現在の C++ でこれを直接行うための特定のメカニズムはありませんが、定型的な作業を犠牲にして同様のことを実現する方法がいくつかあります。
方法 1:
// foo.h
class Foo {
private: // stuff
public: // stuff
private:
// All this crap is private. Pretend like I didn't expose it.
// yeah, I know, you have to compile it, and it probably adds
// dependencies you don't want to #include, like <string>
// or boost, but suck it up, cupcake. Stroustrup hates life.
void internalHelper(std::string&, std::vector&, boost::everything&);
};
方法 2:
// foo.h
class Foo {
private: // stuff
public: // stuff
};
// fooimpl.h
// Internal file, do not export with the API.
class FooImpl : public Foo {
private: // stuff
public: // stuff
// So yeah, you have to go thru a cast and an extra include
// if you want to access this. Suck it up, cupcake.
void internalHelper(std::string&, std::vector&, boost::everything&);
};
方法 3:
// foo.h
class Foo {
private: // stuff
public: // stuff
// For the private api: this is the worst approach, since it
// exposes stuff and forces include/cruft on consumers.
friend void foo_internalHelper(std::string&, std::vector&, boost::everything&);
};
// foo.cpp
// don't make it static or anyone can make their own as a way to
// back door into our class.
void foo_internalHelper(...);
方法 4:
// foo.h
class Foo {
private: // stuff
public: // stuff
// No dependencies, but nothing stops an end-user from creating
// a FooPrivate themselves...
friend class FooPrivate;
};
// foo1.cpp
class FooPrivate {
public:
void fooInternalHelper(Foo* f) {
f->m_privateInternalYouCantSeeMe = "Oh, but I can";
}
};