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「game.swf」を開く必要があります

「loadgame.swf」と呼ばれるこのswfで開く前に(ゲームのWebサイト、flashgame.com/loadgame.swfからダウンロード)

        this.Chargeur = new Loader();
        Security.allowDomain("*");
        this._C._B.width = 1;//this part of the loading animation
        this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
        this.Chargeur.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
        addChild(this.Chargeur);
        this.Chargeur.load(new URLRequest("flashgame.com/game.swf"));
        return;


    public function Chargement_Ok(event:Event) : void
    {
        this.Chargeur.contentLoaderInfo.removeEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
        this.Chargeur.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
        this.Charge = 0;//this part of the preloader
        this.pregame = DisplayObject(this.Chargeur.contentLoaderInfo.content);                  //This is part of additional functions that I put in the game
        Loader(this.pregame.getChildAt(0)).contentLoaderInfo.addEventListener(Event.COMPLETE, this.gameInserido);   //This is part of additional functions that I put in the game
        this.BtcPlugin.addEventListener(MouseEvent.MOUSE_DOWN, this.Funcgame);                  //This is part of additional functions that I put in the game
        removeChild(this._C);//this part of the loading animation
        return;
    }// end function

この loadgame.swf を PC から直接装着してゲームにアクセスしました....現在、ゲームはそれを受け入れません。

ただし、次の方法でゲームにアクセスできます。

        this.Chargeur = new Loader();
        Security.allowDomain("*");
        this._C._B.width = 1;//this part of the loading animation
        this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
        this.Chargeur.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
        addChild(this.Chargeur);
        this.Chargeur.load(new URLRequest("flashgame.com/loadgame.swf")); //(the online version it loads game.swf, but without the additional functions)
        return;

    public function Chargement_Ok(event:Event) : void
    {
        this.Chargeur.contentLoaderInfo.removeEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
        this.Chargeur.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
        this.Charge = 0;//this part of the preloader
        this.pregame = DisplayObject(this.Chargeur.contentLoaderInfo.content);                  //stopped working
        Loader(this.pregame.getChildAt(0)).contentLoaderInfo.addEventListener(Event.COMPLETE, this.gameInserido);   //stopped working
        this.BtcPlugin.addEventListener(MouseEvent.MOUSE_DOWN, this.Funcgame);                  //stopped working
        removeChild(this._C);//this part of the loading animation
        return;
    }// end function

http://www.flashgame.com/loadgame.swf」にアクセスすると、「loadgame.swf」のコピーにアクセスしますが、追加機能はありません。

ええと、実際には必要です。

this.Chargeur.load(new URLRequest("flashgame.com/loadgame.swf"));   
//(game.swf will be open within that swf)
this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);
//(Load only when Chargeur open game.swf completely)

誰かが喜んで助けてくれたら、私は感謝します...

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