A* 検索アルゴリズムの仕組みを学んでいます。このアルゴリズムの説明をいくつか見つけましたが、それらはすべて少し異なっているように思えます。つまり、for ループでの隣接ノードの処理方法が異なります。はすべて同等だと思いますが、理由がわかりません。あなたの場合、なぜそれらが同等であるかを誰かが説明できますか?
ウィキペディアの記事から:
function A*(start,goal)
closedset := the empty set // The set of nodes already evaluated.
openset := {start} // The set of tentative nodes to be evaluated, initially containing the start node
came_from := the empty map // The map of navigated nodes.
g_score[start] := 0 // Cost from start along best known path.
// Estimated total cost from start to goal through y.
f_score[start] := g_score[start] + heuristic_cost_estimate(start, goal)
while openset is not empty
current := the node in openset having the lowest f_score[] value
if current = goal
return reconstruct_path(came_from, goal)
remove current from openset
add current to closedset
for each neighbor in neighbor_nodes(current)
tentative_g_score := g_score[current] + dist_between(current,neighbor)
if neighbor in closedset and tentative_g_score >= g_score[neighbor]
continue
if neighbor not in closedset or tentative_g_score < g_score[neighbor]
came_from[neighbor] := current
g_score[neighbor] := tentative_g_score
f_score[neighbor] := g_score[neighbor] + heuristic_cost_estimate(neighbor, goal)
if neighbor not in openset
add neighbor to openset
return failure
function reconstruct_path(came_from, current_node)
if current_node in came_from
p := reconstruct_path(came_from, came_from[current_node])
return (p + current_node)
else
return current_node
OPEN = priority queue containing START
CLOSED = empty set
while lowest rank in OPEN is not the GOAL:
current = remove lowest rank item from OPEN
add current to CLOSED
for neighbors of current:
cost = g(current) + movementcost(current, neighbor)
if neighbor in OPEN and cost less than g(neighbor):
remove neighbor from OPEN, because new path is better
if neighbor in CLOSED and cost less than g(neighbor): **
remove neighbor from CLOSED
if neighbor not in OPEN and neighbor not in CLOSED:
set g(neighbor) to cost
add neighbor to OPEN
set priority queue rank to g(neighbor) + h(neighbor)
set neighbor's parent to current
reconstruct reverse path from goal to start
by following parent pointers
1 Create a node containing the goal state node_goal
2 Create a node containing the start state node_start
3 Put node_start on the open list
4 while the OPEN list is not empty
5 {
6 Get the node off the open list with the lowest f and call it node_current
7 if node_current is the same state as node_goal we have found the solution; break from the while loop
8 Generate each state node_successor that can come after node_current
9 for each node_successor of node_current
10 {
11 Set the cost of node_successor to be the cost of node_current plus the cost to get to node_successor from node_current
12 find node_successor on the OPEN list
13 if node_successor is on the OPEN list but the existing one is as good or better then discard this successor and continue
14 if node_successor is on the CLOSED list but the existing one is as good or better then discard this successor and continue
15 Remove occurences of node_successor from OPEN and CLOSED
16 Set the parent of node_successor to node_current
17 Set h to be the estimated distance to node_goal (Using the heuristic function)
18 Add node_successor to the OPEN list
19 }
20 Add node_current to the CLOSED list
21 }
一貫した(単調な)ヒューリスティック A* アルゴリズムの場合は単純化できることはわかっていますが、ヒューリスティックが必ずしも一貫していない一般的なケースに興味があります。