私はXnaが初めてで、それを押して離すとmiコードの別のゲームステートに移動するイメージを作成するのに助けが必要です。そのため、検索を行い、私の問題を解決する人を見つけて、
TouchLocation tl;
TouchCollection touchCollection = TouchPanel.GetState();
if (tl.State == TouchLocationState.Pressed)
{
if (tl.State == TouchLocationState.Pressed)
if (ButtonRecPlay.Contains(new Point((int)tl.Position.X, (int)tl.Position.Y)))
{
IsPlayClicked = true;
}
}
これを試してみましたが、ボタンを押しても何も起こりません IsPlayClicked は public bool であり、メインコードで呼び出します。
public class MainFile : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
ScreenStates screentState;
Rectangle TouchS_Y_X;
Logo logo;
Menu0 menu;
Choose_Pets choose_pets;
ScreenStates.CurrentGameState GameState;
public MainFile()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
// Frame rate is 30 fps by default for Windows Phone.
TargetElapsedTime = TimeSpan.FromTicks(333333);
// Extend battery life under lock.
InactiveSleepTime = TimeSpan.FromSeconds(1);
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
screentState = new ScreenStates();
logo = new Logo();
menu = new Menu0();
choose_pets = new Choose_Pets();
base.Initialize();
}
protected override void LoadContent()
{
TouchS_Y_X = new Rectangle(0, 0, 1, 1);
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
GameState = ScreenStates.CurrentGameState.Logo;
this.logo.Load(this.Content, this.GraphicsDevice);
this.menu.Load_Menu(GraphicsDevice, Content);
this.choose_pets.Load_ChoosePet(Content, GraphicsDevice);
base.LoadContent();
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
//this.logo.Unload_logo(Content);
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
#region Games States
switch (GameState)
{
case ScreenStates.CurrentGameState.Logo:
logo.Update_logo(gameTime);
if (logo.FadeOut_logo == true)
GameState = ScreenStates.CurrentGameState.Menu;
break;
case ScreenStates.CurrentGameState.Menu:
menu.Update_Menu(gameTime);
if (menu.IsPlayClicked == true)
GameState = ScreenStates.CurrentGameState.CharactersChooser;
break;
case ScreenStates.CurrentGameState.CharactersChooser:
choose_pets.Update_petchoose(gameTime);
break;
}
#endregion
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin();
#region GameStateDraw
switch(GameState)
{
case ScreenStates.CurrentGameState.Logo:
logo.Draw(spriteBatch);
break;
//Menu Draw State
case ScreenStates.CurrentGameState.Menu:
menu.Draw_Menu(spriteBatch);
break;
case ScreenStates.CurrentGameState.CharactersChooser:
choose_pets.Draw_petChoose(spriteBatch);
break;
}
#endregion
spriteBatch.End();
base.Draw(gameTime);
}
}
これは私のMenu0ファイルで、ゲームメニューに使用します。これには、ボタンを押すと想定されるコードが含まれています。コードは次のとおりです。
class Menu0
{
Texture2D Text2D_Background;
Rectangle Rec_Background;
Texture2D ButtonText2DPlay;
Rectangle ButtonRecPlay;
Boolean Music_playing = false;
public Song BackMusic;
TouchLocation tl;
TouchCollection touchCollection = TouchPanel.GetState();
public bool IsPlayClicked = false;
MainFile main = new MainFile();
public void Load_Menu(GraphicsDevice Graphics_Menu, ContentManager Content_Menu)
{
//main = new MainFile();
Text2D_Background = Content_Menu.Load<Texture2D>("UI\\MenuBack");
Rec_Background = new Rectangle(0, 0, Graphics_Menu.Viewport.Width, Graphics_Menu.Viewport.Height);
ButtonText2DPlay = Content_Menu.Load<Texture2D>("UI\\Buttons\\New Games");
ButtonRecPlay = new Rectangle(350, 250, 150, 60);
BackMusic = Content_Menu.Load<Song>("UI\\Music_01");
}
public void Update_Menu(GameTime Menu_GameTime)
{
if (Music_playing == false)
{
MediaPlayer.Play(BackMusic);
Music_playing = true;
}
MediaPlayer.Resume();
if (tl.State == TouchLocationState.Pressed)
{
if (tl.State == TouchLocationState.Pressed)
if (ButtonRecPlay.Contains(new Point((int)tl.Position.X, (int)tl.Position.Y)))
{
IsPlayClicked = true;
}
}
}
public void Draw_Menu(SpriteBatch Spritebatch_Menu)
{
Spritebatch_Menu.Draw(Text2D_Background, Rec_Background, Color.White);
Spritebatch_Menu.Draw(ButtonText2DPlay, ButtonRecPlay, Color.White);
}
}