissions).AsEnumerable(); } }
public User()
{
}
}
[Table(Name="UserThingAPermissions")]
public class UserThingAPermissions
{
[Column(IsPrimaryKey = true)]
public int FK_User_Id;
private EntityRef<User> user;
[Association(IsForeignKey = true, ThisKey = "FK_User_Id")]
public User User
{
get { return user.Entity; }
set { user.Entity = value; }
}
[Column]
public ThingAPermissions ThingAPermissions { get; set; }
}
// ThingAPermissions
[Flags]
public enum ThingAPermissions : ulong
{
Create = 1 << 0,
Read = 1 << 1,
Update = 1 << 2,
Delete = 1 << 3
}
望ましいシナリオ:
//
// Desired Scenario: Psuedo code of what I'd like to be able to do:
// Single Permissions (CRUD) list
// Single||simple Things list
// Single||simple table associating UserX, ThingX, PermissionX
// Example usage:
// User Bob = new User();
// var desiredPermissions = Permissions.Create | Things.ThingZ; // Permission = Unique binary value combination of flags
// if ((Bob.Permissions & desiredPermissions) == desiredPermissions) { // Bob has permission to Create ThingZ
// Missing link: Combining enums and storing into database linked to user
// e.g.
// [Table = "UserPermissions"]
// (User, Thing, Permission)
// 1, ThingZ, Create
// 1, ThingZ, Delete
// 1, ThingX, Read
// 2, ThingZ, Read
// 2, ThingX, Delete
[Flags]
public enum Permissions : ulong
{
Create = 1 << 0,
Read = 1 << 1,
Update = 1 << 2,
Delete = 1 << 3
}
[Flags]
public enum Things : ulong
{
ThingZ = 1 << 0,
ThingY = 1 << 1,
ThingX = 1 << 2,
ThingW = 1 << 3
}
[Table(Name="UserPermissions")]
public class UserPermission
{
[Column(IsPrimaryKey = true)]
public int FK_User_Id;
private EntityRef<User> user;
[Association(IsForeignKey = true, ThisKey = "FK_User_Id")]
public User User
{
get { return user.Entity; }
set { user.Entity = value; }
}
[Column]
public int FK_Thing_Thing { get; set; }
private EntityRef<Things> thing;
[Association(IsForeignKey = true, ThisKey = "FK_User_Id")]
public User User
{
get { return user.Entity; }
set { user.Entity = value; }
}
[Column]
public Permissions Permission { get; set; }
}
追加のコード試行: