非同期ソケットを使用して複数のクライアント サーバーを作成しました。特定のコード サーバー gui が原因で、GUI を起動するたびに問題が発生します。以下は私のコードです
static Socket serverSocket;
static byte[] buffer = new Byte[1024];
public static ManualResetEvent allDone = new ManualResetEvent(false);
private static void StartServer()
{
byte[] bytes = new Byte[1024];
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 8001);
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(localEndPoint);
serverSocket.Listen(100);
serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for.
Console.WriteLine("Waiting for a connection...");
serverSocket.BeginAccept(
new AsyncCallback(AcceptCallback),
serverSocket);
// Wait until a connection is made before tinuing.
allDone.WaitOne();
}
}
private static void AcceptCallback(IAsyncResult ar)
{
allDone.Set();
try
{
Socket clientSocket = serverSocket.EndAccept(ar);
//var buffer1 = new byte[1024];
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), clientSocket);
serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
}
catch (Exception ex)
{
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
int received = 0;
Socket current = (Socket)ar.AsyncState;
Console.WriteLine("connected : " + current.RemoteEndPoint.ToString());
received = current.EndReceive(ar);
byte[] data = new byte[received];
if (received == 0)
{
return;
}
Array.Copy(buffer, data, received);
string text = Encoding.ASCII.GetString(data);
Console.WriteLine(text);
Send(current, "hello");
/// AppendToTextBox(text);
buffer = null;
Array.Resize(ref buffer, current.ReceiveBufferSize);
current.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), current);
}
catch (Exception ex)
{
}
}
}
StartServer プロセスを呼び出す gui のボタンをクリックするたびに、while(true){} 部分が原因で gui がハングします。コンソールのコードは正常に動作します。これを回避する解決策は何ですか?