2

エヴェヨネ。

エラー コード 10054 を解決するにはどうすればよいですか? このエラーに関する記述があります。これが通信用の完全なソースコードです。私のコードが大丈夫かどうか知りたいです。

WSAECONNRESET10054 ピアによって接続がリセットされました。既存の接続がリモート ホストによって強制的に閉じられました。これは通常、リモート ホスト上のピア アプリケーションが突然停止した場合、ホストが再起動された場合、ホストまたはリモート ネットワーク インターフェイスが無効になった場合、またはリモート ホストがハード クローズを使用した場合に発生します (リモート ホストの SO_LINGER オプションの詳細については、setsockopt を参照してください)。ソケット)。このエラーは、1 つ以上の操作の進行中にキープアライブ アクティビティが障害を検出したために接続が切断された場合にも発生する可能性があります。進行中の操作は、WSAENETRESET で失敗します。以降の操作は、WSAECONNRESET で失敗します。


完全なソース コード

using System;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using LogManager;

namespace CoreUnitPlatform
{
    public class SocketCommCoreUnit
    {
        #region property
        private volatile bool _shouldStop;
        private LogWriter log = LogWriter.Instance;

        private bool m_bSocketConnected = false;

        private Socket m_clientSocket = null;

        private SocketCommType m_connectedSockType;

        private EventHandlerDataReceived m_evtHandlerDataReceived;

        private EventHandlerSocketConnected m_evtHandlerSocketConnected;

        private EventHandlerSocketConnectedFailed m_evtHandlerSocketConnectedFailed;

        private EventHandlerSocketDisconnected m_evtHandlerSocketDisconnected;

        private IPAddress m_IPAddress;

        private IPEndPoint m_IPEndPoint;

        private int m_portNo;

        private Socket m_serverSocket = null;

        private Thread m_threadConnectSocket = null;

        private string Name = string.Empty;

        #endregion

        #region constructor
        public SocketCommCoreUnit()
        {
            this.Name = "SocketCommCoreUnit";
            Instance();
        }
        #endregion

        #region delegatge
        public delegate void EventHandlerDataReceived(string msg);

        public delegate void EventHandlerSocketConnected();

        public delegate void EventHandlerSocketConnectedFailed();

        public delegate void EventHandlerSocketDisconnected();
        public enum SocketCommType { SERVER, CLIENT };

        public bool SocketConnected
        {
            get { lock (this) { return m_bSocketConnected; } }
            set { lock (this) { m_bSocketConnected = value; } }
        }
        #endregion

        #region public
        public void ConnectSocketProc()
        {
            while (!_shouldStop)
            {
                try
                {
                    if (SocketConnected == false)
                    {
                        if (m_connectedSockType == SocketCommType.SERVER)
                        {
                            m_clientSocket = m_serverSocket.Accept();   // If a client is connected, wait for data from client

                            m_evtHandlerSocketConnected();
                            SocketConnected = true;
                        }
                        else
                        {
                            m_clientSocket.Connect(m_IPAddress, m_portNo);
                            if (m_clientSocket.Connected == true)
                            {
                                m_evtHandlerSocketConnected();
                                SocketConnected = true;
                            }
                        }
                    }
                    else
                    {
                        try
                        {
                            byte[] buffer = new byte[1024];
                            int readBytes = this.m_clientSocket.Receive(buffer);
                            if (readBytes == 0)
                            {
                                this.reConnect();
                            }
                            else
                            {
                                string received = System.Text.Encoding.ASCII.GetString(buffer);
                                m_evtHandlerDataReceived(received);
                            }
                        }
                        catch (SocketException sex)
                        {
                            if (sex.NativeErrorCode.Equals(10054))
                            {
                                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured [{0}]: MESASGE[{1}]\r\nSOURCE[{2}]\r\nTRACE[{3}]", sex.NativeErrorCode, sex.Message, sex.Source, sex.StackTrace));

                                this.reConnect();
                            }
                        }
                    }
                }
                catch
                {
                    m_evtHandlerSocketConnectedFailed();
                }

                Thread.Sleep(100);
            }
        }

        public void Initialize(string IP, int port, SocketCommType sockType, EventHandlerDataReceived evtHandlerDataReceived, EventHandlerSocketConnected evtHandlerDataConnected, EventHandlerSocketDisconnected evtHandlerSocketDisconnected, EventHandlerSocketConnectedFailed evtHandlerSocketConnectedFailed)
        {
            m_connectedSockType = sockType;
            m_evtHandlerDataReceived = evtHandlerDataReceived;
            m_evtHandlerSocketDisconnected = evtHandlerSocketDisconnected;
            m_evtHandlerSocketConnected = evtHandlerDataConnected;
            m_evtHandlerSocketConnectedFailed = evtHandlerSocketConnectedFailed;

            m_portNo = port;
            m_IPAddress = IPAddress.Parse(IP);
            m_IPEndPoint = new IPEndPoint(m_IPAddress, m_portNo);

            if (sockType == SocketCommType.SERVER)
            {
                OpenServer();
            }
            else
            {
                OpenClient();
            }
        }

        public void Instance()
        {
        }

        public void OpenClient()
        {
            try
            {
#if _NO_USE_SOCKET
#else
                RunClientSocket();
#endif
            }
            catch (System.Exception ex)
            {
                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
            }
        }

        public void OpenServer()
        {
            try
            {
#if _NO_USE_SOCKET
#else
                RunServerSocket();
#endif
            }
            catch (System.Exception ex)
            {
                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
            }
        }

        public void Release()
        {
            try
            {
                if (this.m_clientSocket != null && this.m_clientSocket.Connected)
                {
                    SocketConnected = false;
                    m_evtHandlerSocketDisconnected();

                    this.m_clientSocket.Shutdown(SocketShutdown.Both);
                    this.m_clientSocket.Close();
                }

                if (m_serverSocket != null)
                {
                    m_serverSocket.Close();
                }

                if ((m_threadConnectSocket != null) && (m_threadConnectSocket.IsAlive == true))
                {
                    Thread.Sleep(1);
                    RequestStop();

                    SocketConnected = false;
                    m_threadConnectSocket.Abort();
                    m_threadConnectSocket.Join();
                }
            }
            catch (System.Exception ex)
            {
                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
            }
        }

        public void RequestStop()
        {
            _shouldStop = true;
        }

        public void RunClientSocket()
        {
            m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            ConfigureTcpSocket(m_clientSocket, SocketCommType.CLIENT);

            m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
            m_threadConnectSocket.Start();
        }

        public void RunServerSocket()
        {
            m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            m_serverSocket.Bind(m_IPEndPoint);
            m_serverSocket.Blocking = true;          // The server socket is working in blocking mode

            ConfigureTcpSocket(m_serverSocket, SocketCommType.SERVER);

            m_serverSocket.Listen(1);

            m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
            m_threadConnectSocket.Start();
        }

        public void Send(byte[] msg)
        {
#if _NO_USE_SOCKET
#else
            if (SocketConnected == false)
            {
                throw new Exception("SOCKET_NOT_CONNECT_BEFORE_SEND_DATA;");
            }

            try
            {
                m_clientSocket.Send(msg);
            }
            catch (System.Exception ex)
            {
                SocketConnected = false;
                m_evtHandlerSocketDisconnected();
                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
            }
#endif
        }

        #endregion

        #region private

        private void ConfigureTcpSocket(Socket tcpSocket, SocketCommType socketCommType)
        {
            //// Don't allow another socket to bind to this port.
            //tcpSocket.ExclusiveAddressUse = true;

            //// The socket will linger for 10 seconds after
            //// Socket.Close is called.
            //tcpSocket.LingerState = new LingerOption(true, 10);

            // Disable the Nagle Algorithm for this tcp socket.
            tcpSocket.NoDelay = true;

            //if (socketCommType == SocketCommType.CLIENT)
            //{
            //    tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, false);
            //    tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
            //    //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
            //    //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 3000);

            //    // Set the receive buffer size to 8k
            //    tcpSocket.ReceiveBufferSize = 2048;

            //    // Set the send buffer size to 8k.
            //    tcpSocket.SendBufferSize = 2048;
            //}

            //// Set the receive buffer size to 8k
            //tcpSocket.ReceiveBufferSize = 1024;

            // Set the timeout for synchronous receive methods to
            // 1 second (1000 milliseconds.)
            //tcpSocket.ReceiveTimeout = 1000;

            //// Set the send buffer size to 8k.
            //tcpSocket.SendBufferSize = 1024;

            // Set the timeout for synchronous send methods
            // to 1 second (1000 milliseconds.)
            //tcpSocket.SendTimeout = 1000;

            //// Set the Time To Live (TTL) to 42 router hops.
            //tcpSocket.Ttl = 42;
        }

        private void ConfigureTcpSocket(Socket tcpSocket)
        {
            //// Don't allow another socket to bind to this port.
            //tcpSocket.ExclusiveAddressUse = true;

            //// The socket will linger for 10 seconds after
            //// Socket.Close is called.
            //tcpSocket.LingerState = new LingerOption(true, 10);

            // Disable the Nagle Algorithm for this tcp socket.
            tcpSocket.NoDelay = true;

            //// Set the receive buffer size to 8k
            //tcpSocket.ReceiveBufferSize = 8192;

            // Set the timeout for synchronous receive methods to
            // 1 second (1000 milliseconds.)
            //tcpSocket.ReceiveTimeout = 1000;

            //// Set the send buffer size to 8k.
            //tcpSocket.SendBufferSize = 8192;

            // Set the timeout for synchronous send methods
            // to 1 second (1000 milliseconds.)
            //tcpSocket.SendTimeout = 1000;

            //// Set the Time To Live (TTL) to 42 router hops.
            //tcpSocket.Ttl = 42;
        }

        private void reConnect()
        {
            try
            {
                SocketConnected = false;
                m_evtHandlerSocketDisconnected();
                m_clientSocket.Disconnect(true);

                log.AddSystemLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Try Re-Connection..."));

                if (m_connectedSockType == SocketCommType.SERVER)
                {
                }
                else
                {
                    m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                }
            }
            catch (System.Exception exc)
            {
                log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", exc.Message, exc.Source, exc.StackTrace));
            }
        }
        #endregion
    }
}
4

1 に答える 1

0

ここで非同期ソケットに関する(IMOHO)素敵な投稿を作成しました。サーバー/クライアントソケットに関する疑似コードがいくつかあります。

アーティクル: C# で .Net ソケットからデータを正しく読み取ることができない

Asynchronous exampleのコードは素晴らしいと思います。

于 2013-09-05T08:50:21.377 に答える